<?xml version="1.0"?>
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	<id>https://wiki.megateamfortress.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zel</id>
	<title>The MegaTF/TeamFortress Wiki! - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megateamfortress.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zel"/>
	<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/Special:Contributions/Zel"/>
	<updated>2026-08-16T17:21:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1246</id>
		<title>Active Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Active_Servers&amp;diff=1246"/>
		<updated>2018-12-04T10:23:52Z</updated>

		<summary type="html">&lt;p&gt;Zel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page does not auto-update the server stats below.  Hit refresh to get the most recent information to display.&lt;br /&gt;
&lt;br /&gt;
FortressOne California (california.fortressone.org)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/52.52.23.54:27500/ http://cache.gametracker.com/server_info/52.52.23.54:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen MegaTF Classics (23.227.170.216:27502)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27502/ http://cache.gametracker.com/server_info/23.227.170.216:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen MegaTF Classics (23.227.170.216:27502)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27502/ https://cache.gametracker.com/server_info/23.227.170.216:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amesia Public Server - Chicago (35.188.13.112:27501)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27501/ http://cache.gametracker.com/server_info/35.188.13.112:27501/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnesia Quad Server (35.188.13.112:27500)&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27500/ http://cache.gametracker.com/server_info/35.188.13.112:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnesia Midair - Chicago (35.188.13.112:27502)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/35.188.13.112:27502/ http://cache.gametracker.com/server_info/35.188.13.112:27502/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen Midair (23.227.170.216:27501)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27501/ http://cache.gametracker.com/server_info/23.227.170.216:27501/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tastyspleen MegaTF Co-Op (23.227.170.216:27500)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/23.227.170.216:27500/ http://cache.gametracker.com/server_info/23.227.170.216:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clan Moose MegaTF (75.182.22.114:27500)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/75.182.22.114:27500/ http://cache.gametracker.com/server_info/75.182.22.114:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mapping Test Server (107.184.20.188:27500)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.gametracker.com/server_info/107.184.20.188:27500/ http://cache.gametracker.com/server_info/107.184.20.188:27500/b_560_95_1.png]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zel</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1240</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1240"/>
		<updated>2018-11-21T03:12:27Z</updated>

		<summary type="html">&lt;p&gt;Zel: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
&lt;br /&gt;
'''Windows:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Or if you prefer to DIY'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Step 1.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam. Quake should download into your steam directory. ''Example: C:\Program Files (x86)\Steam\steamapps\common\Quake.'' If you already own quake ignore step 1.&lt;br /&gt;
&lt;br /&gt;
'''Step 2.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
&lt;br /&gt;
'''Step 3.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/ezquake.zip ezQuake] into your Quake folder.  ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake. &lt;br /&gt;
&lt;br /&gt;
'''Step 4.''' Setup your [[Configs]]&lt;br /&gt;
&lt;br /&gt;
'''Step 5.''' Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zel</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1239</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1239"/>
		<updated>2018-11-21T03:11:31Z</updated>

		<summary type="html">&lt;p&gt;Zel: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
&lt;br /&gt;
'''Windows:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Windows.&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DIY on Windows:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 1.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam. Quake should download into your steam directory. ''Example: C:\Program Files (x86)\Steam\steamapps\common\Quake.'' If you already own quake ignore step 1.&lt;br /&gt;
&lt;br /&gt;
'''Step 2.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
&lt;br /&gt;
'''Step 3.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/ezquake.zip ezQuake] into your Quake folder.  ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake. &lt;br /&gt;
&lt;br /&gt;
'''Step 4.''' Setup your [[Configs]]&lt;br /&gt;
&lt;br /&gt;
'''Step 5.''' Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zel</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1238</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1238"/>
		<updated>2018-11-21T03:10:09Z</updated>

		<summary type="html">&lt;p&gt;Zel: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
'''Windows:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively follow the guide below:&lt;br /&gt;
&lt;br /&gt;
'''Step 1.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam. Quake should download into your steam directory. ''Example: C:\Program Files (x86)\Steam\steamapps\common\Quake.'' If you already own quake ignore step 1.&lt;br /&gt;
&lt;br /&gt;
'''Step 2.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
&lt;br /&gt;
'''Step 3.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/ezquake.zip ezQuake] into your Quake folder.  ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake. &lt;br /&gt;
&lt;br /&gt;
'''Step 4.''' Setup your [[Configs]]&lt;br /&gt;
&lt;br /&gt;
'''Step 5.''' Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne] for Linux.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zel</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1237</id>
		<title>Setup A Client</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Client&amp;diff=1237"/>
		<updated>2018-11-21T03:09:29Z</updated>

