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	<id>https://wiki.megateamfortress.com/index.php?action=history&amp;feed=atom&amp;title=Map%3Ahuntedse</id>
	<title>Map:huntedse - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megateamfortress.com/index.php?action=history&amp;feed=atom&amp;title=Map%3Ahuntedse"/>
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	<updated>2026-07-27T08:48:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Map:huntedse&amp;diff=1149&amp;oldid=prev</id>
		<title>Sharkck at 23:09, 30 May 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Map:huntedse&amp;diff=1149&amp;oldid=prev"/>
		<updated>2018-05-30T23:09:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:09, 30 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remake of the classic hunted, with completely changed textures.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remake of the classic hunted, with completely changed textures.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Synopsis:'''  The goal of some is to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hold &lt;/del&gt;the president through the whole map, the goal of others is to kill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;president.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Synopsis:'''  The goal of some is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;escort &lt;/ins&gt;the president through the whole map, the goal of others is to kill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;president.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Review:''' It became more modern, but some graphics overloaded, in terms of the disappearance of texurs in the software (this is especially noticeable in the spectator's mode). And in architectural terms, I did not like the original very much ... It is not clear that there are no ammunition, armors and everything else on the map. Is this a conceptual idea or an ordinary fault?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Player Review:''' It became more modern, but some graphics overloaded, in terms of the disappearance of texurs in the software (this is especially noticeable in the spectator's mode). And in architectural terms, I did not like the original very much ... It is not clear that there are no ammunition, armors and everything else on the map. Is this a conceptual idea or an ordinary fault?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Map:huntedse&amp;diff=1147&amp;oldid=prev</id>
		<title>Sharkck: Created page with &quot;huntedse Category:Harb!ngeR  huntedse Large 3 Category:Map_Class_Restrictions|...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Map:huntedse&amp;diff=1147&amp;oldid=prev"/>
		<updated>2018-05-30T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Category:Maps&quot; title=&quot;Category:Maps&quot;&gt;huntedse&lt;/a&gt; &lt;a href=&quot;/Category:Harb!ngeR&quot; title=&quot;Category:Harb!ngeR&quot;&gt;Category:Harb!ngeR&lt;/a&gt;  &lt;a href=&quot;/Category:Map_The_Hunted&quot; title=&quot;Category:Map The Hunted&quot;&gt;huntedse&lt;/a&gt; &lt;a href=&quot;/Category:Map_Size&quot; title=&quot;Category:Map Size&quot;&gt;Large&lt;/a&gt; &lt;a href=&quot;/Category:Map_Teams&quot; title=&quot;Category:Map Teams&quot;&gt;3&lt;/a&gt; Category:Map_Class_Restrictions|...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Maps|huntedse]]&lt;br /&gt;
[[Category:Harb!ngeR]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map_The_Hunted|huntedse]]&lt;br /&gt;
[[Category:Map_Size|Large]]&lt;br /&gt;
[[Category:Map_Teams|3]]&lt;br /&gt;
[[Category:Map_Class_Restrictions|Yes]]&lt;br /&gt;
&lt;br /&gt;
'''Mapname''' - [https://www.megateamfortress.com/files/maps/huntedse.zip Download this map!]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Map Info !! Player Synopsis/Review&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 200px&amp;quot; | [[File:huntedse.jpg]] || style=&amp;quot;width: 300px&amp;quot; |&lt;br /&gt;
* huntedse.bsp: Mapname&lt;br /&gt;
* Author: [[:Category:Harb!ngeR|Harb!ngeR (The Harb! NgeR of Fish)]]&lt;br /&gt;
* Created: 07/13/2000&lt;br /&gt;
* Size: 510KB&lt;br /&gt;
* Info: [[:Category:Map_The_Hunted|The Hunted]], [[:Category:Map_Teams|3]] Teams&lt;br /&gt;
* Map Size: [[:Category:Map_Size|Large]] 8-16 players&lt;br /&gt;
&lt;br /&gt;
Remake of the classic hunted, with completely changed textures. &lt;br /&gt;
|| &lt;br /&gt;
'''Player Synopsis:'''  The goal of some is to hold the president through the whole map, the goal of others is to kill this president.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player Review:''' It became more modern, but some graphics overloaded, in terms of the disappearance of texurs in the software (this is especially noticeable in the spectator's mode). And in architectural terms, I did not like the original very much ... It is not clear that there are no ammunition, armors and everything else on the map. Is this a conceptual idea or an ordinary fault?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''From the author:'''&lt;br /&gt;
&lt;br /&gt;
Name:           The Hunted Special Edition - Harb!ngeR&lt;br /&gt;
&lt;br /&gt;
Author:         The Harb!ngeR of Fish&lt;br /&gt;
&lt;br /&gt;
Email :         b.skinner@ex.ac.uk&lt;br /&gt;
&lt;br /&gt;
ICQ :           30578982&lt;br /&gt;
&lt;br /&gt;
WebSite :       www.planetquake.com/elf&lt;br /&gt;
&lt;br /&gt;
.Bsp name:      HUNTEDSE.BSP&lt;br /&gt;
&lt;br /&gt;
Spec:           A teamfortress map, this draws it's layout (And some of it's&lt;br /&gt;
