Difference between revisions of "Graphical Replacements"

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(Individual Maps)
(Skyboxes)
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A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/
 
A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/
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<gallery widths=240px mode="packed">
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endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox_[other].zip endset skybox]
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</gallery>
  
 
==Audio replacement==
 
==Audio replacement==

Revision as of 09:34, 28 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.