<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.megateamfortress.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klown</id>
	<title>The MegaTF/TeamFortress Wiki! - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megateamfortress.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klown"/>
	<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/Special:Contributions/Klown"/>
	<updated>2026-05-25T16:11:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1263</id>
		<title>Active Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1263"/>
		<updated>2019-02-12T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page does not auto-update the server stats below.  Hit refresh to get the most recent information to display.&lt;br /&gt;
&lt;br /&gt;
Tastyspleen MegaTF Classics (23.227.170.216:27502)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27502/ http://cache.gametracker.com/server_info/23.227.170.216:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen MegaTF Co-Op (23.227.170.216:27500)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27500/ http://cache.gametracker.com/server_info/23.227.170.216:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FortressOne California (california.fortressone.org)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/52.52.23.54:27500/ http://cache.gametracker.com/server_info/52.52.23.54:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FortressOne Sydney (Australia) (sydney.fortressone.org)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/13.55.2.136:27500/ http://cache.gametracker.com/server_info/13.55.2.136:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen Midair (23.227.170.216:27501)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27501/ http://cache.gametracker.com/server_info/23.227.170.216:27501/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=EzQuake_(recommended)&amp;diff=1259</id>
		<title>EzQuake (recommended)</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=EzQuake_(recommended)&amp;diff=1259"/>
		<updated>2018-12-26T23:45:36Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ezquake.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
[https://ezquake.github.io/ http://ezquake.github.io/]&lt;br /&gt;
&lt;br /&gt;
== About ezQuake ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
id Software created Quake in 1996, and released the source code to the engine (under the GPL licence) in 1999. Tonik developed the ZQuake QuakeWorld client from this, before fuh took ZQuake and turned it into FuhQuake. The ezQuake project started in August 2004 as a derivative of FuhQuake, and today is the dominant QuakeWorld client for those playing online competitively.&lt;br /&gt;
&lt;br /&gt;
== Download ezQuake ==&lt;br /&gt;
&lt;br /&gt;
'''Windows'''&lt;br /&gt;
&lt;br /&gt;
[http://ezquake.github.io/downloads.html ezQuake]&lt;br /&gt;
&lt;br /&gt;
'''Linux'''&lt;br /&gt;
&lt;br /&gt;
[http://ezquake.github.io/downloads.html ezQuake]&lt;br /&gt;
&lt;br /&gt;
'''Mac OSX'''&lt;br /&gt;
&lt;br /&gt;
[http://ezquake.github.io/downloads.html ezQuake]&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
[http://ezquake.sourceforge.net/docs/ http://ezquake.sourceforge.net/docs/]&lt;br /&gt;
&lt;br /&gt;
[https://ezquake.github.io/manual.html https://ezquake.github.io/manual.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clients]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1258</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1258"/>
		<updated>2018-12-26T23:40:21Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| Playing TeamFortress requires:&lt;br /&gt;
&lt;br /&gt;
* '''Quake.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam.&lt;br /&gt;
* '''TeamFortress Mod.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
* '''Modern Client.''' Download and unzip [http://ezquake.github.io/downloads.html ezQuake] into your Quake folder.  (ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake.)&lt;br /&gt;
&lt;br /&gt;
Before you play, setup your [[Configs]] - TeamFortress has lots of commands to bind.  Then, Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; | Or choose a preconfigured installer package:&amp;lt;br /&amp;gt;''*recommended for new players*''&lt;br /&gt;
* [https://www.fortressone.org FortressOne] (for Windows)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1257</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1257"/>
		<updated>2018-12-26T23:27:14Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| Playing TeamFortress requires:&lt;br /&gt;
&lt;br /&gt;
* '''Quake.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam.&lt;br /&gt;
* '''TeamFortress Mod.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
* '''Modern Client.''' Download and unzip [http://ezquake.github.io/downloads.html ezQuake] into your Quake folder.  (ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake.)&lt;br /&gt;
&lt;br /&gt;
Before you play, setup your [[Configs]] - TeamFortress has lots of commands to bind.  Then, Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; | Or choose a preconfigured package:&lt;br /&gt;
* [https://www.fortressone.org FortressOne] (for Windows)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1256</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1256"/>
		<updated>2018-12-26T23:25:18Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| Playing TeamFortress requires:&lt;br /&gt;
&lt;br /&gt;
* '''Quake.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam.&lt;br /&gt;
* '''TeamFortress Mod.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
* '''Modern Client.''' Download and unzip [http://ezquake.github.io ezQuake] into your Quake folder.  (ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake.)&lt;br /&gt;
&lt;br /&gt;
Before you play, setup your [[Configs]] - TeamFortress has lots of commands to bind.  Then, Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; | Or choose a preconfigured package:&lt;br /&gt;
* [https://www.fortressone.org FortressOne] (for Windows)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1255</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1255"/>
		<updated>2018-12-14T22:42:31Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://discord.megateamfortress.com QuakeWorld Team Fortress Discord]&lt;br /&gt;
&lt;br /&gt;
[[File:Discord.png|link=http://discord.megateamfortress.com/]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1254</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1254"/>
		<updated>2018-12-14T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mtfwiki.png|link=http://wiki.megateamfortress.com/]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=MediaWiki:Sidebar&amp;diff=1253</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=MediaWiki:Sidebar&amp;diff=1253"/>
		<updated>2018-12-14T22:37:19Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Active Servers | Active Servers&lt;br /&gt;
** Chat | Discord&lt;br /&gt;
** Special:RecentChanges | Recent Changes&lt;br /&gt;
** Help:HowTo | MTF Wiki: How to do...&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Introduction | Introduction&lt;br /&gt;
** Classes | Classes&lt;br /&gt;
** Setup A Client | Setup A Client&lt;br /&gt;
** Setup A Server | Setup A Server&lt;br /&gt;
** Configs | Configuration&lt;br /&gt;
** Quake name maker | Quake Name Maker&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
* Downloads&lt;br /&gt;
** Category:Clients | Clients&lt;br /&gt;
** Servers | Servers&lt;br /&gt;
** Category:Maps | Maps&lt;br /&gt;
** Skins | Skins&lt;br /&gt;
** Locs | Locs&lt;br /&gt;
** Tools | Tools&lt;br /&gt;
** Graphical_Replacements | Graphical Replacements&lt;br /&gt;
** Quake User Archives | Quake User Archives&lt;br /&gt;
* Videos&lt;br /&gt;
** Demos | Demos&lt;br /&gt;
** Tutorials | Tutorials&lt;br /&gt;
** Skill | Skill Maps&lt;br /&gt;
* Community&lt;br /&gt;
** Player_Community | Player Community&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1252</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1252"/>
		<updated>2018-12-14T22:34:07Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Discord.png|link=http://discord.megateamfortress.com/]]&lt;br /&gt;
&lt;br /&gt;
[http://discord.megateamfortress.com QuakeWorld Team Fortress Discord]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1251</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Chat&amp;diff=1251"/>
		<updated>2018-12-14T22:30:49Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Discord.png|http://discord.megateamfortress.com]]&lt;br /&gt;
&lt;br /&gt;
[http://discord.megateamfortress.com QuakeWorld Team Fortress Discord]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=File:Discord.png&amp;diff=1250</id>
		<title>File:Discord.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=File:Discord.png&amp;diff=1250"/>
		<updated>2018-12-14T22:15:44Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Quake_User_Archives&amp;diff=1235</id>
		<title>Quake User Archives</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Quake_User_Archives&amp;diff=1235"/>
		<updated>2018-08-28T22:07:01Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.megateamfortress.com/files/wiki/quakeuserarchives/tulksconfigs.zip Download]&lt;br /&gt;
'''Tulk's Configs &amp;amp; Locs'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/sharksconfigs.zip Download]&lt;br /&gt;
'''Shark's Configs'''&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.info/files/mtffull-sharks.zip Download]&lt;br /&gt;
'''Shark's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.info/files/mtffull.zip Download]&lt;br /&gt;
'''Spam's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/Fruit'sQUAKE.rar Download]&lt;br /&gt;
'''Fruit's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/docs_modded_sounds.zip Download]&lt;br /&gt;
'''Doc's Modded Sounds'''&lt;br /&gt;
&lt;br /&gt;
[https://yadi.sk/d/cMf7RmHD3UXfr2 Download]&lt;br /&gt;
'''ViantriZ's Sounds'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/klownsQuake.zip Download]&lt;br /&gt;
'''klown's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/klownsmaps8-28-2018.zip Download]&lt;br /&gt;
'''klown's Maps Folder (8-28-2018)'''&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1233</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1233"/>
		<updated>2018-08-26T22:14:59Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mtfwiki.png]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1232</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Main_Page&amp;diff=1232"/>
		<updated>2018-08-26T22:14:42Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mtfwiki.png]]&lt;br /&gt;
 test&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Quake_User_Archives&amp;diff=1204</id>
		<title>Quake User Archives</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Quake_User_Archives&amp;diff=1204"/>
		<updated>2018-08-10T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.megateamfortress.com/files/wiki/quakeuserarchives/tulksconfigs.zip Download]&lt;br /&gt;
'''Tulk's Configs &amp;amp; Locs'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/sharksconfigs.zip Download]&lt;br /&gt;
'''Shark's Configs'''&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.info/files/mtffull-sharks.zip Download]&lt;br /&gt;
'''Shark's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.info/files/mtffull.zip Download]&lt;br /&gt;
'''Spam's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/Fruit'sQUAKE.rar Download]&lt;br /&gt;
'''Fruit's Quake Folder'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/docs_modded_sounds.zip Download]&lt;br /&gt;
'''Doc's Modded Sounds'''&lt;br /&gt;
&lt;br /&gt;
[https://yadi.sk/d/cMf7RmHD3UXfr2 Download]&lt;br /&gt;
'''ViantriZ's Sounds'''&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/quakeuserarchives/klownsQuake.zip Download]&lt;br /&gt;
'''klown's Quake Folder'''&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=EzQuake_(recommended)&amp;diff=1108</id>
		<title>EzQuake (recommended)</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=EzQuake_(recommended)&amp;diff=1108"/>
		<updated>2018-05-06T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ezquake.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
[https://ezquake.github.io/ http://ezquake.github.io/]&lt;br /&gt;
&lt;br /&gt;
== About ezQuake ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
id Software created Quake in 1996, and released the source code to the engine (under the GPL licence) in 1999. Tonik developed the ZQuake QuakeWorld client from this, before fuh took ZQuake and turned it into FuhQuake. The ezQuake project started in August 2004 as a derivative of FuhQuake, and today is the dominant QuakeWorld client for those playing online competitively.&lt;br /&gt;
&lt;br /&gt;
== Download ezQuake ==&lt;br /&gt;
&lt;br /&gt;
'''Windows'''&lt;br /&gt;
&lt;br /&gt;
