Difference between revisions of "Classes"

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== Air/scout ==
+
==Air/scout==
 
[[File:Scout.png|300px]]
 
[[File:Scout.png|300px]]
  
  
'''About Scout'''
+
===About===
  
 
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.
 
Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.
  
 +
 +
===Inventory===
  
 
Speed:  400
 
Speed:  400
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Armor:  50
 
Armor:  50
  
 +
Shells:  50
 +
 +
Nails:  200
 +
 +
Rockets: 25
 +
 +
Cells:  100
 +
 +
 +
===Weapons===
  
 
'''1. Bat'''
 
'''1. Bat'''
  
 
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'''2. Shotgun'''
 
'''2. Shotgun'''
  
 
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'''4. Mac-10'''
 
'''4. Mac-10'''
  
 
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'''Gren 1. Flash Grenade'''
 
'''Gren 1. Flash Grenade'''
  
 
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'''Gren 2. Concussion Grenade'''
 
'''Gren 2. Concussion Grenade'''
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===Specials===
  
 
'''Drop1. Flash Mine'''
 
'''Drop1. Flash Mine'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
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'''Drop3. Disarm Detpack'''
 
'''Drop3. Disarm Detpack'''
  
 
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'''Drop4. Place Mini Turret'''
 
'''Drop4. Place Mini Turret'''
  
 
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'''Jetjump'''
 
'''Jetjump'''
  
 
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'''Scan10'''
 
'''Scan10'''
  
 
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'''Scan30'''
 
'''Scan30'''
  
 
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'''Scan100'''
 
'''Scan100'''
  
 
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'''Scanf'''
 
'''Scanf'''
  
 
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'''Scane'''
 
'''Scane'''
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===Offense Tactics===
'''OFFENSIVE TACTICS'''
 
  
 
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===Defense Tactics===
'''DEFENSE TACTICS'''
 
  
 
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'''About Sniper'''
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===About===
  
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, I recommend focusing on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time he needs to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.
+
Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, it is recommended to focus on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time they would need to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.
  
 +
===Inventory===
  
 
Speed: 300
 
Speed: 300
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Armor:  50
 
Armor:  50
  
 +
Shells: 75
 +
 +
Nails: 100
 +
 +
Rockets: 25
 +
 +
Cells: 50
 +
 +
 +
===Weapons===
  
 
'''1. Axe'''
 
'''1. Axe'''
  
 
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'''2. Sniper Rifle'''
 
'''2. Sniper Rifle'''
  
 
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'''3. Automatic Rifle'''
 
'''3. Automatic Rifle'''
  
 
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'''4. Mac-10'''
 
'''4. Mac-10'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. Flare'''
 
'''Gren 2. Flare'''
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===Specials===
  
 
'''Drop1. Alarm'''
 
'''Drop1. Alarm'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
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'''Drop3. Airstrike'''
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'''Drop3. Airstrike'''
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'''Dot'''
  
 
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'''OFFENSIVE TACTICS'''
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===Offense Tactics===
  
 
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===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
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'''About Soldier'''
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===About===
  
 
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.
 
Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.
  
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===Inventory===
  
 
Speed:  250
 
Speed:  250
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Armor:  200
 
Armor:  200
  
 +
Shells: 100
 +
 +
Nails:  100
 +
 +
Rockets: 50
 +
 +
Cells: 50
 +
 +
 +
===Weapons===
  
 
'''1. Axe'''
 
'''1. Axe'''
  
 
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'''2. Shotgun'''
 
'''2. Shotgun'''
  
 
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'''3. Double-barreled Shotgun'''
 
'''3. Double-barreled Shotgun'''
  
 
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'''7. Rocket Launcher'''
 
'''7. Rocket Launcher'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. Nail Grenade'''
 
'''Gren 2. Nail Grenade'''
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===Specials===
  
 
'''Drop1. Spike Trap'''
 
'''Drop1. Spike Trap'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
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'''Drop3. Proximity Grenade'''
 
'''Drop3. Proximity Grenade'''
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===Offense Tactics===
'''OFFENSIVE TACTICS'''
 
  
 
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===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
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== Demoman ==
+
==Demoman==
  
 
[[File:Demoman.png|300px]]
 
[[File:Demoman.png|300px]]
  
  
'''About Demoman'''
+
===About===
 +
 
 +
The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.
  
The demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.
 
  
 +
===Inventory===
  
 
Speed: 280
 
Speed: 280
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Armor:  100
 
Armor:  100
  
 +
Shells: 75
 +
 +
Nails: 50
 +
 +
Rockets: 50
 +
 +
Cells: 50
 +
 +
===Weapons===
  
 
'''1. Axe'''
 
'''1. Axe'''
  
 
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'''2. Shotgun'''
 
'''2. Shotgun'''
  
 
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'''4. Sticky Pipebomb.'''
 
'''4. Sticky Pipebomb.'''
  
 
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'''5. Long-range Grenade'''
 
'''5. Long-range Grenade'''
  
 
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'''6. Normal Grenade Mode'''
 
'''6. Normal Grenade Mode'''
  
 
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'''7. Pipebomb Launcher'''
 
'''7. Pipebomb Launcher'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. MiRV Grenades'''
 
'''Gren 2. MiRV Grenades'''
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===Specials===
  
 
'''Drop1. AirMIRV'''
 
'''Drop1. AirMIRV'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
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'''Drop3. Laser Trip Bomb'''
 
'''Drop3. Laser Trip Bomb'''
  
 
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'''+Det5'''
 
'''+Det5'''
  
 
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'''+Det20'''
 
'''+Det20'''
  
 
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'''+Det50'''
 
'''+Det50'''
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'''OFFENSIVE TACTICS'''
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===Offense Tactics===
  
 
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===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
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'''About Medic'''
+
===About===
  
 
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.
 
The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.
  
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===Inventory===
  
 
Speed: 320
 
Speed: 320
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Armor:  100
 
Armor:  100
  
 +
Shells: 75
 +
 +
Nails: 300
 +
 +
Rockets: 25
 +
 +
Cells: 60
 +
 +
 +
===Weapons===
  
 
'''1. Bioaxe'''
 
'''1. Bioaxe'''
  
 
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'''2. Shotgun'''
 
'''2. Shotgun'''
  
 
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'''3. Super Shotgun'''
 
'''3. Super Shotgun'''
  
 
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'''5. Super Nailgun'''
 
'''5. Super Nailgun'''
  
 
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'''8. Medikit Axe'''
 
'''8. Medikit Axe'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. Concussion Grenade'''
 
'''Gren 2. Concussion Grenade'''
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 +
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===Specials===
  
 
'''Drop1. Syringe'''
 
'''Drop1. Syringe'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
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'''Drop3. Heal Self'''
 
'''Drop3. Heal Self'''
  
 
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'''Drop4. Medpack'''
 
'''Drop4. Medpack'''
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===Offense Tactics===
'''OFFENSIVE TACTICS'''
 
  
 
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===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
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== HWGuy ==
+
==HWGuy==
  
 
[[File:Hwguy.png|300px]]
 
[[File:Hwguy.png|300px]]
  
  
'''About Hwguy'''
+
===About===
  
 
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.
 
A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.
  
 +
 +
===Inventory===
  
 
Speed:  230
 
Speed:  230
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Armor:  300
 
Armor:  300
 +
 +
Shells: 250
 +
 +
Nails: 250
 +
 +
Rockets: 10
 +
 +
Cells: 50
  
 +
 +
===Weapons===
  
 
'''1. Axe'''
 
'''1. Axe'''
  
 
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'''2. Shotgun'''
 
'''2. Shotgun'''
  
 
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'''3. Double-Barreled Shotgun'''
 
'''3. Double-Barreled Shotgun'''
  
 
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'''4. Mac-10'''
 
'''4. Mac-10'''
  
 
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'''7. Assualt Cannon'''
 
'''7. Assualt Cannon'''
  
 
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'''7. 20mm Cannon'''
 
'''7. 20mm Cannon'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. MiRV Grenade'''
 
'''Gren 2. MiRV Grenade'''
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 +
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===Specials===
  
 
'''Drop1. Spike Drop'''
 
'''Drop1. Spike Drop'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
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'''OFFENSIVE TACTICS'''
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===Offense Tactics===
  
 
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===Defense Tactics===
 
 
'''DEFENSIVE TACTICS'''
 
  
 
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'''About Pyro'''
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===About===
  
 
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.
 
Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.
  
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===Inventory===
  
 
Speed:  300
 
Speed:  300
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Armor:  150
 
Armor:  150
  
 +
Shells: 40
 +
 +
Nails: 50
 +
 +
Rockets: 50
 +
 +
Cells: 250
 +
 +
 +
===Weapons===
  
 
'''1. Axe'''
 
'''1. Axe'''
  
 
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'''2. Single Barreled Shotgun'''
 
'''2. Single Barreled Shotgun'''
  
 
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'''6. Flamethrower'''
 
'''6. Flamethrower'''
  
 
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'''7. Incendiary Cannon'''
 
'''7. Incendiary Cannon'''
  
 
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'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
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'''Gren 2. Napalm Grenade'''
 
'''Gren 2. Napalm Grenade'''
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 +
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===Specials===
  
 
'''Drop1. Lava Pool'''
 
'''Drop1. Lava Pool'''
  
 
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'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
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'''OFFENSIVE TACTICS'''
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===Offense Tactics===
  
 
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===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
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'''About Spy'''
+
===About===
  
Spies are a very valuable asset to an offense. First they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Another bonus, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.
+
Spies are a very valuable asset to an offense. First, they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Also, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.
  
 +
===Inventory===
  
 
Speed: 300
 
Speed: 300
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Armor:  100
 
Armor:  100
 +
 +
Shells: 40
 +
 +
Nails: 50
 +
 +
Rockets: 15
 +
 +
Cells: 30
  
 +
 +
===Weapons===
  
 
'''1. Spy Knife'''
 
'''1. Spy Knife'''
  
 
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'''2. Tranquilizer Gun'''
 
'''2. Tranquilizer Gun'''
 
        
 
        
 
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'''3. Double-Barreled Shotgun'''
 
'''3. Double-Barreled Shotgun'''
  
 
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'''4. Mac-10'''
 
'''4. Mac-10'''
  
 
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'''8. Grappeling Hook'''
 
'''8. Grappeling Hook'''
  
 
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Put info here.
 
  
 
'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Gren 2. Gas Grenade'''
 
'''Gren 2. Gas Grenade'''
Line 616: Line 648:
 
Put info here.
 
Put info here.
  
 +
 +
===Specials===
  
 
'''Drop1. Ammo Trap'''
 
'''Drop1. Ammo Trap'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop3. Camera'''
 
'''Drop3. Camera'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop4. Place Mini Turret'''
 
'''Drop4. Place Mini Turret'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Change Skin'''
 
'''Change Skin'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Change Color'''
 
'''Change Color'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Feigning'''
 
'''Feigning'''
Line 653: Line 681:
  
  
'''OFFENSIVE TACTICS'''
+
===Offense Tactics===
  
 
Put info here.
 
Put info here.
  
'''DEFENSIVE TACTICS'''
+
===Defense Tactics===
  
 
Put info here.
 
Put info here.
Line 666: Line 694:
  
  
'''About engineer'''
+
===About===
  
 
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.
 
An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.
  
 +
 +
===Inventory===
  
 
Speed : 300
 
Speed : 300
Line 677: Line 707:
 
Armor:  50
 
Armor:  50
  
 +
Shells: 50
 +
 +
Nails: 50
 +
 +
Rockets: 30
 +
 +
Cells: 200
 +
 +
===Weapons===
  
 
'''1. Spanner'''
 
'''1. Spanner'''
  
 
Put info here.
 
Put info here.
 
  
 
'''2. Railgun'''
 
'''2. Railgun'''
  
 
Put info here.
 
Put info here.
 
  
 
'''2. Super Railgun'''
 
'''2. Super Railgun'''
  
 
Put info here.
 
Put info here.
 
  
 
'''3. Double-Barreled Shotgun'''
 
'''3. Double-Barreled Shotgun'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Gren 1. Regular Grenade'''
 
'''Gren 1. Regular Grenade'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Gren 2. EMP Grenade'''
 
'''Gren 2. EMP Grenade'''
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Put info here.
 
Put info here.
  
