Difference between revisions of "Graphical Replacements"

From The MegaTF/TeamFortress Wiki!
Jump to: navigation, search
(Individual Maps)
(Individual Maps)
Line 12: Line 12:
 
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros texture]
 
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros texture]
[[File:ezquake044.png]]|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r texture]
+
ezquake044.png |[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r texture]
  
  

Revision as of 04:36, 28 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/

Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.