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	<id>https://wiki.megateamfortress.com/index.php?action=history&amp;feed=atom&amp;title=Setup_A_Server</id>
	<title>Setup A Server - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megateamfortress.com/index.php?action=history&amp;feed=atom&amp;title=Setup_A_Server"/>
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	<updated>2026-05-09T12:43:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1401&amp;oldid=prev</id>
		<title>Sharkck at 01:00, 18 May 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1401&amp;oldid=prev"/>
		<updated>2022-05-18T01:00:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:00, 18 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some example configs for the various popular servers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some example configs for the various popular servers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whoever &lt;/del&gt;added this -- Can we get a description? ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whomever &lt;/ins&gt;added this -- Can we get a description? ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  localinfo exec_map_cfgs         on              // execute map specific configuration files&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  localinfo exec_map_cfgs         on              // execute map specific configuration files&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sharkck</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1193&amp;oldid=prev</id>
		<title>Haze: /* Installation */</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1193&amp;oldid=prev"/>
		<updated>2018-06-05T23:37:14Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Installation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:37, 5 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Installation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Installation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some How-to's for the various popular servers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==MVDSV==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 1.''' Download your server executeable, extract or place it in your existing Quake folder. You must already have all of the Quake and MegaTF files in order to host a server. See [[Servers]] for executables.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==EQDS==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*If you would like to use your client's built in server, as in Ezquake or FTE, skip this step.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 2.''' Download the MegaTF server code, which is contained in a file called qwprogs.dat, and place it in your ../quake/fortress/ folder. See [[Servers#MegaTF_Progs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 3.''' Create a server.cfg in ..quake/fortress/ with all of the settings you wish to use on the server. See [[Setup_A_Server#Server_Configuration]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 4.''' If you want others to join over the internet: [https://www.pcworld.com/article/244314/how_to_forward_ports_on_your_router.html Learn about port forwarding for your router]. Open port 27500 and make sure incoming connections on that port are forwarded to the local IP address of the machine running the Quake server.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 5.''' Launch server with the game set to &amp;quot;fortress&amp;quot; (method varies by server). Load a map by typing &amp;quot;map mapname&amp;quot; in console.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Alternatively if you are using a client with a built-in server, launch the client and type &amp;quot;gamedir fortress&amp;quot; in the console, followed by &amp;quot;map mapname&amp;quot; of your choice. Your session with be both client and server.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 6.''' Play by launching a Quake client and using the command &amp;quot;connect localhost&amp;quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Step 7.''' Use an online service such as http://www.whatsmyip.org/ to determine your public IP address so that you can tell others to join your server.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Server Configuration=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Server Configuration=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Haze</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1191&amp;oldid=prev</id>
