Difference between revisions of "Graphical Replacements"

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(Individual Maps)
(Map Textures)
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<gallery widths=240px mode="packed">
 
<gallery widths=240px mode="packed">
qrp.png|[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z map textures]
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qrp.png|[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z QRP map textures]
qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z map textures add-on]
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qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z QRP map textures add-on]
 
</gallery>
 
</gallery>
  

Revision as of 11:58, 28 February 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/qw/textures/

Example: 2fort5.zip should be unzipped into quake/qw/textures/2fort5/


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.