ezQuake nightly build (Feb-26-2018)&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/2018-02-26-cf0fbd5-ezquake.7z download]&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0 Full&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezquake_win32_3.0-full.zip download]&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0.1 Upgrade&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezquake3.0.1-win32-update.zip download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Linux'''&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0 Full&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezquake_linux64_3.0-full.tar.gz download]&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0.1 Upgrade&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezquake3.0.1-linux64-update.tar.gz download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mac OSX'''&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0 Full&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezQuake_osx_3.0-full.zip download]&lt;br /&gt;
&lt;br /&gt;
ezQuake 3.0.1 Upgrade&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/clients/ezquake/ezquake3.0.1-osx-update.zip download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clients]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Tools&amp;diff=1100</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Tools&amp;diff=1100"/>
		<updated>2018-04-19T09:08:59Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Ented: TF Entity Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==QWDtools==&lt;br /&gt;
&lt;br /&gt;
QWDtools is a powerful tool to convert QWD demos (first person view only) into MVD demos, allowing whoever is watching the demo to change POV as well as float around. Thus it was used by several QW Movie authors in order to freely position the 'camera' and capture a trick from another angle or position. The QWD to MVD conversion will automatically compress the demo, reducing its file size to a fractional amount.&lt;br /&gt;
&lt;br /&gt;
Download:[http://megateamfortress.com/files/wiki/Tools/demotools.zip QWDtools]&lt;br /&gt;
&lt;br /&gt;
==PakScape: PAK File Explorer==&lt;br /&gt;
Pak file explorer and editor&lt;br /&gt;
[[File:PakScape0.gif|349px|none]]&lt;br /&gt;
&lt;br /&gt;
Download:[http://megateamfortress.com/files/wiki/Tools/pakscape-011.zip pakscape-011.zip]&lt;br /&gt;
&lt;br /&gt;
==QME: Quake Model Editor==&lt;br /&gt;
View and edit models&lt;br /&gt;
[[File:qme0.PNG|349px|none]]&lt;br /&gt;
&lt;br /&gt;
Download: [http://megateamfortress.com/files/wiki/Tools/qme30_full_installer.zip QME 3.0 Installer]&lt;br /&gt;
Upgrade: [http://megateamfortress.com/files/wiki/Tools/qme31.zip QME 3.1 Upgrade]&lt;br /&gt;
&lt;br /&gt;
==Ented: TF Entity Editor==&lt;br /&gt;
More of a mapper's tool, but useful if you want to do something like upgrade all the backpacks in a map and remove all the slow respawning ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ented0.png|349px|none]]&lt;br /&gt;
&lt;br /&gt;
Download: [http://megateamfortress.com/files/wiki/Tools/EntEd.zip Ented Editor]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Scripts&amp;diff=1092</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Scripts&amp;diff=1092"/>
		<updated>2018-04-09T07:32:50Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Generic Zoom Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General scripts that any class can access should go in config.cfg located in ../quake/fortress/. Class based scripts can go in specific class configs (eg. ../quake/fortress/soldier.cfg)&lt;br /&gt;
&lt;br /&gt;
''Generally these scripts are supported by EzQuake.''&lt;br /&gt;
&lt;br /&gt;
==Grenade Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Grenade Script + Timer===&lt;br /&gt;
&lt;br /&gt;
Place the following in your config file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
bind  x             &amp;quot;primeone;play gren&amp;quot;&lt;br /&gt;
bind  c             &amp;quot;primetwo;play gren&amp;quot;&lt;br /&gt;
bind  f             &amp;quot;throwgren&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place [http://www.megateamfortress.com/files/wiki//sound/gren.wav gren.wav] in your quake/fortress/sound folder.&lt;br /&gt;
&lt;br /&gt;
===2-Touch Grenade Script + Timer===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
alias gren1prime &amp;quot;primeone; bind x gren1throw&amp;quot;&lt;br /&gt;
alias gren1throw &amp;quot;throwgren; bind x gren1prime&amp;quot;&lt;br /&gt;
alias gren2prime &amp;quot;primetwo; bind c gren2throw&amp;quot;&lt;br /&gt;
alias gren2throw &amp;quot;throwgren; bind c gren2prime&amp;quot;&lt;br /&gt;
alias grentime &amp;quot;play gren.wav&amp;quot;&lt;br /&gt;
msg_trigger grentime &amp;quot;renade primed&amp;quot;&lt;br /&gt;
alias cleargrens &amp;quot;bind x gren1prime; bind c gren2prime&amp;quot;&lt;br /&gt;
alias f_death cleargrens&lt;br /&gt;
bind x gren1prime&lt;br /&gt;
bind c gren2prime&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Download grenade timer: [http://megateamfortress.com/files/wiki/configs/GREN.zip GREN.zip]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
add more styles&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''add other styles''&lt;br /&gt;
&lt;br /&gt;
==Generic Zoom Script==&lt;br /&gt;
This can be applied anywhere, for example in each class config, with custom values, or as an overall zoom script in your main config.cfg&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
alias z20 &amp;quot;fov 20;wait;sensitivity 0.6;wait;bind mouse2 z105&amp;quot;&lt;br /&gt;
alias z105 &amp;quot;fov 105;wait;sensitivity 5;wait;bind mouse2 z20&amp;quot;&lt;br /&gt;
bind mouse2 &amp;quot;z20&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taunts (very important) ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
alias gogogo &amp;quot;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;&amp;quot;&lt;br /&gt;
bind &amp;quot;yourkey&amp;quot; gogogo&lt;br /&gt;
alias pathetic &amp;quot;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;&amp;quot;&lt;br /&gt;
bind &amp;quot;yourkey&amp;quot; pathetic&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Cell Drop ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
//Cell drop script. Useful for Quick Sentry Gun Building technique&lt;br /&gt;
alias celldrops &amp;quot;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4&amp;quot;&lt;br /&gt;
bind &amp;quot;key&amp;quot; celldrops&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Colored Cross-hair==&lt;br /&gt;
This script will change your cross-hair color to whatever color team you're on. Put the following in your config.cfg.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
if $team = &amp;quot;Blue&amp;quot; then crosshaircolor 0 255 255&lt;br /&gt;
if $team = &amp;quot;Red&amp;quot; then crosshaircolor 255 0 0&lt;br /&gt;
if $team = &amp;quot;Gren&amp;quot; then crosshaircolor 0 255 0&lt;br /&gt;
if $team = &amp;quot;Yell&amp;quot; then crosshaircolor 255 255 0&lt;br /&gt;
if $team = &amp;quot;blue&amp;quot; then crosshaircolor 0 255 255&lt;br /&gt;
if $team = &amp;quot;red&amp;quot; then crosshaircolor 255 0 0&lt;br /&gt;
if $team = &amp;quot;gren&amp;quot; then crosshaircolor 0 255 0&lt;br /&gt;
if $team = &amp;quot;yell&amp;quot; then crosshaircolor 255 255 0&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map-Specific Skybox Loader==&lt;br /&gt;
You can create a config for each map, and add a skybox loading command to each map config -- but having them all consolidated into one list makes things more manageable.  Just add &amp;quot;exec skyboxes&amp;quot; to the top of each individual class config (ie, soldier.cfg, demoman.cfg, etc) and this will do the rest:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
// Simple Automatic SkyBox loader, by Aphasia&lt;br /&gt;
// add as many customized map-skybox combos as you like below&lt;br /&gt;
// note that setting it to 'none' will unload the skybox, forcing ezq to use original map sky textures as built&lt;br /&gt;
&lt;br /&gt;
// default skybox - set to none in order to default to map's built-in sky textures when one is not specified below&lt;br /&gt;
set newskybox &amp;quot;none&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// if you want ezquake to alwayse use a certain skybox when not otherwise specified, ignoring all maps'&lt;br /&gt;
// built-in sky textures, uncomment the following line and specify the skybox you want as default:&lt;br /&gt;
// set newskybox &amp;quot;null_plainsky512&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Set all of your map-specific skyboxes here, comment out or delete ones you do not line, add as necessary:&lt;br /&gt;
if $mapname == &amp;quot;2fort4&amp;quot;		then set newskybox &amp;quot;null_plainsky512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;2fort5&amp;quot;		then set newskybox &amp;quot;null_plainsky512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;2fort5r&amp;quot;	then set newskybox &amp;quot;null_plainsky512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;skydomez&amp;quot; 	then set newskybox &amp;quot;frozendusk&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;beer2&amp;quot; 		then set newskybox &amp;quot;dejavu512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;hell99&amp;quot; 	then set newskybox &amp;quot;none&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;haloween&amp;quot; 	then set newskybox &amp;quot;none&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;lodge5&amp;quot; 	then set newskybox &amp;quot;bone-chill512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;tater2&amp;quot; 	then set newskybox &amp;quot;mercury512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;bam4&amp;quot; 		then set newskybox &amp;quot;moondust-lf512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;canyon1&amp;quot; 	then set newskybox &amp;quot;hg512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;mbases&amp;quot; 	then set newskybox &amp;quot;seeingred512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;bases&amp;quot; 		then set newskybox &amp;quot;seeingred512&amp;quot;&lt;br /&gt;
if $mapname == &amp;quot;gods&amp;quot; 		then set newskybox &amp;quot;badomen512&amp;quot;&lt;br /&gt;
//if $mapname == &amp;quot;town2&amp;quot; 	then set newskybox &amp;quot;urbansp512&amp;quot;&lt;br /&gt;
//if $mapname == &amp;quot;spacetf&amp;quot; 	then set newskybox &amp;quot;xenzone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// == DO NOT CHANGE ==&lt;br /&gt;
// only load a skybox if the currently set skybox differs from specified above for current map...&lt;br /&gt;
if (&amp;quot;$newskybox&amp;quot; == &amp;quot;none&amp;quot;) then unset r_skyname&lt;br /&gt;
if (&amp;quot;$r_skyname&amp;quot; != &amp;quot;$newskybox&amp;quot;) and (&amp;quot;$newskybox&amp;quot; != &amp;quot;none&amp;quot;) then loadsky $newskybox &lt;br /&gt;
// == END ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1080</id>
		<title>Active Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1080"/>
		<updated>2018-03-20T17:13:57Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page does not auto-update the server stats below.  Hit refresh to get the most recent information to display.&lt;br /&gt;
&lt;br /&gt;
Tastyspleen::MegaTF Classics&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/74.86.171.201:27502/ http://cache.www.gametracker.com/server_info/74.86.171.201:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amesia Public Server - Chicago&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27501/ http://cache.gametracker.com/server_info/35.188.13.112:27501/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnesia Quad Server&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27500/ http://cache.gametracker.com/server_info/35.188.13.112:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnesia Midair - Chicago&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27502/ http://cache.gametracker.com/server_info/35.188.13.112:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen::Midair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/74.86.171.201:27501/ http://cache.gametracker.com/server_info/74.86.171.201:27501/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen::MegaTF Co-Op&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/74.86.171.201:27500/ http://cache.gametracker.com/server_info/74.86.171.201:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan Moose MegaTF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/75.182.22.114:27500/ http://cache.gametracker.com/server_info/75.182.22.114:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mapping Test Server&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/107.184.20.188:27500/ http://cache.gametracker.com/server_info/107.184.20.188:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=FAQ&amp;diff=821</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=FAQ&amp;diff=821"/>
		<updated>2018-03-13T05:00:48Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''What is bunnyhopping?'''&lt;br /&gt;
&lt;br /&gt;