		<title>Haze: Created page with &quot;=Installation= Some How-to's for the various popular servers  ==MVDSV==  ==EQDS==  =Server Configuration= Some example configs for the various popular servers  == Whoever adde...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.megateamfortress.com/index.php?title=Setup_A_Server&amp;diff=1191&amp;oldid=prev"/>
		<updated>2018-06-05T22:50:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Installation= Some How-to&amp;#039;s for the various popular servers  ==MVDSV==  ==EQDS==  =Server Configuration= Some example configs for the various popular servers  == Whoever adde...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Installation=&lt;br /&gt;
Some How-to's for the various popular servers&lt;br /&gt;
&lt;br /&gt;
==MVDSV==&lt;br /&gt;
&lt;br /&gt;
==EQDS==&lt;br /&gt;
&lt;br /&gt;
=Server Configuration=&lt;br /&gt;
Some example configs for the various popular servers&lt;br /&gt;
&lt;br /&gt;
== Whoever added this -- Can we get a description? ==&lt;br /&gt;
&lt;br /&gt;
 localinfo exec_map_cfgs         on              // execute map specific configuration files&lt;br /&gt;
 localinfo respawn_delay         0               // delay respawning by this many seconds&lt;br /&gt;
 localinfo use_standard          off             // use war standards instead of flag models&lt;br /&gt;
 localinfo flag_emu              off              // use flags instead of key models on older maps&lt;br /&gt;
 localinfo default               off             // default mode (CAUTION: THIS OVERRIDES A LOT OF SETTINGS BELOW)&lt;br /&gt;
 localinfo faithful              off             // faithful mode (CAUTION: THIS OVERRIDES A LOT OF SETTINGS BELOW AND TAKES PRECEDENCE OVER &amp;quot;DEFAULT MODE&amp;quot;) // gameplay settings&lt;br /&gt;
 localinfo drop_grenades         on              // drop primed hand grenades to ground when dying&lt;br /&gt;
 localinfo drop_grenpack         on              // drop grenades in backpack upon death&lt;br /&gt;
 localinfo drop_gren1            4               // maximum grenades type 1 to drop in backpack (0...4)&lt;br /&gt;
 localinfo drop_gren2            4               // maximum grenades type 2 to drop in backpack (0...4)&lt;br /&gt;
 localinfo old_grenades          on              // use old concussion, gas and flash grenades&lt;br /&gt;
 localinfo grentimers            on              // enable built-in grenade timers&lt;br /&gt;
 localinfo old_hp_armor          off             // use old hp/armor values&lt;br /&gt;
 localinfo spawnfull             off             // spawn with full armor and ammo&lt;br /&gt;
 localinfo stockfull             on              // stock full armor and ammo&lt;br /&gt;
 localinfo id_extended           off             // display extra identify information&lt;br /&gt;
 localinfo classtips             off              // display class tips when spawning&lt;br /&gt;
 localinfo remember_weapon       on              // remember current/last weapon across deaths&lt;br /&gt;
 localinfo discammo_pickup       on             // pick up discardable ammo from discarded backpacks&lt;br /&gt;
 localinfo old_dropflag          off             // use old dropflag behaviour (enabled only on specific maps)&lt;br /&gt;
 localinfo reload_cliptick       on              // show ticking clip ammo when reloading&lt;br /&gt;
 serverinfo fbskins		0		// 0=normal skins, 1=fullbrightskins  // class specific settings&lt;br /&gt;
 localinfo scoutdash             on              // allow scout dash&lt;br /&gt;
 localinfo sniperreload          on              // use sniper reload&lt;br /&gt;
 localinfo old_sniperrange       off             // use old (shorter) sniper rifle range&lt;br /&gt;
 localinfo sniperpower           on              // display sniper rifle power in status bar&lt;br /&gt;
 localinfo sniperreloadpercent   on              // display sniper rifle reload percentage in status bar&lt;br /&gt;
 localinfo medicaura             on              // allow medic aura&lt;br /&gt;
 localinfo old_biodamage         on             // use old bioweapon damage (7 damage per 3 seconds instead of every second)&lt;br /&gt;
