Difference between revisions of "Graphical Replacements"
From The MegaTF/TeamFortress Wiki!
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A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/ | A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/ | ||
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+ | <gallery widths=240px mode="packed"> | ||
+ | endsetskybox.jpg|[http://megateamfortress.com/files/wiki/skyboxes/endset_skybox_[other].zip endset skybox] | ||
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+ | </gallery> | ||
==Audio replacement== | ==Audio replacement== |
Revision as of 09:34, 28 February 2018
Skins
Map Textures
We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.
Individual Maps
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
Models/Weapons
A million available..for example at http://gfx.quakeworld.nu
Sample MegaTF model pak here: Sample model Pak
Skyboxes
A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/
[other.zip endset skybox]
Audio replacement
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/
Use s_khz 44 in EZQuake.