Graphical Replacements

From The MegaTF/TeamFortress Wiki!
Revision as of 23:51, 5 March 2018 by Klown (talk | contribs) (Skins)
Jump to: navigation, search

Skins

TF Skins Upgrade


Tf scout.jpg

Tf sniper.jpg

Tf sold.jpg

Tf demo.jpg

Tf medic.jpg

Tf hwguy.jpg

Tf pyro.jpg

Tf spy.jpg

Tf eng.jpg

Unzip into your quake/fortress/skins folder

download

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/fortress/textures/

Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/

Protip: Use map grouping command in EZquake to load one set of textures across multiple maps.

Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak


Upgraded model/weapon textures with original "look"

Ezquake148.png Ezquake149.png


This pk3 contains graphical upgrades for items such as ammo, armor, health, weapons as shown above.

Download textures.pk3 and place it in your "id1" folder.

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.