Difference between revisions of "Graphical Replacements"

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(Individual Maps)
(Individual Maps)
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ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]
 
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]
 
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]
 
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]
 +
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]
  
 
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Revision as of 08:26, 28 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/

Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.