Difference between revisions of "Scripts"

From The MegaTF/TeamFortress Wiki!
Jump to: navigation, search
Line 35: Line 35:
 
  <nowiki>
 
  <nowiki>
 
add more styles
 
add more styles
</nowiki>
 
 
==Rocketjump Script==
 
<nowiki>
 
alias fwrj "impulse 7;-forward;+back;rotate 180;+jump;+attack;wait;-attack;-jump;-back;+forward;rotate 180;wait;-forward;impulse 7"
 
bind  mouse4 "fwrj"
 
 
</nowiki>
 
</nowiki>
  
 
''add other styles''
 
''add other styles''
 
  
 
==Generic Zoom Script==
 
==Generic Zoom Script==
Line 60: Line 53:
 
alias pathetic "taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;"
 
alias pathetic "taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;"
 
bind "yourkey" pathetic
 
bind "yourkey" pathetic
</nowiki>
 
==Spy Quick Grapple ==
 
<nowiki>
 
 
//quick grapple script
 
alias +grap "impulse 8; wait; +attack"
 
alias -grap "-attack; wait; impulse 2"
 
bind mouse2 "+grap"
 
</nowiki>
 
==Spy Feign with Backpack Throw ==
 
<nowiki>
 
 
//Feigning with backpack throw
 
alias yesfeign "cl_pitchspeed 100000;+lookup;wait;+lookup;wait;discard;wait;cl_pitchspeed 150;-lookup;wait;force_centerview;wait;feign;wait;bind f unfeign"
 
alias unfeign "feign;wait;bind f yesfeign"
 
bind f yesfeign
 
 
</nowiki>
 
</nowiki>
  
Line 83: Line 60:
 
alias celldrops "dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4"
 
alias celldrops "dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4"
 
bind "key" celldrops
 
bind "key" celldrops
</nowiki>
 
 
==20mm Jump==
 
<nowiki>
 
//hwguy 20mm jump
 
alias 20mmjump "cl_pitchspeed 100000;+lookdown;wait;+attack;wait;+jump;wait;-attack;wait;-jump;wait;-lookdown;wait;force_centerview;wait;cl_pitchspeed 150"
 
bind "key" 20mmjump
 
 
</nowiki>
 
</nowiki>
  

Revision as of 03:08, 2 March 2018

General scripts that any class can access should go in config.cfg located in ../quake/fortress/. Class based scripts can go in specific class configs (eg. ../quake/fortress/soldier.cfg)

Generally these scripts are supported by EzQuake.

Grenade Timer

Basic Grenade Script + Timer

Place the following in your config file.

bind  x             "primeone;play gren"
bind  c             "primetwo;play gren"
bind  f             "throwgren"

Place gren.wav in your quake/fortress/sound folder.

2-Touch Grenade Script + Timer

alias gren1prime "primeone; bind x gren1throw"
alias gren1throw "throwgren; bind x gren1prime"
alias gren2prime "primetwo; bind c gren2throw"
alias gren2throw "throwgren; bind c gren2prime"
alias grentime "play gren.wav"
msg_trigger grentime "renade primed"
alias cleargrens "bind x gren1prime; bind c gren2prime"
alias f_death cleargrens
bind x gren1prime
bind c gren2prime

Download grenade timer: GREN.zip

add more styles

add other styles

Generic Zoom Script

This can be applied anywhere, for example in each class config, with custom values, or as an overall zoom script in your main config.cfg

alias z20 "fov 20;wait;sensitivity 0.6;wait;bind mouse2 z105"
alias z105 "fov 105;wait;sensitivity 5;wait;bind mouse2 z20"
bind mouse2 "z25"

Taunts (very important)

alias gogogo "yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;"
bind "yourkey" gogogo
alias pathetic "taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;"
bind "yourkey" pathetic

Quick Cell Drop

//Cell drop script. Useful for Quick Sentry Gun Building technique
alias celldrops "dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4"
bind "key" celldrops

Team Colored Cross-hair

This script will change your cross-hair color to whatever color team you're on. Put the following in your config.cfg.

if $team = "Blue" then crosshaircolor 0 255 255
if $team = "Red" then crosshaircolor 255 0 0
if $team = "Gren" then crosshaircolor 0 255 0
if $team = "Yell" then crosshaircolor 255 255 0
if $team = "blue" then crosshaircolor 0 255 255
if $team = "red" then crosshaircolor 255 0 0
if $team = "gren" then crosshaircolor 0 255 0
if $team = "yell" then crosshaircolor 255 255 0