Map:2mages1
Mages Fortress I - Download this map!
Image | Map Info | Player Synopsis/Review |
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Player Synopsis: Two fortresses reared by a field and an underground tunnel. The central hall is a bit like the front hall on rock. At least, jump to the second floor (including snipers outside), the usual rj is no longer possible. Flagrum made quite original. To the flag leads a suspension bridge over the acid. You can go straight on it, or you can jump down. From below, from the acid, to the flag are lifted two elevators. And for the flag itself is a touchdown, for the enemy.
Player Review: All would be well, if not for one single narrow corridor leading from the central hall, to the above-mentioned bridge. It's too easy to turn it off, if necessary. Because of this, the card turns out to be quite deaf. Obviously not enough, or the second pass to the flag, or at least a teleport to leave it already with the flag. Otherwise, a very nice card on the design. |
From the author:
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Tituto : -* Mages Fortress I *-
Arquivos : 2mages1.zip (2mages1.bsp, tf_flag.mdl, 2mages1.txt)
Autor : Lc-BartmaN - 3D Mages Massive Member.
Email : bartman@legend.psi.br
Descricao : Esse mapa foi criado para rodar juntamente
com Team Fortress v2.8 e podera apresentar problemas se rodado em outros MODs. http://www.teamfortress.com/ - Para obter as ultimas versoes do Team Fortress.
Instalacao dos arquivos : 2mages1.bsp - Arquivo que contem o mapa. Salve em sua pasta quake/fortress/maps. tf_flag.mdl - Arquivo com o modelo da Flag. Salve em sua pasta quake/fortress/progs.
2mages1.txt - Voce esta lendo ele :) Salve em qualquer pasta.
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- Informacoes *
Single Player : Sim ( apenas para conhecer o mapa )
Cooperative : Nao
Deathmatch : Nao
Team Fortress : Sim
Difficulty Settings : Nao
New Sounds : Nao
New Graphics : Sim
New Monsters : Nao
New Demos : Nao
New Models : Nao
QuakeC Patches : Nao
- Construcao *
Base : Novo Mapa.
Editor(es) usado(s) : Quake Army Knife Version 4.07, EntEd
Bugs Conhecidos : Nenhum, talvez algumas texturas possam ficar
meio estranhas rodando em quake sem GL, mas nada que prejudique o jogador ou a jogabilidade
Tempo de Construcao : 2 Semanas
Notas adicionais : Esse mapa foi visado em level 4 com agua transparente ( somente as poças e o canal de agua o slime nao ).