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	<id>https://wiki.megateamfortress.com/index.php?action=history&amp;feed=atom&amp;title=Map%3Adarkage1</id>
	<title>Map:darkage1 - Revision history</title>
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	<updated>2026-04-17T10:36:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Map:darkage1&amp;diff=891&amp;oldid=prev</id>
		<title>Sharkck at 06:20, 13 March 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Map:darkage1&amp;diff=891&amp;oldid=prev"/>
		<updated>2018-03-13T06:20:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:20, 13 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Maps|darkage1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Maps|darkage1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Inphidel]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Inphidel]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Map_Fortress&lt;/del&gt;|darkage1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Map_CTF&lt;/ins&gt;|darkage1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Map_Size|Large]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Map_Teams|2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Map_Class_Restrictions|Unknown&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Darkages (Release 1.1)''' - [https://www.megateamfortress.com/files/maps/darkage1.zip Download this map!]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Darkages (Release 1.1)''' - [https://www.megateamfortress.com/files/maps/darkage1.zip Download this map!]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Created: 08/12/1998&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Created: 08/12/1998&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Size: 990K&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Size: 990K&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Info: CTF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(OvD)&lt;/del&gt;, 2 Teams&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Info: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:Map_CTF|&lt;/ins&gt;CTF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, 2 Teams&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Map Size: Large 10-18 players&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Map Size: Large 10-18 players&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A fairly large U-shaped map. The bases consist of a courtyard and a dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A fairly large U-shaped map. The bases consist of a courtyard and a dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Synopsis:'''  The first map of the author. The design is generally typical for that time, except that the detail is quite large. For example, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;birthplace is &lt;/del&gt;made in the form of small personal rooms, with a bed, shelves and all the rest. Instead of a flag, the opponent needs to grab a crystal. However, with the architecture of the basement, the author, IMHO, a little bit oversimplified. For the first time, there you can get lost :).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Synopsis:'''  The first map of the author. The design is generally typical for that time, except that the detail is quite large. For example, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spawns are &lt;/ins&gt;made in the form of small personal rooms, with a bed, shelves and all the rest. Instead of a flag, the opponent needs to grab a crystal. However, with the architecture of the basement, the author, IMHO, a little bit oversimplified. For the first time, there you can get lost :).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Review:''' In general, the map is quite playable, but rather for public than for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clanvars&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Review:''' In general, the map is quite playable, but rather for public than for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clan wars&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Map:darkage1&amp;diff=726&amp;oldid=prev</id>
		<title>Sharkck: Created page with &quot;darkage1 Category:Inphidel darkage1  '''The Darkages (Release 1.1)''' - [https://www.megateamfortress.com/files/maps/darkage1.z...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Map:darkage1&amp;diff=726&amp;oldid=prev"/>