What is 'bunnyhopping' and how do I do it? Bunnyhopping is the exploitation of a glitch within the Quake 1 game engine in which ANY class is able to move almost as quickly as a scout. This exploitation involves a lot of jumping and strafings. The first thing you'll need to know to perform bunnyhop is the proper jumping method. Try to learn how to perform a series of jumps. To do this press and hold your &amp;quot;jump&amp;quot; key in the middle of a jump. This will automatically 'queue' a jump for you so that when you land you'll immediately jump again. Every time you jump, press and hold &amp;quot;jump&amp;quot; to keep the series going. Now that we've got that out of the way, you can learn how to perform a running bunnyhop. Walk/run forward and gain some momentum. When you're moving at maximum speed, press &amp;quot;jump&amp;quot; and perform a series of jumps. You'll see that you're being propeled forward with no slowing down. Easy right? Now the hard part: turning. Turning during a bunnyhop actually has two uses: (1) it helps you turn corners at high speeds without any slowdown whatsoever; (2) it actually SPEEDS YOU UP. Do a running bunnyhop. Now to turn left, move your mouse LEFT and AT THE SAME TIME strafe LEFT. To perform a right turn, move your mouse RIGHT and AT THE SAME TIME strafe RIGHT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Couldn't load gfx/palette.lmp&amp;quot; What does this error mean? '''&lt;br /&gt;
&lt;br /&gt;
If you're getting this error it means your pak files are missing, or in the wrong directory. Make sure your pak files are located in your &amp;quot;id1&amp;quot; folder. Pak files come with the original quake install. You can purchase [http://store.steampowered.com/app/2310/QUAKE/ quake on steam].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What is the most popular quake client?'''&lt;br /&gt;
&lt;br /&gt;
The most popular quake client is [[Ezquake]]. About 90% of the community uses it, and we recommend you do too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do people still play this game?'''&lt;br /&gt;
&lt;br /&gt;
Yes! We host &amp;quot;Frag Friday&amp;quot; EVERY Friday at 7 est. We also run Pubs/Quads on Saturdays at 4 est. Games are hosted at tastyspleen server: 74.86.171.201:27502. Join us on [http://discord.megateamfortress.com discord]!&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=683</id>
		<title>Graphical Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=683"/>
		<updated>2018-03-06T10:49:04Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skins==&lt;br /&gt;
&lt;br /&gt;
'''TF Skins Upgrade'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.jpg]]&lt;br /&gt;
[[File:tf_sniper.jpg]]&lt;br /&gt;
[[File:tf_sold.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demoman.jpg]]&lt;br /&gt;
[[File:tf_medic.jpg]]&lt;br /&gt;
[[File:tf_hwguy.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.jpg]]&lt;br /&gt;
[[File:tf_spy.jpg]]&lt;br /&gt;
[[File:tf_eng.jpg]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/TFSkinsUpgrade.zip Download] TF skins upgrade.&lt;br /&gt;
&lt;br /&gt;
==Map Textures==&lt;br /&gt;
&lt;br /&gt;
A good place to start is with the [http://qrp.quakeone.com/ Quake Re-texturing Project]. It covers all the stock quake textures, it will instantly improve any maps using the defaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:qrp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z Download] QRP map textures.&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z Download] QRP map textures add-on.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Individual Maps===&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the folder into quake/fortress/textures/&lt;br /&gt;
&lt;br /&gt;
''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/''&lt;br /&gt;
&lt;br /&gt;
Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps.&lt;br /&gt;
&lt;br /&gt;
''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1''&lt;br /&gt;
====Diffuse textures (Flat)====&lt;br /&gt;
Used by Fuhquake/EZquake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]&lt;br /&gt;
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]&lt;br /&gt;
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]&lt;br /&gt;
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]&lt;br /&gt;
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]&lt;br /&gt;
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]&lt;br /&gt;
ezquake051.png|[http://megateamfortress.com/files/wiki/textures/impact1.zip impact1 textures]&lt;br /&gt;
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]&lt;br /&gt;
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]&lt;br /&gt;
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]&lt;br /&gt;
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]&lt;br /&gt;
ezquake058.png|[http://megateamfortress.com/files/wiki/textures/well6.zip well6 textures]&lt;br /&gt;
ezquake059.png|[http://megateamfortress.com/files/wiki/textures/xpress2.zip xpress2 textures]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Diffuse + Bumpmaps/Norms/Glow/Luma====&lt;br /&gt;
Used by FTE/Darkplaces - Can use in Ez/Fuh and still get the benefit of nicer diffuse textures&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]&lt;br /&gt;
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]&lt;br /&gt;
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]&lt;br /&gt;
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Models/Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A million available..for example at http://gfx.quakeworld.nu&lt;br /&gt;
&lt;br /&gt;
===Sample MegaTF model pak=== &lt;br /&gt;
[[Sample model Pak]]&lt;br /&gt;
&lt;br /&gt;
===Upgraded model/weapon textures with original &amp;quot;look&amp;quot;===&lt;br /&gt;
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above. &lt;br /&gt;
&lt;br /&gt;
Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place it in your &amp;quot;id1&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
==Skyboxes==&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the files into your quake/qw/env folder.&lt;br /&gt;
&lt;br /&gt;
Load a skybox: Type &amp;quot;loadsky &amp;lt;skybox name&amp;gt;&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
Disable skybox: Type &amp;quot;skybox 0&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox.zip endset skybox]&lt;br /&gt;
overcastskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxessuperhigh_resolution_overcast_skybox.zip overcast skybox]&lt;br /&gt;
padcityhiltonskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/padcity_hilton.zip padcity hilton skybox]&lt;br /&gt;
purplechaosskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/purple_chaos.zip purple chaos skybox]&lt;br /&gt;
solarsystemskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/the_solar_system.zip solar system skybox]&lt;br /&gt;
spaceskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/space.zip space skybox]&lt;br /&gt;
wolfpackskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/wolf_pack_skybox.zip wolf pack skybox]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Audio replacement==&lt;br /&gt;
&lt;br /&gt;
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/&lt;br /&gt;
&lt;br /&gt;
Use s_khz 44 in EZQuake.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=File:Tf_demoman.jpg&amp;diff=682</id>
		<title>File:Tf demoman.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=File:Tf_demoman.jpg&amp;diff=682"/>
		<updated>2018-03-06T10:48:42Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=681</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=681"/>
		<updated>2018-03-06T10:14:44Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Superjumping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How to bunnyhop ==&lt;br /&gt;
&lt;br /&gt;
==Rocketjumping==&lt;br /&gt;
&lt;br /&gt;
==Grenjumping==&lt;br /&gt;
&lt;br /&gt;
== Engineer Quick Sentry Gun Build ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Build a lvl 3 Sentry Gun faster with only 1 resupply run.&lt;br /&gt;
*Step 1. Build lvl 1 Sentry Gun.&lt;br /&gt;
*Step 2. Dump all remaining cells next to Sentry gun. ([[Scripts#Quick_Cell_Drop|Use script]])&lt;br /&gt;
*Step 3. Resupply once, return to Sentry Gun, upgrade to Lvl 2.&lt;br /&gt;
*Step 4. Now pick up the discarded cells. Upgrade Sentry Gun to lvl 3, and fill with ammo.&lt;br /&gt;
*Step 5. You will have a Lvl 3 Sentry Gun with 75 Shells and 20 Rockets, taking only 1 trip to the resupply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O3Mqnrekgyw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concjumping==&lt;br /&gt;
Purpose: Concussion grenades have a strong knock-back effect that can be used to propel players through the air to reach high areas or cross maps faster. &amp;lt;br&amp;gt;&lt;br /&gt;
How to: &lt;br /&gt;
*Using a grenade timer, a player can position themselves optimally as the concussion grenade detonates to receive a boost through the air.&lt;br /&gt;
*There is an optimal distance for a player to position themselves from the concussion grenade as it explodes, closer is not better. ''note to self: find exact distance?''. &lt;br /&gt;
*Jumping at the right time helps to gain an upward trajectory, as does throwing the grenade to some area below you. &lt;br /&gt;
*Can be used as a free way of moving a group of teammates across the map, they will not experience concussion effects. &lt;br /&gt;
*Can be chained in double or triple conc jumps (triple only used on skills maps)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O90CAy0k8wA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Gt0b1vLWs3w&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Superjumping ==&lt;br /&gt;
Doublejumping? Megajumping?&amp;lt;br&amp;gt;&lt;br /&gt;
Purpose: Perform a higher jump&amp;lt;br&amp;gt;&lt;br /&gt;
2 methods:&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramp Boost&lt;br /&gt;
**Simply jump while moving down a ramp with some specific range of angles.&lt;br /&gt;
&amp;lt;youtube&amp;gt;44uc-8sryhE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;DVRWXSnNP6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
*Chained jumps &lt;br /&gt;
**More nuanced. Can be performed in 2 ways.&lt;br /&gt;
***1. When a player jumps up, and the surface they land on is within a certain small # of units from the peak of their jump, they can immediately jump again and perform a higher jump.&lt;br /&gt;
***2. A player can simply fall that certain small # of units onto another surface, and immediately jump, they will perform a higher jump.&lt;br /&gt;
***Demo:&lt;br /&gt;
***Demo:&lt;br /&gt;
&lt;br /&gt;
== Trimping ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards.&amp;lt;br&amp;gt;&lt;br /&gt;
How to: &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-2fort5r.mvd trimp-scout-2fort5r.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-2.mvd trimp-scout-scoutin-2.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;nKjPrQBlHu8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-1.mvd trimp-scout-scoutin-1.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20mm Jumping==&lt;br /&gt;
Purpose: To receive a jump height boost as hwguy. has been somewhat nerfed but still useful&amp;lt;br&amp;gt;&lt;br /&gt;
How to: As hwguy, select 20mm Cannon, aim directly down, fire + jump simultaneously. Timing is finicky. Best to [[Scripts#20mm_Jump|script it]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-1.mvd 20mmjump-hwguy-32smooth-1.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-2.mvd 20mmjump-hwguy-32smooth-2.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Strafing==&lt;br /&gt;
&lt;br /&gt;
Running parallel to a wall while holding strafe (so that the player 'leans' into the wall) results in a reasonable speed boost. This occurs because the strafe &amp;amp; forward velocities combined are greater when applied in a straight line. Normally, the player would strafe to the side meaning they are travelling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.&lt;br /&gt;
&lt;br /&gt;
Wall Strafing is a traditional movement skill and is a habit for a lot of people.&lt;br /&gt;
&lt;br /&gt;
==Ramp Sliding==&lt;br /&gt;
When a player hits a ramp or other incline at a fast speed, the player will naturally glide up the surface without losing much speed. Players can direct their slide by using the strafe keys and the mouse in a smooth gliding action.&lt;br /&gt;
&lt;br /&gt;
==Sharking==&lt;br /&gt;
Sharking, aka Water Strafing or Speedboating, is the act of gliding across the surface of a body of water. Sharking can be performed by simply jumping onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be retained as long as the jump button is held. Sharking players can turn in a manner similar to Bunnyhoping while retaining speed. I.e. turning is achieved by letting go of the forward key, then using the strafe keys &amp;amp; the mouse to change direction.&lt;br /&gt;
&lt;br /&gt;
==To be Sorted==&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=680</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=680"/>
