Hurja Castle - Download this map!
|Image||Map Info||Player Synopsis/Review|
Two castles, separated by a large field.
Player Synopsis: The inter-service space is divided by several water areas. In the submarine tunnel, under the very center of the field, you can find a quad. Locks have three floors and two consecutive halls. The far hall has some resemblance to the hall on Outpost3. The only difference is that from it to the flagship is not a long bowel, but a short straight corridor. You can enter the base through the main entrance, through the roof and underwater tunnel. In addition, you can jump into the windows of the first two floors that are on the front wall.
From the author:
**** This map is designed for the TeamFortress v2.9 quakeC mod ****
Text file created 12.46 03/01/01
- 1 ================Map Information====================
- 2 =================Play Information===================
- 3 ==================Construction======================
- 4 ==================Installation======================
- 5 ====================Gameplay========================
- 6 ===================Misc. Info=======================
- 7 ===================Legal Stuff======================
- 8 ====================================================
Title: Hurja Castle
Author: Muad`Dib and Messu
IRC: #punhur on irc.uk.quakenet.eu.org
Description: TeamFortress v2.9 Quake Map
This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com
Single Player: No
Difficulty Settings: No
New Music: No
Demos Replaced: None
Level vised for GL: No
Base: Start from plan made by Messu
Utils: First Qoole99, then WorldCraft and Ented.
Known Bugs: None, yet
Construction Time: 3 Weeks
Build Time: 150 seconds
Build Computer: Celeron 433 , 192Mb
Vis Level 4: 598 seconds
Light: 190 seconds
This archive contains 2 files.
Just put castle.bsp into your /fortress/maps dir.
This map was made by beginners in mapmaking, so it might not be the best Team Fortress map, but atleast we tryed it. Map was made intentionally different from other fe. 2fort-copies. The yard might be a little bit laggy when playing with a slow hardware and lot players, but not much.
To capture the enemy key, take it from the enemy flagroom to your left tower and place it in the platform there. Upon doing this, all team members get full gears. Becouse of that, defending is very important.
Thanks to Ozo and Goa`uld who offered to us their laggy tf-servers to test the map in internet ;) Thanks also everyone in clan punhur who helped to test and make this map. Thanks also to JakBot who told me what Ented is ;) Thanks also to Mac (my little brother) who made made a LOT of beta testing.
(c)copyright 2001 by Muad`Dib (Mikko Hällfors) NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.