 localinfo old_medikit           on             // use old medikit behaviour (heal max, then 5 hp per hit up to max+50 hp)&lt;br /&gt;
 localinfo detpipe_limit         6               // maximum allowed pipebombs per demoman&lt;br /&gt;
 localinfo detpipe_limit_world   8               // maximum allowed pipebombs in world (-1 = no limit)&lt;br /&gt;
 localinfo old_pipecooldown      off             // use old pipebomb cooldown (0.8 seconds) instead of new (0.5 seconds)&lt;br /&gt;
 localinfo cannon_lock           off             // allow assault cannon lock mechanism&lt;br /&gt;
 localinfo cannon_air            off             // allow assault cannon fire in air&lt;br /&gt;
 localinfo cannon_move           off             // allow movement while firing assault cannon&lt;br /&gt;
 localinfo cannon_movespin       off             // make assault cannon spin while moving (enabling this will also enable cannon_move)&lt;br /&gt;
 localinfo cannon_conc           on              // make hwguy susceptible to concussion grenade while firing assault cannon&lt;br /&gt;
 localinfo cannon_accuracy       0               // assault cannon accuracy (0 = default, 1 = tf 2.8, 2 = tf 2.9)&lt;br /&gt;
 localinfo flame_knockback       on              // flamethrower knock back&lt;br /&gt;
 localinfo old_spanner           on              // use old spanner behaviour (bring up menu instead of automatically choose action)&lt;br /&gt;
 localinfo old_railgun           on              // use old railgun behaviour (penetrate targets)&lt;br /&gt;
 localinfo old_dispenser         off             // use old dispenser behaviour (no auto stock, fixed restocking)&lt;br /&gt;
 localinfo disp_explosion        on              // more damage by dispenser explosions&lt;br /&gt;
 localinfo build_water           on              // allow building in water&lt;br /&gt;
 localinfo buildstatus           on              // show build progress percentage in status bar&lt;br /&gt;
 localinfo spyinvis              off             // invisible spies&lt;br /&gt;
 localinfo feign_air             on              // allow feign death in air&lt;br /&gt;
 localinfo feign_pack            off             // drop an empty backpack when feigning death&lt;br /&gt;
 localinfo feign_msg             off             // print fake death message when feigning death // movement settings&lt;br /&gt;
 serverinfo pm_ktjump            0.5             // jumpfix (0...1 = add (100*n)% vertical velocity when jumping down a ramp)&lt;br /&gt;
 serverinfo pm_bunnyspeedcap     1.1               // cap bunny jumping speed (0 = off, 1 or higher = cap to (n * class maxspeed))&lt;br /&gt;
 serverinfo pm_slidefix          1               // fix sliding on slopes (0 = off, 1 = on)&lt;br /&gt;
 serverinfo pm_airstep           1               // allow jumping up stairs (0 = off, 1 = on)&lt;br /&gt;
 serverinfo pm_pground           1               // persistent onground flag - makes pm_airstep work better (0 = off, 1 = on)  // teamkill settings&lt;br /&gt;
 teamplay                        1300            // teamplay (1 = enable team damage, 1300 = disable team damage)&lt;br /&gt;
 localinfo autokick_kills        4               // auto kick team killers who kill this many teammates...&lt;br /&gt;
 localinfo autokick_time         60              // ...during this period of time (seconds) // team settings&lt;br /&gt;
 localinfo autoteam              off             // auto team assignment&lt;br /&gt;
 localinfo teamfrags             off             // no individual frags, just team cap frags&lt;br /&gt;
 localinfo fullteamscore         off             // every team member carry the total frags for the team// class restrictions&lt;br /&gt;
 localinfo cr_scout              0               // restrict scouts (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_sniper             0               // restrict snipers (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_soldier            0               // restrict soldiers (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_demoman            0               // restrict demomen (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_medic              0               // restrict medics (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_hwguy              0               // restrict hwguys (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_pyro               0               // restrict pyros (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_spy                0               // restrict spies (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_engineer           0               // restrict engineers (-1 = disallow, 0 = allow, 1+ = restrict to n)&lt;br /&gt;