		<updated>2018-03-06T10:14:35Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Superjumping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How to bunnyhop ==&lt;br /&gt;
&lt;br /&gt;
==Rocketjumping==&lt;br /&gt;
&lt;br /&gt;
==Grenjumping==&lt;br /&gt;
&lt;br /&gt;
== Engineer Quick Sentry Gun Build ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Build a lvl 3 Sentry Gun faster with only 1 resupply run.&lt;br /&gt;
*Step 1. Build lvl 1 Sentry Gun.&lt;br /&gt;
*Step 2. Dump all remaining cells next to Sentry gun. ([[Scripts#Quick_Cell_Drop|Use script]])&lt;br /&gt;
*Step 3. Resupply once, return to Sentry Gun, upgrade to Lvl 2.&lt;br /&gt;
*Step 4. Now pick up the discarded cells. Upgrade Sentry Gun to lvl 3, and fill with ammo.&lt;br /&gt;
*Step 5. You will have a Lvl 3 Sentry Gun with 75 Shells and 20 Rockets, taking only 1 trip to the resupply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O3Mqnrekgyw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concjumping==&lt;br /&gt;
Purpose: Concussion grenades have a strong knock-back effect that can be used to propel players through the air to reach high areas or cross maps faster. &amp;lt;br&amp;gt;&lt;br /&gt;
How to: &lt;br /&gt;
*Using a grenade timer, a player can position themselves optimally as the concussion grenade detonates to receive a boost through the air.&lt;br /&gt;
*There is an optimal distance for a player to position themselves from the concussion grenade as it explodes, closer is not better. ''note to self: find exact distance?''. &lt;br /&gt;
*Jumping at the right time helps to gain an upward trajectory, as does throwing the grenade to some area below you. &lt;br /&gt;
*Can be used as a free way of moving a group of teammates across the map, they will not experience concussion effects. &lt;br /&gt;
*Can be chained in double or triple conc jumps (triple only used on skills maps)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O90CAy0k8wA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Gt0b1vLWs3w&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Superjumping ==&lt;br /&gt;
Doublejumping? Megajumping?&amp;lt;br&amp;gt;&lt;br /&gt;
Purpose: Perform a higher jump&amp;lt;br&amp;gt;&lt;br /&gt;
2 methods:&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramp Boost&lt;br /&gt;
**Simply jump while moving down a ramp with some specific range of angles.&lt;br /&gt;
&amp;lt;youtube&amp;gt;44uc-8sryhE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;DVRWXSnNP6I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
*Chained jumps &lt;br /&gt;
**More nuanced. Can be performed in 2 ways.&lt;br /&gt;
***1. When a player jumps up, and the surface they land on is within a certain small # of units from the peak of their jump, they can immediately jump again and perform a higher jump.&lt;br /&gt;
***2. A player can simply fall that certain small # of units onto another surface, and immediately jump, they will perform a higher jump.&lt;br /&gt;
***Demo:&lt;br /&gt;
***Demo:&lt;br /&gt;
&lt;br /&gt;
== Trimping ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards.&amp;lt;br&amp;gt;&lt;br /&gt;
How to: &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-2fort5r.mvd trimp-scout-2fort5r.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-2.mvd trimp-scout-scoutin-2.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;nKjPrQBlHu8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-1.mvd trimp-scout-scoutin-1.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20mm Jumping==&lt;br /&gt;
Purpose: To receive a jump height boost as hwguy. has been somewhat nerfed but still useful&amp;lt;br&amp;gt;&lt;br /&gt;
How to: As hwguy, select 20mm Cannon, aim directly down, fire + jump simultaneously. Timing is finicky. Best to [[Scripts#20mm_Jump|script it]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-1.mvd 20mmjump-hwguy-32smooth-1.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-2.mvd 20mmjump-hwguy-32smooth-2.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Strafing==&lt;br /&gt;
&lt;br /&gt;
Running parallel to a wall while holding strafe (so that the player 'leans' into the wall) results in a reasonable speed boost. This occurs because the strafe &amp;amp; forward velocities combined are greater when applied in a straight line. Normally, the player would strafe to the side meaning they are travelling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.&lt;br /&gt;
&lt;br /&gt;
Wall Strafing is a traditional movement skill and is a habit for a lot of people.&lt;br /&gt;
&lt;br /&gt;
==Ramp Sliding==&lt;br /&gt;
When a player hits a ramp or other incline at a fast speed, the player will naturally glide up the surface without losing much speed. Players can direct their slide by using the strafe keys and the mouse in a smooth gliding action.&lt;br /&gt;
&lt;br /&gt;
==Sharking==&lt;br /&gt;
Sharking, aka Water Strafing or Speedboating, is the act of gliding across the surface of a body of water. Sharking can be performed by simply jumping onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be retained as long as the jump button is held. Sharking players can turn in a manner similar to Bunnyhoping while retaining speed. I.e. turning is achieved by letting go of the forward key, then using the strafe keys &amp;amp; the mouse to change direction.&lt;br /&gt;
&lt;br /&gt;
==To be Sorted==&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=679</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Tutorials&amp;diff=679"/>
		<updated>2018-03-06T10:09:33Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Concjumping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How to bunnyhop ==&lt;br /&gt;
&lt;br /&gt;
==Rocketjumping==&lt;br /&gt;
&lt;br /&gt;
==Grenjumping==&lt;br /&gt;
&lt;br /&gt;
== Engineer Quick Sentry Gun Build ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Build a lvl 3 Sentry Gun faster with only 1 resupply run.&lt;br /&gt;
*Step 1. Build lvl 1 Sentry Gun.&lt;br /&gt;
*Step 2. Dump all remaining cells next to Sentry gun. ([[Scripts#Quick_Cell_Drop|Use script]])&lt;br /&gt;
*Step 3. Resupply once, return to Sentry Gun, upgrade to Lvl 2.&lt;br /&gt;
*Step 4. Now pick up the discarded cells. Upgrade Sentry Gun to lvl 3, and fill with ammo.&lt;br /&gt;
*Step 5. You will have a Lvl 3 Sentry Gun with 75 Shells and 20 Rockets, taking only 1 trip to the resupply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O3Mqnrekgyw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concjumping==&lt;br /&gt;
Purpose: Concussion grenades have a strong knock-back effect that can be used to propel players through the air to reach high areas or cross maps faster. &amp;lt;br&amp;gt;&lt;br /&gt;
How to: &lt;br /&gt;
*Using a grenade timer, a player can position themselves optimally as the concussion grenade detonates to receive a boost through the air.&lt;br /&gt;
*There is an optimal distance for a player to position themselves from the concussion grenade as it explodes, closer is not better. ''note to self: find exact distance?''. &lt;br /&gt;
*Jumping at the right time helps to gain an upward trajectory, as does throwing the grenade to some area below you. &lt;br /&gt;
*Can be used as a free way of moving a group of teammates across the map, they will not experience concussion effects. &lt;br /&gt;
*Can be chained in double or triple conc jumps (triple only used on skills maps)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;O90CAy0k8wA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Gt0b1vLWs3w&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Superjumping ==&lt;br /&gt;
Doublejumping? Megajumping?&amp;lt;br&amp;gt;&lt;br /&gt;
Purpose: Perform a higher jump&amp;lt;br&amp;gt;&lt;br /&gt;
2 methods:&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramp Boost&lt;br /&gt;
**Simply jump while moving down a ramp with some specific range of angles.&lt;br /&gt;
**Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/rampboost-hwguy-2fort5r.mvd rampboost-hwguy-2fort5r.mvd]&lt;br /&gt;
**Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/rampboost-hwguy-2fort5r-2.mvd rampboost-hwguy-2fort5r-2.mvd]&lt;br /&gt;
*Chained jumps &lt;br /&gt;
**More nuanced. Can be performed in 2 ways.&lt;br /&gt;
***1. When a player jumps up, and the surface they land on is within a certain small # of units from the peak of their jump, they can immediately jump again and perform a higher jump.&lt;br /&gt;
***2. A player can simply fall that certain small # of units onto another surface, and immediately jump, they will perform a higher jump.&lt;br /&gt;
***Demo:&lt;br /&gt;
***Demo:&lt;br /&gt;
&lt;br /&gt;
== Trimping ==&lt;br /&gt;
&lt;br /&gt;
Purpose: Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards.&amp;lt;br&amp;gt;&lt;br /&gt;
How to: &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-2fort5r.mvd trimp-scout-2fort5r.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-2.mvd trimp-scout-scoutin-2.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;nKjPrQBlHu8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/trimp-scout-scoutin-1.mvd trimp-scout-scoutin-1.mvd]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20mm Jumping==&lt;br /&gt;
Purpose: To receive a jump height boost as hwguy. has been somewhat nerfed but still useful&amp;lt;br&amp;gt;&lt;br /&gt;
How to: As hwguy, select 20mm Cannon, aim directly down, fire + jump simultaneously. Timing is finicky. Best to [[Scripts#20mm_Jump|script it]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-1.mvd 20mmjump-hwguy-32smooth-1.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
Demo: [http://megateamfortress.com/files/wiki/Tutorials/demos/20mmjump-hwguy-32smooth-2.mvd 20mmjump-hwguy-32smooth-2.mvd] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Strafing==&lt;br /&gt;
&lt;br /&gt;
Running parallel to a wall while holding strafe (so that the player 'leans' into the wall) results in a reasonable speed boost. This occurs because the strafe &amp;amp; forward velocities combined are greater when applied in a straight line. Normally, the player would strafe to the side meaning they are travelling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.&lt;br /&gt;
&lt;br /&gt;
Wall Strafing is a traditional movement skill and is a habit for a lot of people.&lt;br /&gt;
&lt;br /&gt;
==Ramp Sliding==&lt;br /&gt;
When a player hits a ramp or other incline at a fast speed, the player will naturally glide up the surface without losing much speed. Players can direct their slide by using the strafe keys and the mouse in a smooth gliding action.&lt;br /&gt;
&lt;br /&gt;
==Sharking==&lt;br /&gt;
Sharking, aka Water Strafing or Speedboating, is the act of gliding across the surface of a body of water. Sharking can be performed by simply jumping onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be retained as long as the jump button is held. Sharking players can turn in a manner similar to Bunnyhoping while retaining speed. I.e. turning is achieved by letting go of the forward key, then using the strafe keys &amp;amp; the mouse to change direction.&lt;br /&gt;
&lt;br /&gt;
==To be Sorted==&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=678</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=678"/>
		<updated>2018-03-06T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==HWGuy==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
Shells: 250&lt;br /&gt;
&lt;br /&gt;
Nails: 250&lt;br /&gt;
&lt;br /&gt;
Rockets: 10&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 15&lt;br /&gt;
&lt;br /&gt;
Cells: 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells: 50&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 30&lt;br /&gt;
&lt;br /&gt;
Cells: 200&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=677</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=677"/>
		<updated>2018-03-06T10:04:08Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==HWGuy==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
Shells: 250&lt;br /&gt;
&lt;br /&gt;
Nails: 250&lt;br /&gt;
&lt;br /&gt;
Rockets: 10&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 15&lt;br /&gt;
&lt;br /&gt;
Cells: 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:&lt;br /&gt;
&lt;br /&gt;
Nails:&lt;br /&gt;
&lt;br /&gt;
Rockets:&lt;br /&gt;
&lt;br /&gt;
Cells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=676</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=676"/>
		<updated>2018-03-06T10:02:32Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Spy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==HWGuy==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
Shells: 250&lt;br /&gt;
&lt;br /&gt;
Nails: 250&lt;br /&gt;
&lt;br /&gt;
Rockets: 10&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 15&lt;br /&gt;
&lt;br /&gt;
Cells: 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=675</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=675"/>
		<updated>2018-03-06T09:59:40Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Pyro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==HWGuy==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
