Difference between revisions of "R drawflat"
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This can be helpful in game modes like [[Game_Modes#Midair|Midair]] | This can be helpful in game modes like [[Game_Modes#Midair|Midair]] | ||
| − | Example | + | ===Example=== |
<pre> | <pre> | ||
r_drawflat "1" | r_drawflat "1" | ||
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</pre> | </pre> | ||
[[File:R_drawflat.jpg|600px|alt="r_drawflat 1"]] | [[File:R_drawflat.jpg|600px|alt="r_drawflat 1"]] | ||
| + | |||
| + | === Ezquake 3.6 === | ||
| + | Ezquake 3.6 brings new <code>r_drawflat</code> options, allowing further visibility customization. The '''monochrome variation''' allows you to keep the underlying texture, while removing any color, to increase player visibility. | ||
| + | <pre> | ||
| + | r_drawflatmode 2 // Makes textures monochrome | ||
| + | r_wallcolor 111 111 111 // controls darkness of walls | ||
| + | r_floorcolor 111 111 111 // controls darkness of floors | ||
| + | </pre> | ||
| + | [[File:r_drawflatmode_2.jpg|600px|alt="r_drawflatmode 2"]] | ||
| + | |||
| + | [[Category:EZQuake]] | ||
| + | [[Category:Configs]] | ||
Latest revision as of 07:26, 12 November 2025
r_drawflat
r_drawflat is an EZQuake command that increases visibility by replacing the map's floor and wall textures with solid colors of the user's choice.
r_floorcolor and r_wallcolor accept RGB (Red,Green,Blue) values, allowing the user to customize.
This can be helpful in game modes like Midair
Example
r_drawflat "1" r_floorcolor "12 25 38" r_wallcolor "11 11 11"
Ezquake 3.6
Ezquake 3.6 brings new r_drawflat options, allowing further visibility customization. The monochrome variation allows you to keep the underlying texture, while removing any color, to increase player visibility.
r_drawflatmode 2 // Makes textures monochrome r_wallcolor 111 111 111 // controls darkness of walls r_floorcolor 111 111 111 // controls darkness of floors