 localinfo cr_randompc           0               // restrict random player class (-1 = disallow, 0 = allow, 1+ = restrict to n) // clan settings&lt;br /&gt;
 localinfo clan                  off             // clan mode&lt;br /&gt;
 localinfo prematch              0              // prematch time (minutes) before game starts (clan mode only)&lt;br /&gt;
 localinfo locked_game           off             // don't let anyone in once game starts&lt;br /&gt;
 fraglimit                     0         // fraglimit&lt;br /&gt;
 timelimit                     0        // timelimit&lt;br /&gt;
 teamplay                      1         // teamplay&lt;br /&gt;
 deathmatch                    3         // deathmatch mode // max clients&lt;br /&gt;
 maxclients                    10        // maximum clients&lt;br /&gt;
 maxspectators                 6         // maximum spectators // administrative settings&lt;br /&gt;
 gamedir                       fortress  // gamedir&lt;br /&gt;
 sv_gamedir                    fortress  // gamedir&lt;br /&gt;
 pausable                      0         // pausable&lt;br /&gt;
 samelevel                     0         // same level after match ends // flood protection&lt;br /&gt;
 floodprot                     10 1 1    // flood protection - allow x messages per y seconds, else silence for z seconds&lt;br /&gt;
 floodprotmsg                  &amp;quot;quiet!&amp;quot;  // flood protection message for client // client interaction settings&lt;br /&gt;
 timeout                       65        // seconds to wait for zombies&lt;br /&gt;
 serverinfo maxfps             77        // maximum frames to send to client per second&lt;br /&gt;
 sv_maxspeed                   320       // maximum player (walking) speed&lt;br /&gt;
 sv_mapcheck                   1         // check map checksums (0 = no, 1 = yes) // system settingssv_mintic         0.01      // minticsv_maxtic                     0.03 // maxtic // physics settings&lt;br /&gt;
 sv_friction                   6         // ground friction&lt;br /&gt;
 sv_waterfriction              1         // water friction&lt;br /&gt;
 watervis		      1          // what to allow clients to download from server&lt;br /&gt;
 allow_download                1         // allow downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 allow_download_maps           1         // allow map downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 allow_download_skins          1         // allow skin downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 allow_download_sounds         1         // allow sound downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 allow_download_models         1         // allow model downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 // qizmo settings&lt;br /&gt;
 // -- add the values corresponding to the settings you want to use&lt;br /&gt;
 //   1   = disable %-reporting&lt;br /&gt;
 //   2   = disable use of powerup timer&lt;br /&gt;
 //   4   = disable use of soundtrigger&lt;br /&gt;
 //   8   = disable use of lag features&lt;br /&gt;
 //  16   = make qizmo report any changes in lag settings&lt;br /&gt;
 //  32   = silent %e enemy vicinity reporting (reporter doesn't see the message)&lt;br /&gt;
 //  64   = spectators can't talk to players and vice versa (voice)&lt;br /&gt;
 // 128   = silent %x and %y (reporter doesn't see the message)&lt;br /&gt;
 // 256   = disable skin forcing&lt;br /&gt;
 // 512   = disable color forcing&lt;br /&gt;
 // 32768 = disable forward rocketjump&lt;br /&gt;
 // serverinfo fpd                33778     // 33778 = 2 + 16 + 32 + 64 + 128 + 256 + 512 + 32768&lt;br /&gt;
&lt;br /&gt;
== CLASSIC FORTRESS MVDSV SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
 // ===============================&lt;br /&gt;
 // This config contains settings that&lt;br /&gt;
 // are unique for the custom server&lt;br /&gt;
 // &amp;quot;mvdsv&amp;quot;. If you can't find a setting&lt;br /&gt;
 // you thought would be here, check out&lt;br /&gt;
 // server.cfg in the same directory.&lt;br /&gt;
