Difference between revisions of "Graphical Replacements"
From The MegaTF/TeamFortress Wiki!
(→Individual Maps) |
(→Individual Maps) |
||
Line 14: | Line 14: | ||
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures] | ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures] | ||
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures] | ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures] | ||
+ | ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures] | ||
</gallery> | </gallery> |
Revision as of 08:26, 28 February 2018
Skins
Map Textures
We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.
Individual Maps
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
Models/Weapons
A million available..for example at http://gfx.quakeworld.nu
Sample MegaTF model pak here: Sample model Pak
Skyboxes
A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/
Audio replacement
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/
Use s_khz 44 in EZQuake.