Shells: 250&lt;br /&gt;
&lt;br /&gt;
Nails: 250&lt;br /&gt;
&lt;br /&gt;
Rockets: 10&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
Shells: 40&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=674</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=674"/>
		<updated>2018-03-06T09:56:29Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* HWGuy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==HWGuy==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
Shells: 250&lt;br /&gt;
&lt;br /&gt;
Nails: 250&lt;br /&gt;
&lt;br /&gt;
Rockets: 10&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=673</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=673"/>
		<updated>2018-03-06T09:53:37Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Medic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 300&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=672</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=672"/>
		<updated>2018-03-06T09:50:54Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Demoman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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&lt;br /&gt;
'''Dot'''&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
==Demoman==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 50&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
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&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=671</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=671"/>
		<updated>2018-03-06T09:37:53Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
Shells: 100&lt;br /&gt;
&lt;br /&gt;
Nails:  100&lt;br /&gt;
&lt;br /&gt;
Rockets: 50&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
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Speed : 300&lt;br /&gt;
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Health:  80&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=670</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=670"/>
		<updated>2018-03-06T09:37:15Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
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===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
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===Inventory===&lt;br /&gt;
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Speed:  400&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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Shells:  50&lt;br /&gt;
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Nails:  200&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells:  100&lt;br /&gt;
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===Weapons===&lt;br /&gt;
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'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Flash Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
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'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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'''Scan10'''&lt;br /&gt;
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'''Scan30'''&lt;br /&gt;
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'''Scan100'''&lt;br /&gt;
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'''Scanf'''&lt;br /&gt;
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'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  50&lt;br /&gt;
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Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells: 50&lt;br /&gt;
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===Weapons===&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
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'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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'''Dot'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
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===About===&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
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===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:  200&lt;br /&gt;
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Shells: 100&lt;br /&gt;
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Nails:  100&lt;br /&gt;
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Rockets: 50&lt;br /&gt;
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Cells: 50&lt;br /&gt;
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===Weapons===&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-barreled Shotgun'''&lt;br /&gt;
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'''7. Rocket Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
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'''Drop1. Spike Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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== Demoman ==&lt;br /&gt;
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[[File:Demoman.png|300px]]&lt;br /&gt;
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'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
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Speed: 280&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Sticky Pipebomb.'''&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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'''7. Pipebomb Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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'''+Det5'''&lt;br /&gt;
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'''+Det20'''&lt;br /&gt;
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'''+Det50'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
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'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
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Speed: 320&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Single Barreled Shotgun'''&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Spy ==&lt;br /&gt;
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[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
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Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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'''2. Tranquilizer Gun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Change Skin'''&lt;br /&gt;
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'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=669</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=669"/>
		<updated>2018-03-06T09:34:41Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Air/scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
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===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  50&lt;br /&gt;
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Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells: 50&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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'''Dot'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
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'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
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Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
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Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=668</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=668"/>
		<updated>2018-03-06T09:33:04Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Change Skin'''&lt;br /&gt;
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'''Change Color'''&lt;br /&gt;
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'''Feigning'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
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Speed : 300&lt;br /&gt;
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Health:  80&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=667</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=667"/>
		<updated>2018-03-06T09:31:32Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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Shells:  50&lt;br /&gt;
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Nails:  200&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Flash Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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'''Scan10'''&lt;br /&gt;
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'''Scan30'''&lt;br /&gt;
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'''Scan100'''&lt;br /&gt;
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'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
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Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells: 50&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
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'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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'''Dot'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
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Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-barreled Shotgun'''&lt;br /&gt;
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'''7. Rocket Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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'''Drop1. Spike Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
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'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
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Speed: 280&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Sticky Pipebomb.'''&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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'''7. Pipebomb Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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'''+Det5'''&lt;br /&gt;
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'''+Det20'''&lt;br /&gt;
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'''+Det50'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
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'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
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Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== HWGuy ==&lt;br /&gt;
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[[File:Hwguy.png|300px]]&lt;br /&gt;
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'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
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Speed:  230&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:  300&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
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[[File:Pyro.png|300px]]&lt;br /&gt;
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'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
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Speed:  300&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:  150&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Single Barreled Shotgun'''&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Spy ==&lt;br /&gt;
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[[File:Spy.png|300px]]&lt;br /&gt;
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'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
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Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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'''2. Tranquilizer Gun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Change Skin'''&lt;br /&gt;
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'''Change Color'''&lt;br /&gt;
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'''Feigning'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
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'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
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Speed : 300&lt;br /&gt;
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Health:  80&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=666</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=666"/>
		<updated>2018-03-06T09:31:15Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Air/scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
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===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
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===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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Shells:  50&lt;br /&gt;
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Nails:  200&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells:  100&lt;br /&gt;
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===Weapons===&lt;br /&gt;
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'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Flash Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