 //&lt;br /&gt;
 // There are more settings in the following files:&lt;br /&gt;
 //  ./qw/server.cfg - server (legacy qwsv) settings&lt;br /&gt;
 //  ./qw/ban_ip.cfg - list of banned ip numbers&lt;br /&gt;
 //  ./fortress/fortress.cfg - classic fortress mod setting&lt;br /&gt;
 // spectator settings&lt;br /&gt;
 sv_forcespec_onfull           1         // turn connecting players into spectators if the server is full (0 = no, 1 = yes)&lt;br /&gt;
 sv_sayteam_to_spec            0         // send say_team messages to spectators (0 = no, 1 = yes)&lt;br /&gt;
 sv_specprint                  0         // show spectators some info (1 = centerprint, 2 = sprint, 4 = stuffcmd) // modification filename&lt;br /&gt;
 sv_progsname                  qwprogs   // name of mod file without extention&lt;br /&gt;
 sv_progtype                   0         // progtype (0 = .dat, 1 = .so/.dll, 2 = .qvm)&lt;br /&gt;
 sv_enableprofile              0         // profiling of qvm mods (0 = off, 1 = on) // security settings&lt;br /&gt;
 sv_crypt_rcon                 0         // rcon encryption (0 = off, 1 = on)&lt;br /&gt;
 sv_timestamplen               60        // time (seconds) during rcon command which encryption is valid&lt;br /&gt;
 sv_rconlim                    3         // limit of rcon requests per second // demo settings&lt;br /&gt;
 sv_demoExtraNames             0         // show player names in demo filenames (0 = show team only, 1 = show player names)&lt;br /&gt;
 sv_demotxt                    0         // create demo .txt (0 = off, 1 = on)&lt;br /&gt;
 sv_demodir                    demos     // demos directory name&lt;br /&gt;
 sv_maxdownloadrate            100000    // maximum download client rate&lt;br /&gt;
 sv_downloadchunksperframe     4         // increase chunked download speed rate (1=77kB/s, 4=308kB/s)&lt;br /&gt;
 sv_onrecordfinish             mvdfinish // name.qws will be started after demo recording is finished&lt;br /&gt;
 sv_demoMaxDirSize             4096000   // maximum demos dir size. 4096000=4GB&lt;br /&gt;
 sv_demoClearOld               10        // if total demos size &amp;gt; sv_demoMaxDirSize, this will delete x demos&lt;br /&gt;
 sv_demoUseCache               1         // use cache when writing demos (0 = off, 1 = on)&lt;br /&gt;
 fs_cache                      0         // something to do with demos and lag (0 = preferred) // what to allow clients to download from server&lt;br /&gt;
 allow_download_pakmaps        0         // allow pak map downloads from server (0 = no, 1 = yes)&lt;br /&gt;
 allow_download_demos          0         // allow demo downloads from server (0 = no, 1 = yes) // minping settings&lt;br /&gt;
 sv_minping                    0         // minping for server (0 = off)&lt;br /&gt;
 sv_enable_cmd_minping         0         // cmd minping (0 = off, 1 = on) // miscellaneous settings&lt;br /&gt;
 sv_loadentfiles               1         // load .ent files (0 = no, 1 = yes)&lt;br /&gt;
 sv_getrealip                  1         // get real ip (0 = off, 1 = on connect failure, 2 = on failure drop)&lt;br /&gt;
 sv_use_dns                    0         // dns lookup (0 = off, 1 = on)&lt;br /&gt;
 sv_reconnectlimit             0         // throttle reconnecting players for x seconds&lt;br /&gt;
 sv_unfake                     1         // auto unfake any mm1 messages (0 = no, 1 = yes)&lt;br /&gt;
 sv_kicktop                    1         // kick topcolor spammers (0 = no, 1 = yes)&lt;br /&gt;
 sv_speedcheck                 1         // anti speed cheat code from AM101, slows cheaters down to normal speed&lt;br /&gt;
 sv_reliable_sound             1         // reliable sounds channel, prevents missing sounds during PL (0 = off, 1 = on)&lt;br /&gt;
 sys_select_timeout            10000     // timeout in micro seconds for function select in main loop&lt;br /&gt;
 sys_restart_on_error          1         // restart on error (0 = no, 1 = yes)&lt;br /&gt;
 qtv_streamport                27500     // qtv port&lt;br /&gt;
 serverinfo fpd                256       // 256 = disable skin forcing // logging&lt;br /&gt;
 sv_logdir                     qw/logs   // logdir&lt;br /&gt;
 logplayers&lt;br /&gt;
 logrcon&lt;br /&gt;
 logfile&lt;br /&gt;
 logerrors&lt;/div&gt;</summary>
		<author><name>Haze</name></author>
		
	</entry>
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