Difference between revisions of "Graphical Replacements"

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(Models/Weapons)
(Upgraded model/weapon textures with original "look)
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===Upgraded model/weapon textures with original "look===
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===Upgraded model/weapon textures with original "look"===
 
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]
 
[[File:ezquake148.png|600px]] [[File:ezquake149.png|600px]]
  
  
This pak contains graphical upgrades for items such as ammo, armor, health, weapons as shown above.  
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This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above.  
  
Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place in your "id1" folder.
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Download [http://megateamfortress.com/files/wiki/textures/textures.pk3 textures.pk3] and place it in your "id1" folder.
  
 
==Skyboxes==
 
==Skyboxes==

Revision as of 02:52, 5 March 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/fortress/textures/

Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/

Protip: Use map grouping command in EZquake to load one set of textures across multiple maps.

Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak


Upgraded model/weapon textures with original "look"

Ezquake148.png Ezquake149.png


This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above.

Download textures.pk3 and place it in your "id1" folder.

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.