 +
 +
===Specials===
  
 
'''Drop1. Magnet Mine'''
 
'''Drop1. Magnet Mine'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop2. Toaster'''
 
'''Drop2. Toaster'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop3. Laser Drone'''
 
'''Drop3. Laser Drone'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Drop4. Mini Turret'''
 
'''Drop4. Mini Turret'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Dispenser'''
 
'''Dispenser'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Sentry Gun'''
 
'''Sentry Gun'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Tesla Sentry Gun'''
 
'''Tesla Sentry Gun'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Security Camera'''
 
'''Security Camera'''
  
 
Put info here.
 
Put info here.
 
  
 
'''Teleporter Pad'''
 
'''Teleporter Pad'''
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'''OFFENSIVE TACTICS'''
+
===Offense Tactics===
  
 
Put info here.
 
Put info here.
  
 
+
===Defense Tactics===
'''DEFENSIVE TACTICS'''
 
  
 
Put info here.
 
Put info here.

Latest revision as of 17:18, 4 May 2018

Air/scout

Scout.png


About

Scouts are easily the fastest class in MegaTF, and can outrun or outmaneuver any other class. The scouts jetpack gives him the ability to increase his speed even further and fly upwards and over obstacles. The scout also has concussion and flash grenades. Concussion grenades will cause the screen of anyone who is hit by them to swirl, making it difficult to aim and walk. Flash grenades will make anyone hit by them unable to see. Their entire screen will go white for a few seconds. Plenty of time for a good scout to slip by. What the scout has in speed, he lacks in strength. You will need to use your jetpack to avoid or get past enemies, and your flash and concussion grenades to incapacitate your opponents. Even great scouts die a lot. Don't let that get to you. Every time you manage to move the enemy flag further out of the enemy fort is a successful attack.


Inventory

Speed: 400

Health: 100

Armor: 50

Shells: 50

Nails: 200

Rockets: 25

Cells: 100


Weapons

1. Bat

Put info here.

2. Shotgun

Put info here.

4. Mac-10

Put info here.

Gren 1. Flash Grenade

Put info here.

Gren 2. Concussion Grenade

Put info here.


Specials

Drop1. Flash Mine

Put info here.

Drop2. Toaster

Put info here.

Drop3. Disarm Detpack

Put info here.

Drop4. Place Mini Turret

Put info here.

Jetjump

Put info here.

Scan10

Put info here.

Scan30

Put info here.

Scan100

Put info here.

Scanf

Put info here.

Scane

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Sniper

Sniper.png


About

Snipers can help a defense survive against a talented offense, helping to break the pressure and slow the enemy's assault. This is another hazardous occupation. While scouts die frequently, snipers may kill each other even more often. You need to prioritize your targets to survive as a sniper. Generally, it is recommended to focus on killing enemy snipers first, then enemies on the ground. Ignoring an enemy sniper for a few seconds is all the time they would need to finish you off. A few important things about sniping: Learn to hide, and teach yourself to shoot on the run. Use airstrikes. They MUST be set outside, and you only get one per life. Even so, an airstrike is a powerful tool. Hold down the fire button for a few seconds, and then hit the airstrike key (by default, this is the q key). That will create an airstrike marker wherever your gun was aimed. About 30 seconds later, bombers will obliterate the ground near that marker, killing everyone in the area.

Inventory

Speed: 300

Health: 90

Armor: 50

Shells: 75

Nails: 100

Rockets: 25

Cells: 50


Weapons

1. Axe

Put info here.

2. Sniper Rifle

Put info here.

3. Automatic Rifle

Put info here.

4. Mac-10

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. Flare

Put info here.


Specials

Drop1. Alarm

Put info here.

Drop2. Toaster

Put info here.

Drop3. Airstrike

Put info here.

Dot

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Soldier

Soldier.png


About

Some would call the soldier the most versatile and widely used class in MegaTF. Most defenses use numerous soldiers, and most of the best players in the game are at least fairly good at this class. Good soldiers are always in demand. The soldier uses the rocket launcher, and since he can carry 50 rockets, he is rarely low on ammunition. By using his spike traps and proxy grenade wisely, (as well as his own durability and destructive power) soldiers can defend against light classes very well. A soldier can kill any class, but has more trouble with the more durable heavier classes like Demoman and Heavy Weapons Guys than he does with the less armored classes.


Inventory

Speed: 250

Health: 100

Armor: 200

Shells: 100

Nails: 100

Rockets: 50

Cells: 50


Weapons

1. Axe

Put info here.