		<summary type="html">&lt;p&gt;Zel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
'''Windows:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install [https://www.fortressone.org FortressOne].&lt;br /&gt;
&lt;br /&gt;
Alternatively follow the guide below:&lt;br /&gt;
&lt;br /&gt;
'''Step 1.''' Download and install [http://www.megateamfortress.com/files/wiki/files/quake-shareware-setup-beta099a.exe Quake Shareware], or obtain [http://store.steampowered.com/app/2310/QUAKE/ Quake] from Steam. Quake should download into your steam directory. ''Example: C:\Program Files (x86)\Steam\steamapps\common\Quake.'' If you already own quake ignore step 1.&lt;br /&gt;
&lt;br /&gt;
'''Step 2.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/MegaTFUnited.zip MegaTF] into your Quake folder.&lt;br /&gt;
&lt;br /&gt;
'''Step 3.''' Download and unzip [http://www.megateamfortress.com/files/wiki/files/ezquake.zip ezQuake] into your Quake folder.  ezQuake replaces the old QWCL.exe as your Quake Client.  Other modern QuakeWorld [[Clients]] exist, which you may use at your discretion, but we highly recommend ezQuake. &lt;br /&gt;
&lt;br /&gt;
'''Step 4.''' Setup your [[Configs]]&lt;br /&gt;
&lt;br /&gt;
'''Step 5.''' Launch &amp;quot;ezquake.exe&amp;quot; in your Quake folder to play! Use the server-browser to find a TeamFortress game near you!  Or find a server at [[Active Servers]] or [https://www.quakeservers.net/quakeworld/servers/t=tf/ quakeservers.net] and connect manually from the console.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tip: Run your ezquake graphics on &amp;quot;eyecandy&amp;quot; for a graphical upgrade! Also visit the [[Graphical Replacements]] page for high quality texture replacements.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
TeamFortress servers will download maps, models, sounds and other files to you as you need them on a case-by-case basis.  However, there are some files servers do not distribute when you join.&lt;br /&gt;
&lt;br /&gt;
The [http://www.megateamfortress.com/files/wiki/files/TFMegaPack.zip TFMegaPack (95MB)] contains optional files that you WON'T get automatically from a server for colored lighting (.lit), location data (.loc), skyboxes, and high-res textures.  &lt;br /&gt;
&lt;br /&gt;
Sometimes, a server may be missing a file - or you may just want to save yourself the wait time and get to fragging.  In which case, download:&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XL.zip TFMegaPack XL (180MB)] - All of TFMegaPack, plus the most common maps and add-on files.&lt;br /&gt;
&lt;br /&gt;
[http://www.megateamfortress.com/files/wiki/files/TFMegaPack_XXL.zip TFMegaPack XXL (640MB)] - All of TFMegaPack_XL, plus a TON of maps and everything else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Linux:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''MAC:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Client Commands=&lt;br /&gt;
Useful client commands that are independant of any mod. You can review these and choose how you would like to configure your client. &lt;br /&gt;
Changes should go in ../fortress/config.cfg&lt;br /&gt;
==EZQuake==&lt;br /&gt;
=== v_viewheight ===&lt;br /&gt;
v_viewheight is the level of your eyes as the player bobs up and down while running. Most people have bobbing turned off. The level of your gun doesn't change during the bob cycle, just your eyes. At -7, your eyes are at the same level as your gun. Rockets are aimed right at the crosshair during their entire path. As the level of your eyes goes up, close range aim gets more off. At -5 to -4, if you try to shoot down over a ledge, the rocket will hit the ledge and if it's close, will blow up in your face. At -6 and -7 you can aim precisely over a ledge. It really only matters for rockets. A drawback of lower viewheights is that lightning gun shafts tend to be coming right at your face. Not a problem in MegaTF. Low viewheights make you feel short and high ones make you feel tall and you can see over more obstacles.&lt;br /&gt;
&lt;br /&gt;
=== Some useful cvar options ===&lt;br /&gt;
&lt;br /&gt;
*r_fastsky 1 //sets sky to a solid color, less distracting, easier to see players outline in the sky.&lt;br /&gt;
*r_skycolor x x x //RGB value of sky color&lt;br /&gt;
*r_fastturb 1 //sets all liquids to a solid color based on texture, less distracting, cleaner looking map.&lt;br /&gt;
*v_viewheight &amp;quot;-6&amp;quot; // Some lore about this one. This lowers your view as much as possible, with the idea of being exactly in line with your rocket trajectory, instead of above it. The idea is that your crosshair is more accurately where the rockets will hit in the distance.&lt;br /&gt;
*s_khz &amp;quot;44&amp;quot; // attempt to sample all sounds at 44khz, crisper audio, and needed for the replacement sound pack.&lt;br /&gt;
*s_ambientlevel &amp;quot;0&amp;quot; // removes annoying looping background noises&lt;br /&gt;
*cl_bob &amp;quot;0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobcycle &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_bobup &amp;quot;0.0&amp;quot; //removes screen bobbing&lt;br /&gt;
*cl_rollangle &amp;quot;0&amp;quot; //controls how much your screen tilts when strafing.&lt;br /&gt;
* etc. etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FTEQuake==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;fill me in&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zel</name></author>
		
	</entry>
</feed>