Difference between revisions of "Map:2mxf2"
Line 1: | Line 1: | ||
[[Category:Maps|2mxf2]] | [[Category:Maps|2mxf2]] | ||
− | |||
[[Category:Progg]] | [[Category:Progg]] | ||
+ | [[Category:Map_CTF|2mxf2]] | ||
+ | [[Category:Map_Size|Small]] | ||
+ | [[Category:Map_Teams|2]] | ||
+ | [[Category:Map_Class_Restrictions|Unknown]] | ||
'''Maximum Formulation 2''' - [https://www.megateamfortress.com/files/maps/2mxf2.zip Download this map!] | '''Maximum Formulation 2''' - [https://www.megateamfortress.com/files/maps/2mxf2.zip Download this map!] | ||
Line 14: | Line 17: | ||
* Created: 02/26/1998 | * Created: 02/26/1998 | ||
* Size: 440K | * Size: 440K | ||
− | * Info: CTF | + | * Info: CTF, 2 Teams |
* Map Size: Small 8-14 players | * Map Size: Small 8-14 players | ||
|| | || | ||
'''Player Synopsis:''' The fort partially leaves its back wall into the rock. It seems like it's done because of the problems with GL in the previous version. Accordingly, the fort can no longer be circumvented. The rear entrance is also removed. Changed the passage from the water to the basement, there was a door. Other minor changes. | '''Player Synopsis:''' The fort partially leaves its back wall into the rock. It seems like it's done because of the problems with GL in the previous version. Accordingly, the fort can no longer be circumvented. The rear entrance is also removed. Changed the passage from the water to the basement, there was a door. Other minor changes. | ||
− | <br /> | + | <br /><br /> |
+ | |||
'''Player Review:''' The map became even deaf. And, purely architectural, the layout of the first version I liked a little more. | '''Player Review:''' The map became even deaf. And, purely architectural, the layout of the first version I liked a little more. | ||
|} | |} |
Revision as of 04:55, 13 March 2018
Maximum Formulation 2 - Download this map!
Image | Map Info | Player Synopsis/Review |
---|---|---|
|
Player Synopsis: The fort partially leaves its back wall into the rock. It seems like it's done because of the problems with GL in the previous version. Accordingly, the fort can no longer be circumvented. The rear entrance is also removed. Changed the passage from the water to the basement, there was a door. Other minor changes.
Player Review: The map became even deaf. And, purely architectural, the layout of the first version I liked a little more. |
From the author:
- This map designed for the TeamFortress v2.7 quakeC mod ****
2/26/98
====================================================
Title : Maximum Formulation 2
Filename : 2mxf2.zip
Author : Jay Cain a.k.a. Progg
Email Address : progg.mxf@poboxes.com
Description : TeamFortress v2.7 Quake Map
====================================================
- Play Information *
This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
- Construction *
Base : 2mxf1a
Editor(s) used : Worldcraft
Known Bugs : None
Build Time : Over 96 hours
- Release Notes *
This is a Capture the Flag style Team Fortress map. The flags are located underground and the goals are located on the roofs. Beware of the defensive traps when taking the flag! Each flag capture is worth 15 frags.
You can use the dropitems command to throw the flag if you are carrying it. This can be useful if a slower class passes it to a faster one. The flag does not glow when it is dropped.
I had to bring in the wall behind the fortress to reduce signs of the GL bug. The fortress is now partly built into the rock, but it is still built with a real fortress look.