Difference between revisions of "Map:bunkwar"

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(Created page with "bunkwar Category:El Jamezz '''Bunker Wars''' - [https://www.megateamfortress.com/files/maps/bunkwar.zip Download this map!] {| class="wikitable" |- ! I...")
 
 
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[[Category:Maps|bunkwar]]
 
[[Category:Maps|bunkwar]]
 
[[Category:El Jamezz]]
 
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[[Category:Map_CTF|filename]]
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'''Bunker Wars''' - [https://www.megateamfortress.com/files/maps/bunkwar.zip Download this map!]
 
'''Bunker Wars''' - [https://www.megateamfortress.com/files/maps/bunkwar.zip Download this map!]
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* Created: 12/09/1999
 
* Created: 12/09/1999
 
* Size: 880K
 
* Size: 880K
* Info: CTF (OvD), 2 Teams
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* Info: [[:Category:Map_CTF|CTF]], 2 Teams
 
* Map Size: Small 8-12 players
 
* Map Size: Small 8-12 players
  

Latest revision as of 05:56, 13 March 2018


Bunker Wars - Download this map!

Image Map Info Player Synopsis/Review
Bunkwar.jpg
  • bunkwar.bsp: Bunker Wars
  • Author: El Jamezz (James Heisler)
  • Created: 12/09/1999
  • Size: 880K
  • Info: CTF, 2 Teams
  • Map Size: Small 8-12 players

A small original map remotely resembling forts.

Player Synopsis: Outside, a small field and a bridge through the water. The base can be accessed by the main entrance and through the roof. In the inner hall - two corridors below, or another - on horseback. There are two of them: one on the first floor, the other on the second. The flag lies in the basement, in a small pit, which is also a touchdown. In the basement itself leads one way, diverging into two passes. Not far from the flag, there is a generator. If you shoot it for a long time, then the light on the entire base will turn off (or turn on). However, it will not be complete darkness (a-la card ZOo), but twilight. In it, all objects are quite distinguishable, although they will be in gray color.
Player Review: The design is strong and very pleasant. Architecture is also very successful. But if the doors and corridors are slightly proportionally expanded, it would not be worse from this :). The map is not deaf as such, but it is enough to drown it in the area of ​​the entrances to the base. Moreover, grenades are very generous in the wells. In the water under the bridge there is some powerup, but how to take it, I still do not understand :). In general, if the map is slightly modified at the entity level, then for games 5 to 5 it will be the best.

From the author:

12/9/99

====================================================

Title : Bunker Wars

Filename : bunkwar.bsp

Author : James Heisler {El Jamezz}

Email Address : JTHeisler@hotmail.com

Description : TF map roughly based on 2forts, consisting of two bunkers. Flag capture is semi-ctf, you have capture at your team's flag, but your flag does not have to be present. The lights in either bunker can be switched off in the generator room downstairs.

====================================================
  • Play info *

This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com

Single Player : No

Coop : No

Deathmatch : No

Team Fortress : Yes

Difficulty Settings : No

New sound/music/graphics: Textures inside bunkers.

Base : Mod of level 2fort4

Tools used : WorldCraft 1.6a, EntEd

Build Time : A few days

Bugs : None so far


=

Thanks to : Jeremy {Xzanthius} and Jarod {Janth} for their ideas and testing help.