Map:2space2r
Hyper Space (v.2 rev.) - Download this map!
Image | Map Info | Player Synopsis/Review |
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Player Synopsis:
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From the author:
- this map designed for the TeamFortress quakeC patch ***
http://www.planetquake.com/teamfortress
September 25, 1999 (revision May 8, 2002)
Contents
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Title : Hyper Space
Filename : 2space2r.bsp
Author : [DiS] Dr.Squint
Description : Two team, CTF style map.
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This map is a straight forward variation on the CTF theme which I am becoming heartily bored with! (The theme that is, not my map! My map is, of course, utterly wonderful, and nearly as weird as I wanted it to be) I have, however, added a small weighting against snipers. The layout of the map says they will be vital in defence, but they cannot pick up armour, whereas everyone else gets kevlar straight from the respawn. Of course, an engineer can correct this matter somewhat, but that requires team work, something I have done my best to encourage, so I am happy with that state of affairs and will not be adding a large armour stripping entity in the forseeable future :o) Indeed, the most common route of attack should force attackers to travel in groups, and that will also make it easier for medics to stay with them and ply their trade, the need for which will become quickly apparant! Team work is the essence of the game!
Version 2 has a mega health, if you can be bothered to walk that far, a lift at the flag end (version 1 players will be grateful), 2 big cruisers instead of just one, some different textures, a new model (with sound effects and a pickup message - yes, I fixed it), and the liquid space is positioned in the landing bay entrances instead of in the middle of the map. Think of it as a force field preventing explosive decompression :o) Oh, and I fixed most of the texture problems with the crates... http://www.squint.clara.co.uk/qwtf/maps/
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Revision by Night Hunter (clan.sd.ru & mtfl.sd.ru) Changes: Fixed error with load progs and added this .txt file :)
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Installation: fortress/maps/2space2r.bsp
fortress/progs/sqplanet.mdl
fortress/sound/get.wav