Map:cave

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Cave - Download this map!

Image Map Info Player Synopsis/Review
Cave.jpg
  • cave.bsp: Cave
  • Author: Zaka
  • Created: 05/14/1999
  • Size: 900K
  • Info: CTF, 2 Teams
  • Map Size: Medium 10-16 players

Underground bases connected by a bridge and several aisles. The second way to the flagship opens after the explosion of the generator.

Player Synopsis: Three entrances to the base (one waterway - is opened by a detpak). Two ways to the flag, the second of them opens for two minutes, after the explosion of the generator. The generator is next to the first pass to the flag, so it will not be easy to blow it up. You can go to the base through the water. Among other things, the map is very nice in design. Its middle part is a little like the Z7. If you draw analogies, then the flag is in place of the top nychka :). That's just that to get into it, you need to go through the entire base. Without opening the second pass, the flag to render the cranes is problematic.
Player Review: A strategically interesting map.

From the author:

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Title : Cave

Date : May, 1999

Filename : cave.bsp

Author : Zaka

Contact : ICQ 27005444

Description : Team Fortress map. Basic capture the flag level. 2 bases and a little cave between. You can blow a generator when a security door opens for 2 minutes. By doing this you open another way straight to the flag. There is also a sewer in both bases. You must use detpack to blow the sewer open at the cave side. The another side opens when you give a little damage to the grate. Engineer can repair that side by hitting the button near the grate with his spanner.

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  • Play Information *

Single Player : Not especially

Cooperative : Yes

Deathmatch : No

Difficulty Settings : No

New Sounds : No

New Graphics : No

New Music : No

Demos Replaced : No

  • Construction *

Base : New level from scratch

Editor(s) used : Worldcraft 1.6a

Known Bugs : None

Build Time : I took the central upper cave from my unfinished Quake2 level. I did that about six months ago. Many of the other places are taken from my TF map which grew up too big for Qauke engine. This is a smaller version of that map. Last parts added in a week or so.

Texture Wad used : jussi.wad quake101.wad dsdv13.wad

Compile machine : P200MMX

QBSP Time : about 15 mins

Light Time (extra) : 972 sec. (16.2 mins)

VIS

 Time	                : 7748 sec. (2 hours 9 mins)
 average leafs visible : 167