Difference between revisions of "Graphical Replacements"

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(Map Textures)
(Individual Maps)
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===Individual Maps===
 
===Individual Maps===
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
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Install: Unzip the folder into quake/qw/textures/
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''Example: 2fort5.zip should be unzipped into quake/qw/textures/2fort5/''
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<gallery widths=240px mode="packed">
 
<gallery widths=240px mode="packed">
 
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]
 
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]

Revision as of 11:56, 28 February 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/qw/textures/

Example: 2fort5.zip should be unzipped into quake/qw/textures/2fort5/


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.