Difference between revisions of "Scripts"
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It does take a little getting used to because sometimes a grenade will prime when you're releasing mouse3 from the throw. Lifting the finger straight off will help. | It does take a little getting used to because sometimes a grenade will prime when you're releasing mouse3 from the throw. Lifting the finger straight off will help. | ||
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<nowiki> | <nowiki> | ||
ruleset default | ruleset default |
Revision as of 18:45, 1 March 2018
General scripts that any class can access should go in config.cfg located in ../quake/fortress/. Class based scripts can go in specific class configs (eg. ../quake/fortress/soldier.cfg)
Generally these scripts are supported by EzQuake.
Contents
Grenade Timer
Basic Grenade Script + Timer
Place the following in your config file.
bind x "primeone;play gren" bind c "primetwo;play gren" bind f "throwgren"
Place gren.wav in your quake/fortress/sound folder.
2-Touch Grenade Script + Timer
alias gren1prime "primeone; bind x gren1throw" alias gren1throw "throwgren; bind x gren1prime" alias gren2prime "primetwo; bind c gren2throw" alias gren2throw "throwgren; bind c gren2prime" alias grentime "play gren.wav" msg_trigger grentime "renade primed" alias cleargrens "bind x gren1prime; bind c gren2prime" alias f_death cleargrens bind x gren1prime bind c gren2prime
Download grenade timer: GREN.zip
add more styles
Rocketjump Script
alias fwrj "impulse 7;-forward;+back;rotate 180;+jump;+attack;wait;-attack;-jump;-back;+forward;rotate 180;wait;-forward;impulse 7" bind mouse4 "fwrj"
add other styles
Generic Zoom Script
This can be applied anywhere, for example in each class config, with custom values, or as an overall zoom script in your main config.cfg
alias z20 "fov 20;wait;sensitivity 0.6;wait;bind mouse2 z105" alias z105 "fov 105;wait;sensitivity 5;wait;bind mouse2 z20" bind mouse2 "z25"
Taunts (very important)
alias gogogo "yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;yell;wait;impulse 7;wait;" bind "yourkey" gogogo alias pathetic "taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;taunt;wait;impulse 8;wait;" bind "yourkey" pathetic
Spy Quick Grapple
//quick grapple script alias +grap "impulse 8; wait; +attack" alias -grap "-attack; wait; impulse 2" bind mouse2 "+grap"
Spy Feign with Backpack Throw
//Feigning with backpack throw alias yesfeign "cl_pitchspeed 100000;+lookup;wait;+lookup;wait;discard;wait;cl_pitchspeed 150;-lookup;wait;force_centerview;wait;feign;wait;bind f unfeign" alias unfeign "feign;wait;bind f yesfeign" bind f yesfeign
Quick Cell Drop
//Cell drop script. Useful for Quick Sentry Gun Building technique alias celldrops "dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4;wait;dropammo;wait;impulse 4" bind "key" celldrops
20mm Jump
//hwguy 20mm jump alias 20mmjump "cl_pitchspeed 100000;+lookdown;wait;+attack;wait;+jump;wait;-attack;wait;-jump;wait;-lookdown;wait;force_centerview;wait;cl_pitchspeed 150" bind "key" 20mmjump
Team Colored Cross-hair
This script will change your cross-hair color to whatever color team you're on. Put the following in your config.cfg.
if $team = "Blue" then crosshaircolor 0 255 255 if $team = "Red" then crosshaircolor 255 0 0 if $team = "Gren" then crosshaircolor 0 255 0 if $team = "Yell" then crosshaircolor 255 255 0 if $team = "blue" then crosshaircolor 0 255 255 if $team = "red" then crosshaircolor 255 0 0 if $team = "gren" then crosshaircolor 0 255 0 if $team = "yell" then crosshaircolor 255 255 0
Grenade Script For MOUSE3
When reloading as a soldier, there's not much for your index finger to do so I decided to put the grenades on mouse3 where the index finger can spam them while waiting for reload to finish.
Handle granades with just mouse3 and the wheel.
Mwheelup is primeone, mwheeldown is primetwo. When primed, the mwheel is disabled until mouse3 is pressed and released to throw the grenade so another grenade can't be accidentally primed. Throw is disabled until a grenade is primed. If the grenade is held, the controls reset. It works for flares too.
It does take a little getting used to because sometimes a grenade will prime when you're releasing mouse3 from the throw. Lifting the finger straight off will help.
<nowiki> ruleset default tp_msgtriggers 1
alias +throw throwgren alias -throw "unbind mouse3;bind mwheelup primeone;bind mwheeldown primetwo" alias handheld "unbind mouse3;bind mwheelup primeone;bind mwheeldown primetwo" alias havegren "play gren.wav;unbind mwheelup;unbind mwheeldown;bind mouse3 +throw" msg_trigger havegren "primed" -l 2 msg_trigger handheld "not the pin" -l 1 <nowiki>