Setup A Server
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Contents
Installation
Some How-to's for the various popular servers
MVDSV
EQDS
Server Configuration
Some example configs for the various popular servers
Whoever added this -- Can we get a description?
localinfo exec_map_cfgs on // execute map specific configuration files localinfo respawn_delay 0 // delay respawning by this many seconds localinfo use_standard off // use war standards instead of flag models localinfo flag_emu off // use flags instead of key models on older maps localinfo default off // default mode (CAUTION: THIS OVERRIDES A LOT OF SETTINGS BELOW) localinfo faithful off // faithful mode (CAUTION: THIS OVERRIDES A LOT OF SETTINGS BELOW AND TAKES PRECEDENCE OVER "DEFAULT MODE") // gameplay settings localinfo drop_grenades on // drop primed hand grenades to ground when dying localinfo drop_grenpack on // drop grenades in backpack upon death localinfo drop_gren1 4 // maximum grenades type 1 to drop in backpack (0...4) localinfo drop_gren2 4 // maximum grenades type 2 to drop in backpack (0...4) localinfo old_grenades on // use old concussion, gas and flash grenades localinfo grentimers on // enable built-in grenade timers localinfo old_hp_armor off // use old hp/armor values localinfo spawnfull off // spawn with full armor and ammo localinfo stockfull on // stock full armor and ammo localinfo id_extended off // display extra identify information localinfo classtips off // display class tips when spawning localinfo remember_weapon on // remember current/last weapon across deaths localinfo discammo_pickup on // pick up discardable ammo from discarded backpacks localinfo old_dropflag off // use old dropflag behaviour (enabled only on specific maps) localinfo reload_cliptick on // show ticking clip ammo when reloading serverinfo fbskins 0 // 0=normal skins, 1=fullbrightskins // class specific settings localinfo scoutdash on // allow scout dash localinfo sniperreload on // use sniper reload localinfo old_sniperrange off // use old (shorter) sniper rifle range localinfo sniperpower on // display sniper rifle power in status bar localinfo sniperreloadpercent on // display sniper rifle reload percentage in status bar localinfo medicaura on // allow medic aura localinfo old_biodamage on // use old bioweapon damage (7 damage per 3 seconds instead of every second) localinfo old_medikit on // use old medikit behaviour (heal max, then 5 hp per hit up to max+50 hp) localinfo detpipe_limit 6 // maximum allowed pipebombs per demoman localinfo detpipe_limit_world 8 // maximum allowed pipebombs in world (-1 = no limit) localinfo old_pipecooldown off // use old pipebomb cooldown (0.8 seconds) instead of new (0.5 seconds) localinfo cannon_lock off // allow assault cannon lock mechanism localinfo cannon_air off // allow assault cannon fire in air localinfo cannon_move off // allow movement while firing assault cannon localinfo cannon_movespin off // make assault cannon spin while moving (enabling this will also enable cannon_move) localinfo cannon_conc on // make hwguy susceptible to concussion grenade while firing assault cannon localinfo cannon_accuracy 0 // assault cannon accuracy (0 = default, 1 = tf 2.8, 2 = tf 2.9) localinfo flame_knockback on // flamethrower knock back localinfo old_spanner on // use old spanner behaviour (bring up menu instead of automatically choose action) localinfo old_railgun on // use old railgun behaviour (penetrate targets) localinfo old_dispenser off // use old dispenser behaviour (no auto stock, fixed restocking) localinfo disp_explosion on // more damage by dispenser explosions localinfo build_water on // allow building in water localinfo buildstatus on // show build progress percentage in status bar localinfo spyinvis off // invisible spies localinfo feign_air on // allow feign death in air localinfo feign_pack off // drop an empty backpack when feigning death localinfo feign_msg off // print fake death message when feigning death // movement settings serverinfo pm_ktjump 0.5 // jumpfix (0...1 = add (100*n)% vertical velocity when jumping down a ramp) serverinfo pm_bunnyspeedcap 1.1 // cap bunny jumping speed (0 = off, 1 or higher = cap to (n * class maxspeed)) serverinfo pm_slidefix 1 // fix sliding on slopes (0 = off, 1 = on) serverinfo pm_airstep 1 // allow jumping up stairs (0 = off, 1 = on) serverinfo pm_pground 1 // persistent onground flag - makes pm_airstep work better (0 = off, 1 = on) // teamkill settings teamplay 1300 // teamplay (1 = enable team damage, 1300 = disable team damage) localinfo autokick_kills 4 // auto kick team killers who kill this many teammates... localinfo autokick_time 60 // ...during this period of time (seconds) // team settings localinfo autoteam off // auto team assignment localinfo teamfrags off // no individual frags, just team cap frags localinfo fullteamscore off // every team member carry the total frags for the team// class restrictions localinfo cr_scout 0 // restrict scouts (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_sniper 0 // restrict snipers (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_soldier 0 // restrict soldiers (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_demoman 0 // restrict demomen (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_medic 0 // restrict medics (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_hwguy 0 // restrict hwguys (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_pyro 0 // restrict pyros (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_spy 0 // restrict spies (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_engineer 0 // restrict engineers (-1 = disallow, 0 = allow, 1+ = restrict to n) localinfo cr_randompc 0 // restrict random player class (-1 = disallow, 0 = allow, 1+ = restrict to n) // clan settings localinfo clan off // clan mode localinfo prematch 0 // prematch time (minutes) before game starts (clan mode only) localinfo locked_game off // don't let anyone in once game starts fraglimit 0 // fraglimit timelimit 0 // timelimit teamplay 1 // teamplay deathmatch 3 // deathmatch mode // max clients maxclients 10 // maximum clients maxspectators 6 // maximum spectators // administrative settings gamedir fortress // gamedir sv_gamedir fortress // gamedir pausable 0 // pausable samelevel 0 // same level after match ends // flood protection floodprot 10 1 1 // flood protection - allow x messages per y seconds, else silence for z seconds floodprotmsg "quiet!" // flood protection message for client // client interaction settings timeout 65 // seconds to wait for zombies serverinfo maxfps 77 // maximum frames to send to client per second sv_maxspeed 320 // maximum player (walking) speed sv_mapcheck 1 // check map checksums (0 = no, 1 = yes) // system settingssv_mintic 0.01 // minticsv_maxtic 0.03 // maxtic // physics settings sv_friction 6 // ground friction sv_waterfriction 1 // water friction watervis 1 // what to allow clients to download from server allow_download 1 // allow downloads from server (0 = no, 1 = yes) allow_download_maps 1 // allow map downloads from server (0 = no, 1 = yes) allow_download_skins 1 // allow skin downloads from server (0 = no, 1 = yes) allow_download_sounds 1 // allow sound downloads from server (0 = no, 1 = yes) allow_download_models 1 // allow model downloads from server (0 = no, 1 = yes) // qizmo settings // -- add the values corresponding to the settings you want to use // 1 = disable %-reporting // 2 = disable use of powerup timer // 4 = disable use of soundtrigger // 8 = disable use of lag features // 16 = make qizmo report any changes in lag settings // 32 = silent %e enemy vicinity reporting (reporter doesn't see the message) // 64 = spectators can't talk to players and vice versa (voice) // 128 = silent %x and %y (reporter doesn't see the message) // 256 = disable skin forcing // 512 = disable color forcing // 32768 = disable forward rocketjump // serverinfo fpd 33778 // 33778 = 2 + 16 + 32 + 64 + 128 + 256 + 512 + 32768
CLASSIC FORTRESS MVDSV SETTINGS
// =============================== // This config contains settings that // are unique for the custom server // "mvdsv". If you can't find a setting // you thought would be here, check out // server.cfg in the same directory. // // There are more settings in the following files: // ./qw/server.cfg - server (legacy qwsv) settings // ./qw/ban_ip.cfg - list of banned ip numbers // ./fortress/fortress.cfg - classic fortress mod setting // spectator settings sv_forcespec_onfull 1 // turn connecting players into spectators if the server is full (0 = no, 1 = yes) sv_sayteam_to_spec 0 // send say_team messages to spectators (0 = no, 1 = yes) sv_specprint 0 // show spectators some info (1 = centerprint, 2 = sprint, 4 = stuffcmd) // modification filename sv_progsname qwprogs // name of mod file without extention sv_progtype 0 // progtype (0 = .dat, 1 = .so/.dll, 2 = .qvm) sv_enableprofile 0 // profiling of qvm mods (0 = off, 1 = on) // security settings sv_crypt_rcon 0 // rcon encryption (0 = off, 1 = on) sv_timestamplen 60 // time (seconds) during rcon command which encryption is valid sv_rconlim 3 // limit of rcon requests per second // demo settings sv_demoExtraNames 0 // show player names in demo filenames (0 = show team only, 1 = show player names) sv_demotxt 0 // create demo .txt (0 = off, 1 = on) sv_demodir demos // demos directory name sv_maxdownloadrate 100000 // maximum download client rate sv_downloadchunksperframe 4 // increase chunked download speed rate (1=77kB/s, 4=308kB/s) sv_onrecordfinish mvdfinish // name.qws will be started after demo recording is finished sv_demoMaxDirSize 4096000 // maximum demos dir size. 4096000=4GB sv_demoClearOld 10 // if total demos size > sv_demoMaxDirSize, this will delete x demos sv_demoUseCache 1 // use cache when writing demos (0 = off, 1 = on) fs_cache 0 // something to do with demos and lag (0 = preferred) // what to allow clients to download from server allow_download_pakmaps 0 // allow pak map downloads from server (0 = no, 1 = yes) allow_download_demos 0 // allow demo downloads from server (0 = no, 1 = yes) // minping settings sv_minping 0 // minping for server (0 = off) sv_enable_cmd_minping 0 // cmd minping (0 = off, 1 = on) // miscellaneous settings sv_loadentfiles 1 // load .ent files (0 = no, 1 = yes) sv_getrealip 1 // get real ip (0 = off, 1 = on connect failure, 2 = on failure drop) sv_use_dns 0 // dns lookup (0 = off, 1 = on) sv_reconnectlimit 0 // throttle reconnecting players for x seconds sv_unfake 1 // auto unfake any mm1 messages (0 = no, 1 = yes) sv_kicktop 1 // kick topcolor spammers (0 = no, 1 = yes) sv_speedcheck 1 // anti speed cheat code from AM101, slows cheaters down to normal speed sv_reliable_sound 1 // reliable sounds channel, prevents missing sounds during PL (0 = off, 1 = on) sys_select_timeout 10000 // timeout in micro seconds for function select in main loop sys_restart_on_error 1 // restart on error (0 = no, 1 = yes) qtv_streamport 27500 // qtv port serverinfo fpd 256 // 256 = disable skin forcing // logging sv_logdir qw/logs // logdir logplayers logrcon logfile logerrors