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	<title>Map:fog2 - Revision history</title>
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	<updated>2026-09-07T12:56:31Z</updated>
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		<id>https://wiki.megateamfortress.com/index.php?title=Map:fog2&amp;diff=1007&amp;oldid=prev</id>
		<title>Sharkck: Created page with &quot;fog2 Category:FiXeR fog2 Medium 2 Category:Map_Class_Restrictions|Unknown...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Map:fog2&amp;diff=1007&amp;oldid=prev"/>
		<updated>2018-03-14T04:33:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Category:Maps&quot; title=&quot;Category:Maps&quot;&gt;fog2&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:FiXeR&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:FiXeR (page does not exist)&quot;&gt;Category:FiXeR&lt;/a&gt; &lt;a href=&quot;/Category:Map_SpecialDelivery&quot; title=&quot;Category:Map SpecialDelivery&quot;&gt;fog2&lt;/a&gt; &lt;a href=&quot;/Category:Map_Size&quot; title=&quot;Category:Map Size&quot;&gt;Medium&lt;/a&gt; &lt;a href=&quot;/Category:Map_Teams&quot; title=&quot;Category:Map Teams&quot;&gt;2&lt;/a&gt; Category:Map_Class_Restrictions|Unknown...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Maps|fog2]]&lt;br /&gt;
[[Category:FiXeR]]&lt;br /&gt;
[[Category:Map_SpecialDelivery|fog2]]&lt;br /&gt;
[[Category:Map_Size|Medium]]&lt;br /&gt;
[[Category:Map_Teams|2]]&lt;br /&gt;
[[Category:Map_Class_Restrictions|Unknown]]&lt;br /&gt;
&lt;br /&gt;
'''Fields of Glory (v.2)''' - [https://www.megateamfortress.com/files/maps/filename.zip Download this map!]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Map Info !! Player Synopsis/Review&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fog2.jpg]] || &lt;br /&gt;
* fog2.bsp: Fields of Glory (v.2)&lt;br /&gt;
* Author: [[:Category:FiXeR|FiXeR]]&lt;br /&gt;
* Created: 01/05/2000&lt;br /&gt;
* Size: 1.2MB&lt;br /&gt;
* Info: [[:Category:Map_SpecialDelivery|Special Delivery]], 2 Teams&lt;br /&gt;
* Map Size: Medium 10-20 players&lt;br /&gt;
&lt;br /&gt;
The goal of each team is to blow up the enemy's weapons room. &lt;br /&gt;
|| &lt;br /&gt;
'''Player Synopsis:'''  It is done by a bomb, which must be taken at its base. It looks like a detpak, but acts like an ordinary flag. That is, it is taken by any class and at the death of the player falls out of it and lies for a certain time. In order to blow up the base, you need to bring the bomb to a kind of touchdown.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player Review:''' Stylish and stylish graphics. And, not at all to the detriment of the gameplay. IMHO, the map turned out slightly dull, but definitely interesting for the team game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''From the author:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**** This map designed for the TeamFortress v2.8 quakeC mod ****&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
================================================================&lt;br /&gt;
Title                   : Fields of Glory 2&lt;br /&gt;
&lt;br /&gt;
Filename                : FoG2&lt;br /&gt;
&lt;br /&gt;
Author                  : Daniel Whitten (FiXeR)&lt;br /&gt;
&lt;br /&gt;
Email Address           : empire@nildram.co.uk&lt;br /&gt;
&lt;br /&gt;
Other maps		: 2mfield1, 2mfield2, 2mfield3, 2mfield4, faceoff, faceoff2,&lt;br /&gt;
			  wstland, wstland2, FoG&lt;br /&gt;
&lt;br /&gt;
Description             : TeamFortress v2.8 or better Quake Map&lt;br /&gt;
&lt;br /&gt;
Additional Credits to   : All the people that helped me playtest.&lt;br /&gt;