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'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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'''Scan10'''&lt;br /&gt;
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'''Scan30'''&lt;br /&gt;
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'''Scan100'''&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
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===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
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===Inventory===&lt;br /&gt;
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Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  50&lt;br /&gt;
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Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=665</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=665"/>
		<updated>2018-03-06T09:30:22Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Flash Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Dot'''&lt;br /&gt;
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Put info here. &lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-barreled Shotgun'''&lt;br /&gt;
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'''7. Rocket Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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'''Drop1. Spike Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Sticky Pipebomb.'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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'''7. Pipebomb Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
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&lt;br /&gt;
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'''+Det20'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
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&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=664</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=664"/>
		<updated>2018-03-06T09:29:02Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Dot'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Sticky Pipebomb.'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''7. Pipebomb Launcher'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''+Det5'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''+Det20'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''+Det50'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
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Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Single Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
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Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
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&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=663</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=663"/>
		<updated>2018-03-06T09:28:02Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
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Nails:  200&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
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&lt;br /&gt;
===Weapons===&lt;br /&gt;
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'''1. Bat'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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'''Scan10'''&lt;br /&gt;
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'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
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'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
Shells: 75&lt;br /&gt;
&lt;br /&gt;
Nails: 100&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. Spike Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Change Skin'''&lt;br /&gt;
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'''Change Color'''&lt;br /&gt;
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'''Feigning'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=662</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=662"/>
		<updated>2018-03-06T09:26:44Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
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Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Flash Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
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Shells: 75&lt;br /&gt;
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Nails: 100&lt;br /&gt;
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Rockets: 25&lt;br /&gt;
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Cells: 50&lt;br /&gt;
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===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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===Offense Tactics===&lt;br /&gt;
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===Defense Tactics===&lt;br /&gt;
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&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
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Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
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Armor:  200&lt;br /&gt;
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&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-barreled Shotgun'''&lt;br /&gt;
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'''7. Rocket Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Nail Grenade'''&lt;br /&gt;
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'''Drop1. Spike Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Proximity Grenade'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
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Speed: 280&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''4. Sticky Pipebomb.'''&lt;br /&gt;
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'''5. Long-range Grenade'''&lt;br /&gt;
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'''6. Normal Grenade Mode'''&lt;br /&gt;
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'''7. Pipebomb Launcher'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenades'''&lt;br /&gt;
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'''Drop1. AirMIRV'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
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'''+Det20'''&lt;br /&gt;
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'''+Det50'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''2. Single Barreled Shotgun'''&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
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&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
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&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
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&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=661</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=661"/>
		<updated>2018-03-06T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Air/scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Air/scout==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About===&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
Shells:  50&lt;br /&gt;
&lt;br /&gt;
Nails:  200&lt;br /&gt;
&lt;br /&gt;
Rockets: 25&lt;br /&gt;
&lt;br /&gt;
Cells:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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&lt;br /&gt;
===Specials===&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Disarm Detpack'''&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
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&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
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&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
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&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
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&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Offense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Defense Tactics===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Sniper'''&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Sniper Rifle'''&lt;br /&gt;
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'''3. Automatic Rifle'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Flare'''&lt;br /&gt;
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'''Drop1. Alarm'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Airstrike'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 320&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bioaxe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Super Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Super Nailgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8. Medikit Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Syringe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Heal Self'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Medpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== HWGuy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hwguy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Hwguy'''&lt;br /&gt;
&lt;br /&gt;
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  230&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Assualt Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. 20mm Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Drop'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Pyro ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pyro.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Pyro'''&lt;br /&gt;
&lt;br /&gt;
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  300&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Single Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Flamethrower'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''7. Incendiary Cannon'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Napalm Grenade'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Lava Pool'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Spy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Spy.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Spy'''&lt;br /&gt;
&lt;br /&gt;
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spy Knife'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Tranquilizer Gun'''&lt;br /&gt;
      &lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''8. Grappeling Hook'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Gas Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Ammo Trap'''&lt;br /&gt;
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Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Change Skin'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Color'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feigning'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Engineer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About engineer'''&lt;br /&gt;
&lt;br /&gt;
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed : 300&lt;br /&gt;
&lt;br /&gt;
Health:  80&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Spanner'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''2. Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Super Railgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-Barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. EMP Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Magnet Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
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&lt;br /&gt;
'''Drop3. Laser Drone'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dispenser'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tesla Sentry Gun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Security Camera'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Teleporter Pad'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=641</id>
		<title>Graphical Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=641"/>
		<updated>2018-03-06T00:05:30Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skins==&lt;br /&gt;
&lt;br /&gt;
'''TF Skins Upgrade'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.jpg]]&lt;br /&gt;
[[File:tf_sniper.jpg]]&lt;br /&gt;
[[File:tf_sold.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demo.jpg]]&lt;br /&gt;
[[File:tf_medic.jpg]]&lt;br /&gt;
[[File:tf_hwguy.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.jpg]]&lt;br /&gt;
[[File:tf_spy.jpg]]&lt;br /&gt;
[[File:tf_eng.jpg]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/TFSkinsUpgrade.zip Download] TF skins upgrade.&lt;br /&gt;
&lt;br /&gt;
==Map Textures==&lt;br /&gt;
&lt;br /&gt;
A good place to start is with the [http://qrp.quakeone.com/ Quake Re-texturing Project]. It covers all the stock quake textures, it will instantly improve any maps using the defaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:qrp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z Download] QRP map textures.&lt;br /&gt;
&lt;br /&gt;