2. Shotgun

Put info here.

3. Double-barreled Shotgun

Put info here.

7. Rocket Launcher

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. Nail Grenade

Put info here.


Specials

Drop1. Spike Trap

Put info here.

Drop2. Toaster

Put info here.

Drop3. Proximity Grenade

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Demoman

Demoman.png


About

The Demoman is a walking explosion waiting to happen. His explosion resistant armor makes him very good against soldiers, and a favorite class for offense. Unfortunately, his armor is weak against projectile weapons, like those carried by the medic, sniper, and heavy weapons guy. The demoman can also place pipebomb traps which he can detonate at the touch of a button, killing anyone standing nearby. Good piping makes a demoman a very capable defender. A good demoman can make it very hard on an offense that has to pass through a narrow area to get to your flag. Finally, a demoman can set detpacks. When the timer on a detpack reaches zero, it will kill every enemy within its line of sight instantly.


Inventory

Speed: 280

Health: 90

Armor: 100

Shells: 75

Nails: 50

Rockets: 50

Cells: 50

Weapons

1. Axe

Put info here.

2. Shotgun

Put info here.

4. Sticky Pipebomb.

Put info here.

5. Long-range Grenade

Put info here.

6. Normal Grenade Mode

Put info here.

7. Pipebomb Launcher

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. MiRV Grenades

Put info here.


Specials

Drop1. AirMIRV

Put info here.

Drop2. Toaster

Put info here.

Drop3. Laser Trip Bomb

Put info here.

+Det5

Put info here.

+Det20

Put info here.

+Det50

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Medic

Medic.png


About

The medic is a great support class. Used primarily for defense, he can make it significantly more difficult for a group of attackers. By hitting teammates with your axe, you can restore their health. You can also heal concussions, flash grenade blindness, spike trap or leg shot damage, or hallucinations from spy gas. All of these can really help a defense, who (at some point) will be suffering from one or more of these injuries. In addition, you can fill an engineers dispenses with health, allowing people a long way from the resupply rooms to recover from damage. A medic can do more than heal others though. He can hold his own in battle against most other classes. By hitting enemies with your axe, they'll slowly begin to die from infection. Your enemies will eventually die from even a single hit from your axe, unless they are healed by an enemy medic or kill themselves. The medic also has one of the best guns in the game, the super nailgun, making him a dangerous adversary. What the medic has in firepower and speed, he lacks in durability. To be effective as a medic, you need to dodge well and use your concussion grenades to keep your enemies off balance.


Inventory

Speed: 320

Health: 90

Armor: 100

Shells: 75

Nails: 300

Rockets: 25

Cells: 60


Weapons

1. Bioaxe

Put info here.

2. Shotgun

Put info here.

3. Super Shotgun

Put info here.

5. Super Nailgun

Put info here.

8. Medikit Axe

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. Concussion Grenade

Put info here.


Specials

Drop1. Syringe

Put info here.

Drop2. Toaster

Put info here.

Drop3. Heal Self

Put info here.

Drop4. Medpack

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

HWGuy

Hwguy.png


About

A walking tank, with firepower to match. The fact that he is slow is about the only negative about the heavy weapons guy. Good for defensive and offensive use. The Heavy Weapons Guy is deadly. Most other classes can hit a Heavy Weapons Guy with everything they have, and they'll fail to kill him. The 20mm cannon fires 10 shells at a time and can rip through your opponents. Your assault cannon fires a constant stream of ammunition at the enemy. While this may seem to make a Heavy Weapons Guy unstoppable, be careful. Once you're out of ammunition, you're easy prey.


Inventory

Speed: 230

Health: 100

Armor: 300

Shells: 250

Nails: 250

Rockets: 10

Cells: 50


Weapons

1. Axe

Put info here.

2. Shotgun

Put info here.

3. Double-Barreled Shotgun

Put info here.

4. Mac-10

Put info here.

7. Assualt Cannon

Put info here.

7. 20mm Cannon

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. MiRV Grenade

Put info here.


Specials

Drop1. Spike Drop

Put info here.