&lt;br /&gt;
================================================================&lt;br /&gt;
&lt;br /&gt;
INSTALLATION&lt;br /&gt;
Filename	Destination &lt;br /&gt;
&lt;br /&gt;
fog2.bsp 	quake/fortress/maps/&lt;br /&gt;
&lt;br /&gt;
health.wav	quake/fortress/sounds/misc/&lt;br /&gt;
&lt;br /&gt;
count.wav	quake/fortress/sounds/misc/&lt;br /&gt;
&lt;br /&gt;
* Play Information *&lt;br /&gt;
&lt;br /&gt;
This map does not work properly without the &lt;br /&gt;
TeamFortress v2.8 QuakeC patch, which can be downloaded from &lt;br /&gt;
http://www.planetquake.com&lt;br /&gt;
or from ftp.cdrom.com&lt;br /&gt;
&lt;br /&gt;
Single Player           : Only for testing&lt;br /&gt;
&lt;br /&gt;
Cooperative             : No&lt;br /&gt;
&lt;br /&gt;
Deathmatch              : No (has team start places only)&lt;br /&gt;
&lt;br /&gt;
Team Fortress		: YES (has 40 start postions)&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings     : No&lt;br /&gt;
&lt;br /&gt;
New Sounds              : Yes (count.wav has been updated too)&lt;br /&gt;
&lt;br /&gt;
New Graphics            : Yes &lt;br /&gt;
&lt;br /&gt;
Demos Replaced          : None&lt;br /&gt;
&lt;br /&gt;
* Construction *&lt;br /&gt;
&lt;br /&gt;
Base                    : FoG&lt;br /&gt;
&lt;br /&gt;
Editor(s) used          : Worldcraft, Quark&lt;br /&gt;
&lt;br /&gt;
Known Bugs              : All fixed.&lt;br /&gt;
&lt;br /&gt;
Total Build Time        : Far too long to say :)&lt;br /&gt;
&lt;br /&gt;
LIGHT                   : 587 seconds (on PIIIcu 650)&lt;br /&gt;
&lt;br /&gt;
VIS                     : 753 seconds&lt;br /&gt;
&lt;br /&gt;
GL support		: Nope, i need a transparent water vis :(&lt;br /&gt;
&lt;br /&gt;
* Game info *&lt;br /&gt;
&lt;br /&gt;
This map is a mirror image of capture the flag. Instead of taking &lt;br /&gt;
the flag from the enemy base to yours.. you must take your bomb &lt;br /&gt;
from your base and place it in the enemy ammo dump. Once there &lt;br /&gt;
there is a 5 second countdown until the entire enemy team is killed. &lt;br /&gt;
&lt;br /&gt;
Your bomb is held in a room just opposite the on-ramp to the sniper &lt;br /&gt;
deck. The bomb will &lt;br /&gt;
remain where it is dropped for 1 minute or until it is picked up by &lt;br /&gt;
another team member. Once you have the bomb you will glow. &lt;br /&gt;
There are two paths to the ammo dump in the base.  &lt;br /&gt;
To help defend your base, there is a mounted cannon outside the main&lt;br /&gt;
enterance which only the defending team can use. &lt;br /&gt;
&lt;br /&gt;
Between the two forts i have placed some new obstacles to help players&lt;br /&gt;
avoid those damned snipers... Also, there is a water tunnel linked&lt;br /&gt;
between two blast craters in the floor. This way avoids nearly all the &lt;br /&gt;
points snipers can see, but it's dark down there and slower characters will&lt;br /&gt;
be hard pressed to get out without taking any damage from drowning.&lt;br /&gt;
&lt;br /&gt;
* Legal stuff *&lt;br /&gt;
&lt;br /&gt;
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.&lt;br /&gt;
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS.  THIS MAP SHALL BE AVAILABLE &lt;br /&gt;
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE &lt;br /&gt;
ABOVE IS FOLLOWED.  FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER &lt;br /&gt;
FILES TO THE ZIP WITHOUT MY PERMISSION.  IF YOU WISH TO USE PORTIONS OF THIS &lt;br /&gt;
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.&lt;/div&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
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