Difference between revisions of "Graphical Replacements"

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(Models/Weapons)
(Models/Weapons)
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==Models/Weapons==
 
==Models/Weapons==
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[[File:ezquake041.png|400px]][[File:ezquake143.png|400px]]
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Upgraded, but true to Quake graphical (ammo/armor/health/etc) replacements. [http://megateamfortress.com/files/wiki/textures/textures.pk3 Download textures.pk3]
  
 
A million available..for example at http://gfx.quakeworld.nu
 
A million available..for example at http://gfx.quakeworld.nu

Revision as of 02:02, 5 March 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/fortress/textures/

Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/

Protip: Use map grouping command in EZquake to load one set of textures across multiple maps.

Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1


Models/Weapons

Ezquake041.pngEzquake143.png

Upgraded, but true to Quake graphical (ammo/armor/health/etc) replacements. Download textures.pk3

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.