Difference between revisions of "Map:2mxf1a"
(Created page with "2mxf1a Category:Author '''Maximum Formulation v1.0a''' - [https://www.megateamfortress.com/files/maps/2mxf1a.zip Download this map!] {| class="wikitabl...") |
|||
Line 1: | Line 1: | ||
[[Category:Maps|2mxf1a]] | [[Category:Maps|2mxf1a]] | ||
− | [[Category: | + | [[Category:Progg]] |
'''Maximum Formulation v1.0a''' - [https://www.megateamfortress.com/files/maps/2mxf1a.zip Download this map!] | '''Maximum Formulation v1.0a''' - [https://www.megateamfortress.com/files/maps/2mxf1a.zip Download this map!] |
Revision as of 04:27, 1 March 2018
Maximum Formulation v1.0a - Download this map!
Image | Map Info | Player Synopsis/Review |
---|---|---|
Two small forts. The flag lies in the basement. || |
Player Synopsis: Passage to the flag is one, but there are two ways from the lower hall to it. In the same room as two ways: from the upper and water. The upper hall can be accessed as much as four ways: two entrances (main and rear), from the balcony and from the roof. There is only one pull, but with daum.
|
From the author:
- This map designed for the TeamFortress v2.7 quakeC mod ****
1/30/98
====================================================
Title : Maximum Formulation v1.0a
Filename : 2mxf1a.zip
Author : Jay Cain a.k.a. Progg
Email Address : progg.mxf@poboxes.com
Description : TeamFortress v2.7 Quake Map
====================================================
- Play Information *
This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
- Construction *
Base : 2mxf1
Editor(s) used : Worldcraft
Known Bugs : None
Build Time : ~80 hours
Thanks to : Silent Stalkers Clan and Mc.Net for the use of their
servers for testing.
Release Notes:
This is a Capture the Flag Team Fortress map. The flags are located underground and the goals are located on the roofs. What makes this map different is that the forts accually resemble forts. It also has a few defensive traps.