                textures) from the old TF level... hunted! :P&lt;br /&gt;
&lt;br /&gt;
                The design is quite recognizable, but some areas&lt;br /&gt;
		have been completely redesigned.&lt;br /&gt;
&lt;br /&gt;
                As a bodyguard, protect your man.&lt;br /&gt;
                As an assasin, kill you man.&lt;br /&gt;
                As the hunted... run like hell!&lt;br /&gt;
&lt;br /&gt;
Level info:     People have been asking me to do updates of classic maps&lt;br /&gt;
                lately, and one of the strongest requests was for a new&lt;br /&gt;
                version of the great HUNTED.BSP.&lt;br /&gt;
&lt;br /&gt;
                I said : &amp;quot;Ok I'll do it... just find me some textures :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                They said : &amp;quot;Here you are... happy now? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                I said : &amp;quot;Come back in one week's time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                ONE WEEK LATER:&lt;br /&gt;
&lt;br /&gt;
                I said : &amp;quot;Done! :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Thanks to:&lt;br /&gt;
&lt;br /&gt;
                Retro for being c00l&lt;br /&gt;
                Wickiddog for hosting all our LAN parties&lt;br /&gt;
&lt;br /&gt;
Screams of frustration and torment for:&lt;br /&gt;
&lt;br /&gt;
                Mauve'Bib (He says this map is crap!)&lt;br /&gt;
&lt;br /&gt;
Final comments:&lt;br /&gt;
&lt;br /&gt;
                Be brief, be good, be fast.&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Build Machine:          PII 266 w 32mb RAM&lt;br /&gt;
&lt;br /&gt;
Compile machine:        PII 266 w 32mb RAM&lt;br /&gt;
&lt;br /&gt;
Total Compile time:     'bout 5-10 minutes&lt;br /&gt;
&lt;br /&gt;
(QBSP)                          time: 300 Seconds&lt;br /&gt;
&lt;br /&gt;
(ARGHLITE)                      time: 100 Seconds&lt;br /&gt;
&lt;br /&gt;
(RVISPLUS -THREADS 3 -LEVEL 4)  time: 174 Seconds&lt;br /&gt;
&lt;br /&gt;
VIS compresion level -&lt;br /&gt;
Leaks: None&lt;br /&gt;
&lt;br /&gt;
Models: dozens&lt;br /&gt;
&lt;br /&gt;
Entities: 148&lt;br /&gt;
&lt;br /&gt;
Textures: 80&lt;br /&gt;
&lt;br /&gt;
Lights : 94&lt;br /&gt;
&lt;br /&gt;
Type of patch: New Level.&lt;br /&gt;
&lt;br /&gt;
Build time:    1 week.&lt;br /&gt;
&lt;br /&gt;
Editors used:  BSP, MS-DOS EDIT, ENTED.&lt;br /&gt;
&lt;br /&gt;
New levels:    1&lt;br /&gt;
&lt;br /&gt;
Single player: X&lt;br /&gt;
&lt;br /&gt;
CO-OP:         X&lt;br /&gt;
&lt;br /&gt;
Deathmatch :   X&lt;br /&gt;
&lt;br /&gt;
Teamplay DM:   X&lt;br /&gt;
&lt;br /&gt;
Team Fortress: YES&lt;br /&gt;
&lt;br /&gt;
New .mdl files: NO&lt;br /&gt;
&lt;br /&gt;
New Sounds:     NO &lt;br /&gt;
&lt;br /&gt;
New music:      NO&lt;br /&gt;
&lt;br /&gt;
New skins:      NO&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Bugs:&lt;br /&gt;
&lt;br /&gt;
Nope :)&lt;br /&gt;
&lt;br /&gt;
Well, probably not... concidering how complex the TF entity settings can be,&lt;br /&gt;
this should be fairly stable.&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Long live Quake! (Forever &amp;amp; Ever Amen!)&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Leagal stuff:&lt;br /&gt;
&lt;br /&gt;
Not much, I'm not fussy, but there are requirements below:&lt;br /&gt;
&lt;br /&gt;
This file is to be included with the level if it is posted anywhere.&lt;br /&gt;
&lt;br /&gt;
The contents of this file are not to be changed or modified in any way.&lt;br /&gt;
&lt;br /&gt;
This map and file are Copyright (c) Benjamin Skinner 1999.&lt;br /&gt;
&lt;br /&gt;
This map may be used as part of a patch or for part of a campaign, all I ask&lt;br /&gt;
is that this file is included and the title is unchanged. Try and get in&lt;br /&gt;
touch with me if you want to do this, and I'll see about sending you the .map&lt;br /&gt;
file, I'd just like to know where my stuff has gone, that's all.&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
Coming soon........&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
My Assault SP campaign.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Technocratic Monks - A new DM map&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Okay, okay...&lt;br /&gt;
&lt;br /&gt;
Enough adverts already.....&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
All about me.&lt;br /&gt;
&lt;br /&gt;
I'm the Harb!ngeR, basically a half decent grade player with a set of feindish&lt;br /&gt;
ideas for levels.&lt;br /&gt;
&lt;br /&gt;
I'm basically the project leader on what has now become the ELF team.&lt;br /&gt;
&lt;br /&gt;
I still play Quake more than Q2 or even Q3 for some reason, though I don't&lt;br /&gt;
really know why, it's just I love all those dull, easy to kill monsters...&lt;br /&gt;
And my pet dog Cujo!&lt;br /&gt;
&lt;br /&gt;
I also 'loan out' my mapping skills to other teams such as the NukeMatch&lt;br /&gt;
project (A TF style games where flags = components for a balistic missile&lt;br /&gt;
that can destroy everyone who's not hiding in a bunker) and guys who want the&lt;br /&gt;
odd specialist map.&lt;br /&gt;
&lt;br /&gt;
If 'ya like my work, get in touch... especially if you'd like to hire me! :)&lt;br /&gt;
&lt;br /&gt;
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»&lt;br /&gt;
                     º   Gib is pronounced Jib !   º&lt;br /&gt;
                     ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¼&lt;/div&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
</feed>