[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z Download] QRP map textures add-on.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Individual Maps===&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the folder into quake/fortress/textures/&lt;br /&gt;
&lt;br /&gt;
''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/''&lt;br /&gt;
&lt;br /&gt;
Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps.&lt;br /&gt;
&lt;br /&gt;
''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]&lt;br /&gt;
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]&lt;br /&gt;
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]&lt;br /&gt;
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]&lt;br /&gt;
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]&lt;br /&gt;
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]&lt;br /&gt;
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]&lt;br /&gt;
ezquake051.png|[http://megateamfortress.com/files/wiki/textures/impact1.zip impact1 textures]&lt;br /&gt;
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]&lt;br /&gt;
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]&lt;br /&gt;
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]&lt;br /&gt;
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]&lt;br /&gt;
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]&lt;br /&gt;
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]&lt;br /&gt;
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]&lt;br /&gt;
ezquake058.png|[http://megateamfortress.com/files/wiki/textures/well6.zip well6 textures]&lt;br /&gt;
ezquake059.png|[http://megateamfortress.com/files/wiki/textures/xpress2.zip xpress2 textures]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Models/Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A million available..for example at http://gfx.quakeworld.nu&lt;br /&gt;
&lt;br /&gt;
Sample MegaTF model pak here: [[Sample model Pak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgraded model/weapon textures with original &amp;quot;look&amp;quot;===&lt;br /&gt;
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above. &lt;br /&gt;
&lt;br /&gt;
Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place it in your &amp;quot;id1&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
==Skyboxes==&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the files into your quake/qw/env folder.&lt;br /&gt;
&lt;br /&gt;
Load a skybox: Type &amp;quot;loadsky &amp;lt;skybox name&amp;gt;&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
Disable skybox: Type &amp;quot;skybox 0&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox.zip endset skybox]&lt;br /&gt;
overcastskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxessuperhigh_resolution_overcast_skybox.zip overcast skybox]&lt;br /&gt;
padcityhiltonskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/padcity_hilton.zip padcity hilton skybox]&lt;br /&gt;
purplechaosskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/purple_chaos.zip purple chaos skybox]&lt;br /&gt;
solarsystemskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/the_solar_system.zip solar system skybox]&lt;br /&gt;
spaceskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/space.zip space skybox]&lt;br /&gt;
wolfpackskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/wolf_pack_skybox.zip wolf pack skybox]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Audio replacement==&lt;br /&gt;
&lt;br /&gt;
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/&lt;br /&gt;
&lt;br /&gt;
Use s_khz 44 in EZQuake.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=640</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=640"/>
		<updated>2018-03-05T23:54:03Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Original TF Skins'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_sniper.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_soldier.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demoman.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_medic.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_hwguy.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_spy.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_engineer.png]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/OriginalTFSkins.zip download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For skin upgrades see:'' [[Graphical Replacements|Skins]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=639</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=639"/>
		<updated>2018-03-05T23:53:53Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Original TF Skins'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_sniper.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_soldier.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demoman.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_medic.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_hwguy.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.png]]&lt;br /&gt;
[[File:tf_spy.png]]&lt;br /&gt;
[[File:tf_engineer.png]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/OriginalTFSkins.zip download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For skin upgrades see:'' [[Graphical Replacements|Skins]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=638</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Skins&amp;diff=638"/>
		<updated>2018-03-05T23:53:28Z</updated>

		<summary type="html">&lt;p&gt;Klown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Original TF Skins'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.png]]&lt;br /&gt;
[[File:tf_sniper.png]]&lt;br /&gt;
[[File:tf_soldier.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demoman.png]]&lt;br /&gt;
[[File:tf_medic.png]]&lt;br /&gt;
[[File:tf_hwguy.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.png]]&lt;br /&gt;
[[File:tf_spy.png]]&lt;br /&gt;
[[File:tf_engineer.png]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/OriginalTFSkins.zip download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For skin upgrades see:'' [[Graphical Replacements|Skins]]&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=637</id>
		<title>Graphical Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=637"/>
		<updated>2018-03-05T23:53:03Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skins==&lt;br /&gt;
&lt;br /&gt;
'''TF Skins Upgrade'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.jpg]]&lt;br /&gt;
[[File:tf_sniper.jpg]]&lt;br /&gt;
[[File:tf_sold.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demo.jpg]]&lt;br /&gt;
[[File:tf_medic.jpg]]&lt;br /&gt;
[[File:tf_hwguy.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.jpg]]&lt;br /&gt;
[[File:tf_spy.jpg]]&lt;br /&gt;
[[File:tf_eng.jpg]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/TFSkinsUpgrade.zip download]&lt;br /&gt;
&lt;br /&gt;
==Map Textures==&lt;br /&gt;
&lt;br /&gt;
A good place to start is with the [http://qrp.quakeone.com/ Quake Re-texturing Project]. It covers all the stock quake textures, it will instantly improve any maps using the defaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
qrp.png|[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z QRP map textures]&lt;br /&gt;
qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z QRP map textures add-on]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Individual Maps===&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the folder into quake/fortress/textures/&lt;br /&gt;
&lt;br /&gt;
''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/''&lt;br /&gt;
&lt;br /&gt;
Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps.&lt;br /&gt;
&lt;br /&gt;
''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]&lt;br /&gt;
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]&lt;br /&gt;
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]&lt;br /&gt;
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]&lt;br /&gt;
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]&lt;br /&gt;
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]&lt;br /&gt;
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]&lt;br /&gt;
ezquake051.png|[http://megateamfortress.com/files/wiki/textures/impact1.zip impact1 textures]&lt;br /&gt;
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]&lt;br /&gt;
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]&lt;br /&gt;
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]&lt;br /&gt;
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]&lt;br /&gt;
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]&lt;br /&gt;
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]&lt;br /&gt;
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]&lt;br /&gt;
ezquake058.png|[http://megateamfortress.com/files/wiki/textures/well6.zip well6 textures]&lt;br /&gt;
ezquake059.png|[http://megateamfortress.com/files/wiki/textures/xpress2.zip xpress2 textures]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Models/Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A million available..for example at http://gfx.quakeworld.nu&lt;br /&gt;
&lt;br /&gt;
Sample MegaTF model pak here: [[Sample model Pak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgraded model/weapon textures with original &amp;quot;look&amp;quot;===&lt;br /&gt;
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above. &lt;br /&gt;
&lt;br /&gt;
Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place it in your &amp;quot;id1&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
==Skyboxes==&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the files into your quake/qw/env folder.&lt;br /&gt;
&lt;br /&gt;
Load a skybox: Type &amp;quot;loadsky &amp;lt;skybox name&amp;gt;&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
Disable skybox: Type &amp;quot;skybox 0&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox.zip endset skybox]&lt;br /&gt;
overcastskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxessuperhigh_resolution_overcast_skybox.zip overcast skybox]&lt;br /&gt;
padcityhiltonskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/padcity_hilton.zip padcity hilton skybox]&lt;br /&gt;
purplechaosskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/purple_chaos.zip purple chaos skybox]&lt;br /&gt;
solarsystemskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/the_solar_system.zip solar system skybox]&lt;br /&gt;
spaceskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/space.zip space skybox]&lt;br /&gt;
wolfpackskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/wolf_pack_skybox.zip wolf pack skybox]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Audio replacement==&lt;br /&gt;
&lt;br /&gt;
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/&lt;br /&gt;
&lt;br /&gt;
Use s_khz 44 in EZQuake.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=636</id>
		<title>Graphical Replacements</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Graphical_Replacements&amp;diff=636"/>
		<updated>2018-03-05T23:51:53Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skins==&lt;br /&gt;
&lt;br /&gt;
'''TF Skins Upgrade'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tf_scout.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_sniper.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_sold.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_demo.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_medic.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_hwguy.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_pyro.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_spy.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:tf_eng.jpg]]&lt;br /&gt;
&lt;br /&gt;
Unzip into your quake/fortress/skins folder&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/Skins/TFSkinsUpgrade.zip download]&lt;br /&gt;
&lt;br /&gt;
==Map Textures==&lt;br /&gt;
&lt;br /&gt;
A good place to start is with the [http://qrp.quakeone.com/ Quake Re-texturing Project]. It covers all the stock quake textures, it will instantly improve any maps using the defaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
qrp.png|[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z QRP map textures]&lt;br /&gt;
qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z QRP map textures add-on]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Individual Maps===&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the folder into quake/fortress/textures/&lt;br /&gt;
&lt;br /&gt;
''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/''&lt;br /&gt;
&lt;br /&gt;
Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps.&lt;br /&gt;
&lt;br /&gt;
''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]&lt;br /&gt;
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]&lt;br /&gt;
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]&lt;br /&gt;
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]&lt;br /&gt;
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]&lt;br /&gt;
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]&lt;br /&gt;
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]&lt;br /&gt;
