Difference between revisions of "R drawflat"

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(r_drawflat)
 
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This can be helpful in game modes like [[Game_Modes#Midair|Midair]]
 
This can be helpful in game modes like [[Game_Modes#Midair|Midair]]
  
Example:<br>
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===Example===
 
<pre>
 
<pre>
 
r_drawflat "1"
 
r_drawflat "1"
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</pre>
 
</pre>
 
[[File:R_drawflat.jpg|600px|alt="r_drawflat 1"]]
 
[[File:R_drawflat.jpg|600px|alt="r_drawflat 1"]]
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=== Ezquake 3.6 ===
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Ezquake 3.6 brings new <code>r_drawflat</code> options, allowing further visibility customization. The '''monochrome variation''' allows you to keep the underlying texture, while removing any color, to increase player visibility.
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<pre>
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r_drawflatmode 2 // Makes textures monochrome
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r_wallcolor 111 111 111 // controls darkness of walls
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r_floorcolor 111 111 111 // controls darkness of floors
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</pre>
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[[File:r_drawflatmode_2.jpg|600px|alt="r_drawflatmode 2"]]
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[[Category:EZQuake]]
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[[Category:Configs]]

Latest revision as of 07:26, 12 November 2025

r_drawflat

r_drawflat is an EZQuake command that increases visibility by replacing the map's floor and wall textures with solid colors of the user's choice.
r_floorcolor and r_wallcolor accept RGB (Red,Green,Blue) values, allowing the user to customize.
This can be helpful in game modes like Midair

Example

r_drawflat "1"
r_floorcolor "12 25 38"
r_wallcolor "11 11 11"

"r_drawflat 1"

Ezquake 3.6

Ezquake 3.6 brings new r_drawflat options, allowing further visibility customization. The monochrome variation allows you to keep the underlying texture, while removing any color, to increase player visibility.

r_drawflatmode 2 // Makes textures monochrome
r_wallcolor 111 111 111 // controls darkness of walls
r_floorcolor 111 111 111 // controls darkness of floors

"r_drawflatmode 2"