Drop2. Toaster

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Pyro

Pyro.png


About

Speed, and tremendous damage potential. The pyro is a fairly versatile class, able to do many things well. Armed with a flamethrower and a napalm rocket launcher, the pyro can set enemies on fire and burn the opposition down.Primarily used defensively, a pyro can make it difficult for light classes to attack any small area. His speed gives him the ability to pounce on the slower, heavy classes and burn them to death.


Inventory

Speed: 300

Health: 100

Armor: 150

Shells: 40

Nails: 50

Rockets: 50

Cells: 250


Weapons

1. Axe

Put info here.

2. Single Barreled Shotgun

Put info here.

6. Flamethrower

Put info here.

7. Incendiary Cannon

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. Napalm Grenade

Put info here.


Specials

Drop1. Lava Pool

Put info here.

Drop2. Toaster

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Spy

Spy.png


About

Spies are a very valuable asset to an offense. First, they can disguise themselves, appearing to be a member of the enemy team. Your enemies may let you just walk right past them, if you're clever enough to disguise yourself well. Also, when you are disguised, enemy sentry guns will not fire on you. Of course, you can't shoot at the sentries and stay disguised, but you can toss grenades at them. The spy is an expert with the knife, and can kill most light to medium classes instantly when stabbing from behind. A spy knife attack is much more powerful than any other class. Spies also get a grappling hook to scale walls and sneak into hard to reach areas. The main weapon of a spy is the tranquilizer gun, which slows an enemy to almost a stop. This makes them easy to stab to death silently. Spies can also fake their own death, and remain hidden as a corpse. When the enemy defender leaves the area, the spy can get back up and continue to attack. Finally, each spy is given an ammo trap. It looks just like every other backpack full of ammunition, except when an enemy touches your ammo trap, all of their ammunition disappears. Avoid enemy scouts when disguised they will uncover your disguise.

Inventory

Speed: 300

Health: 90

Armor: 100

Shells: 40

Nails: 50

Rockets: 15

Cells: 30


Weapons

1. Spy Knife

Put info here.

2. Tranquilizer Gun

Put info here.

3. Double-Barreled Shotgun

Put info here.

4. Mac-10

Put info here.

8. Grappeling Hook

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. Gas Grenade

Put info here.


Specials

Drop1. Ammo Trap

Put info here.

Drop2. Toaster

Put info here.

Drop3. Camera

Put info here.

Drop4. Place Mini Turret

Put info here.

Change Skin

Put info here.

Change Color

Put info here.

Feigning

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

Engineer

Engineer.png Sentrygun.png Dispenser.png


About

An engineer can build a sentry gun and an ammunition dispenser. Both are crucial to each team's defense. While a team can get by without a sentry gun, building a sentry gun near you flag and protecting it from spies will significantly increase your team's chance of winning the game. Both also take cells to build. A sentry gun takes 130 cells to build, and 130 more for each upgrade. An ammunition dispenser takes over 100 cells to build. Once a sentry guns is built, it can then be upgraded twice. A level three sentry gun can kill any class almost instantly. If fires both shells and rockets, and only disguised spies can get within it's line of sight without being fired on. Light classes are typically slaughtered by a sentry gun. Heavier classes and spies will attempt to use grenades to kill your sentry gun, but the rest of your defense will have an easier time stopping the slower, heavier classes knowing that the lighter classes will be devoured by your sentry. Engineers also get a magnetic mine. When an enemy steps on this, they will be trapped in place for 15 seconds. Use the opportunity to throw your grenades at them from a safe distance, or around a corner.


Inventory

Speed : 300

Health: 80

Armor: 50

Shells: 50

Nails: 50

Rockets: 30

Cells: 200

Weapons

1. Spanner

Put info here.

2. Railgun

Put info here.

2. Super Railgun

Put info here.

3. Double-Barreled Shotgun

Put info here.

Gren 1. Regular Grenade

Put info here.

Gren 2. EMP Grenade

Put info here.


Specials

Drop1. Magnet Mine

Put info here.

Drop2. Toaster

Put info here.

Drop3. Laser Drone

Put info here.

Drop4. Mini Turret

Put info here.

Dispenser

Put info here.

Sentry Gun

Put info here.

Tesla Sentry Gun

Put info here.

Security Camera

Put info here.

Teleporter Pad

Put info here.


Offense Tactics

Put info here.

Defense Tactics

Put info here.

RandomPC

About RandomPC here.