Difference between revisions of "Graphical Replacements"

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(Individual Maps)
(Individual Maps)
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ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]
 
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]
 
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]
 
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]
 +
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]
 +
ezquake051.png|[http://megateamfortress.com/files/wiki/textures/impact1.zip impact1 textures]
 +
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]
 +
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]
 +
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]
 +
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]
 +
ezquake058.png|[http://megateamfortress.com/files/wiki/textures/well6.zip well6 textures]
 +
ezquake059.png|[http://megateamfortress.com/files/wiki/textures/xpress2.zip xpress2 textures]
 +
 
</gallery>
 
</gallery>
  

Revision as of 08:37, 28 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/

Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.