		<updated>2018-03-12T18:51:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Category:Maps&quot; title=&quot;Category:Maps&quot;&gt;darkage1&lt;/a&gt; &lt;a href=&quot;/Category:Inphidel&quot; title=&quot;Category:Inphidel&quot;&gt;Category:Inphidel&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:Map_Fortress&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Map Fortress (page does not exist)&quot;&gt;darkage1&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;The Darkages (Release 1.1)&amp;#039;&amp;#039;&amp;#039; - [https://www.megateamfortress.com/files/maps/darkage1.z...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Maps|darkage1]]&lt;br /&gt;
[[Category:Inphidel]]&lt;br /&gt;
[[Category:Map_Fortress|darkage1]]&lt;br /&gt;
&lt;br /&gt;
'''The Darkages (Release 1.1)''' - [https://www.megateamfortress.com/files/maps/darkage1.zip Download this map!]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Map Info !! Player Synopsis/Review&lt;br /&gt;
|-&lt;br /&gt;
| [[File:darkage1.jpg]] || &lt;br /&gt;
* darkage1.bsp: The Darkages (Release 1.1)&lt;br /&gt;
* Author: [[:Category:Inphidel|Inphidel [NOVA]]]&lt;br /&gt;
* Created: 08/12/1998&lt;br /&gt;
* Size: 990K&lt;br /&gt;
* Info: CTF (OvD), 2 Teams&lt;br /&gt;
* Map Size: Large 10-18 players&lt;br /&gt;
&lt;br /&gt;
A fairly large U-shaped map. The bases consist of a courtyard and a dungeon.&lt;br /&gt;
|| &lt;br /&gt;
'''Player Synopsis:'''  The first map of the author. The design is generally typical for that time, except that the detail is quite large. For example, the birthplace is made in the form of small personal rooms, with a bed, shelves and all the rest. Instead of a flag, the opponent needs to grab a crystal. However, with the architecture of the basement, the author, IMHO, a little bit oversimplified. For the first time, there you can get lost :).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player Review:''' In general, the map is quite playable, but rather for public than for clanvars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''From the author:'''&lt;br /&gt;
&lt;br /&gt;
8-12-98&lt;br /&gt;
==============================================================================&lt;br /&gt;
Title:          The Darkages (Release 1.1) Updated bug fixed&lt;br /&gt;
&lt;br /&gt;
File:           darkage1.bsp&lt;br /&gt;
&lt;br /&gt;
Author:         Inphidel[NOVA]&lt;br /&gt;
&lt;br /&gt;
Email Address:  inphidel@digivill.net&lt;br /&gt;
&lt;br /&gt;
Clan URL:       http://novamarines.home.ml.org&lt;br /&gt;
&lt;br /&gt;
Personal URL:   http://inphidel.home.ml.org&lt;br /&gt;
&lt;br /&gt;
Previous works: None&lt;br /&gt;
&lt;br /&gt;
Description:   This map is designed for optimum team play and tight defensive&lt;br /&gt;
             if played correctly. You have to simply go into the enemy castle,&lt;br /&gt;
             retreive the crystal and bring it to your treasure chest located&lt;br /&gt;
             on the ramparts in your castle courtyard.&lt;br /&gt;
                I have also created a teleport room next to the upstairs spawn&lt;br /&gt;
             room, tho only an engineer can access the buttons to teleport&lt;br /&gt;
             themselves (there is a 3 second delay) or fellow players.&lt;br /&gt;
&lt;br /&gt;
How to install: &lt;br /&gt;
                put the crystal.mdl in your fortress\progs&lt;br /&gt;
&lt;br /&gt;
                put the darkage.bsp in your fortress\maps&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
Play Information&lt;br /&gt;
&lt;br /&gt;
Single Player           No&lt;br /&gt;
&lt;br /&gt;
Cooperative:            No&lt;br /&gt;
&lt;br /&gt;
Capture the Flag:       No&lt;br /&gt;
&lt;br /&gt;
Deathmatch:             No&lt;br /&gt;
&lt;br /&gt;
Team Fortress:          Yes&lt;br /&gt;
&lt;br /&gt;
New Models:             Yes&lt;br /&gt;
&lt;br /&gt;
New Sounds:             No&lt;br /&gt;
&lt;br /&gt;
New Graphics:           No&lt;br /&gt;
&lt;br /&gt;
New Music:              No&lt;br /&gt;
&lt;br /&gt;
Mega TF Entities:       Yes&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
Construction&lt;br /&gt;
&lt;br /&gt;
Base:           New level from scrach&lt;br /&gt;
&lt;br /&gt;
Editor:         Qoole&lt;br /&gt;
&lt;br /&gt;
Know Bugs:      None&lt;br /&gt;
&lt;br /&gt;
Build Time:     2 1/2 weeks&lt;br /&gt;
&lt;br /&gt;
Qbsp:           2hours 30minutes&lt;br /&gt;
&lt;br /&gt;
Light:          5 minutes&lt;br /&gt;
&lt;br /&gt;
Rvis:           4hours 59minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
Misc&lt;br /&gt;
&lt;br /&gt;
-- Bug Fixes --&lt;br /&gt;
&lt;br /&gt;
Airstrike Fixed&lt;br /&gt;
&lt;br /&gt;
Sky was raised and texture changed&lt;br /&gt;
&lt;br /&gt;
Sentrys now work in the bunkers&lt;br /&gt;
&lt;br /&gt;
You can open your own castle front door by walking into it&lt;br /&gt;
&lt;br /&gt;
Detpack ammo now in ammor rooms&lt;br /&gt;
---------------&lt;/div&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
</feed>