ezquake051.png|[http://megateamfortress.com/files/wiki/textures/impact1.zip impact1 textures]&lt;br /&gt;
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]&lt;br /&gt;
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]&lt;br /&gt;
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]&lt;br /&gt;
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]&lt;br /&gt;
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]&lt;br /&gt;
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]&lt;br /&gt;
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]&lt;br /&gt;
ezquake058.png|[http://megateamfortress.com/files/wiki/textures/well6.zip well6 textures]&lt;br /&gt;
ezquake059.png|[http://megateamfortress.com/files/wiki/textures/xpress2.zip xpress2 textures]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Models/Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A million available..for example at http://gfx.quakeworld.nu&lt;br /&gt;
&lt;br /&gt;
Sample MegaTF model pak here: [[Sample model Pak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgraded model/weapon textures with original &amp;quot;look&amp;quot;===&lt;br /&gt;
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above. &lt;br /&gt;
&lt;br /&gt;
Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place it in your &amp;quot;id1&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
==Skyboxes==&lt;br /&gt;
&lt;br /&gt;
Install: Unzip the files into your quake/qw/env folder.&lt;br /&gt;
&lt;br /&gt;
Load a skybox: Type &amp;quot;loadsky &amp;lt;skybox name&amp;gt;&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
Disable skybox: Type &amp;quot;skybox 0&amp;quot; in the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox.zip endset skybox]&lt;br /&gt;
overcastskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxessuperhigh_resolution_overcast_skybox.zip overcast skybox]&lt;br /&gt;
padcityhiltonskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/padcity_hilton.zip padcity hilton skybox]&lt;br /&gt;
purplechaosskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/purple_chaos.zip purple chaos skybox]&lt;br /&gt;
solarsystemskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/the_solar_system.zip solar system skybox]&lt;br /&gt;
spaceskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/space.zip space skybox]&lt;br /&gt;
wolfpackskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/wolf_pack_skybox.zip wolf pack skybox]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Audio replacement==&lt;br /&gt;
&lt;br /&gt;
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/&lt;br /&gt;
&lt;br /&gt;
Use s_khz 44 in EZQuake.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=635</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Classes&amp;diff=635"/>
		<updated>2018-03-05T23:25:30Z</updated>

		<summary type="html">&lt;p&gt;Klown: /* Air/scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Air/scout ==&lt;br /&gt;
[[File:Scout.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Scout'''&lt;br /&gt;
&lt;br /&gt;
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  400&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Bat'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Flash Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Concussion Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Flash Mine'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Disarm Detpack'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop4. Place Mini Turret'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jetjump'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scan10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scan30'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scan100'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scanf'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scane'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sniper.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Sniper'''&lt;br /&gt;
&lt;br /&gt;
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 300&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Sniper Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Automatic Rifle'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Mac-10'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Flare'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Alarm'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Airstrike'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Soldier'''&lt;br /&gt;
&lt;br /&gt;
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed:  250&lt;br /&gt;
&lt;br /&gt;
Health: 100&lt;br /&gt;
&lt;br /&gt;
Armor:  200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Double-barreled Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. Nail Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. Spike Trap'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Proximity Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Demoman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Demoman.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Demoman'''&lt;br /&gt;
&lt;br /&gt;
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 280&lt;br /&gt;
&lt;br /&gt;
Health: 90&lt;br /&gt;
&lt;br /&gt;
Armor:  100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Axe'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Shotgun'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Sticky Pipebomb.'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Long-range Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Normal Grenade Mode'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7. Pipebomb Launcher'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 1. Regular Grenade'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gren 2. MiRV Grenades'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop1. AirMIRV'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop2. Toaster'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drop3. Laser Trip Bomb'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det5'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det20'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''+Det50'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OFFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DEFENSIVE TACTICS'''&lt;br /&gt;
&lt;br /&gt;
Put info here.&lt;br /&gt;
&lt;br /&gt;
== Medic ==&lt;br /&gt;
&lt;br /&gt;
[[File:Medic.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''About Medic'''&lt;br /&gt;
&lt;br /&gt;
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.&lt;br /&gt;
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Speed: 320&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Bioaxe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Super Shotgun'''&lt;br /&gt;
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'''5. Super Nailgun'''&lt;br /&gt;
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'''8. Medikit Axe'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Concussion Grenade'''&lt;br /&gt;
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'''Drop1. Syringe'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Heal Self'''&lt;br /&gt;
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'''Drop4. Medpack'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== HWGuy ==&lt;br /&gt;
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[[File:Hwguy.png|300px]]&lt;br /&gt;
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'''About Hwguy'''&lt;br /&gt;
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A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.&lt;br /&gt;
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Speed:  230&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:  300&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Shotgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''7. Assualt Cannon'''&lt;br /&gt;
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'''7. 20mm Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. MiRV Grenade'''&lt;br /&gt;
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'''Drop1. Spike Drop'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Pyro ==&lt;br /&gt;
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[[File:Pyro.png|300px]]&lt;br /&gt;
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'''About Pyro'''&lt;br /&gt;
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Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.&lt;br /&gt;
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Speed:  300&lt;br /&gt;
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Health: 100&lt;br /&gt;
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Armor:  150&lt;br /&gt;
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'''1. Axe'''&lt;br /&gt;
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'''2. Single Barreled Shotgun'''&lt;br /&gt;
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'''6. Flamethrower'''&lt;br /&gt;
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'''7. Incendiary Cannon'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Napalm Grenade'''&lt;br /&gt;
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'''Drop1. Lava Pool'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Spy ==&lt;br /&gt;
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[[File:Spy.png|300px]]&lt;br /&gt;
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'''About Spy'''&lt;br /&gt;
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Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.&lt;br /&gt;
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Speed: 300&lt;br /&gt;
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Health: 90&lt;br /&gt;
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Armor:  100&lt;br /&gt;
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'''1. Spy Knife'''&lt;br /&gt;
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'''2. Tranquilizer Gun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''4. Mac-10'''&lt;br /&gt;
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'''8. Grappeling Hook'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. Gas Grenade'''&lt;br /&gt;
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'''Drop1. Ammo Trap'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Camera'''&lt;br /&gt;
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'''Drop4. Place Mini Turret'''&lt;br /&gt;
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'''Change Skin'''&lt;br /&gt;
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'''Change Color'''&lt;br /&gt;
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'''Feigning'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== Engineer ==&lt;br /&gt;
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[[File:Engineer.png|300px]]     [[File:Sentrygun.png|150px]]     [[File:dispenser.png|75px]]&lt;br /&gt;
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'''About engineer'''&lt;br /&gt;
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An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.&lt;br /&gt;
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Speed : 300&lt;br /&gt;
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Health:  80&lt;br /&gt;
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Armor:   50&lt;br /&gt;
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'''1. Spanner'''&lt;br /&gt;
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'''2. Railgun'''&lt;br /&gt;
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'''2. Super Railgun'''&lt;br /&gt;
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'''3. Double-Barreled Shotgun'''&lt;br /&gt;
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'''Gren 1. Regular Grenade'''&lt;br /&gt;
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'''Gren 2. EMP Grenade'''&lt;br /&gt;
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'''Drop1. Magnet Mine'''&lt;br /&gt;
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'''Drop2. Toaster'''&lt;br /&gt;
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'''Drop3. Laser Drone'''&lt;br /&gt;
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'''Drop4. Mini Turret'''&lt;br /&gt;
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'''Dispenser'''&lt;br /&gt;
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'''Sentry Gun'''&lt;br /&gt;
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'''Tesla Sentry Gun'''&lt;br /&gt;
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'''Security Camera'''&lt;br /&gt;
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'''Teleporter Pad'''&lt;br /&gt;
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'''OFFENSIVE TACTICS'''&lt;br /&gt;
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'''DEFENSIVE TACTICS'''&lt;br /&gt;
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== RandomPC ==&lt;br /&gt;
About RandomPC here.&lt;/div&gt;</summary>
		<author><name>Klown</name></author>
		
	</entry>
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