Map:cave
Cave - Download this map!
Image | Map Info | Player Synopsis/Review |
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Underground bases connected by a bridge and several aisles. The second way to the flagship opens after the explosion of the generator. |
Player Synopsis: Three entrances to the base (one waterway - is opened by a detpak). Two ways to the flag, the second of them opens for two minutes, after the explosion of the generator. The generator is next to the first pass to the flag, so it will not be easy to blow it up. You can go to the base through the water. Among other things, the map is very nice in design. Its middle part is a little like the Z7. If you draw analogies, then the flag is in place of the top nychka :). That's just that to get into it, you need to go through the entire base. Without opening the second pass, the flag to render the cranes is problematic.
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From the author:
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Title : Cave
Date : May, 1999
Filename : cave.bsp
Author : Zaka
Contact : ICQ 27005444
Description : Team Fortress map. Basic capture the flag level. 2 bases and a little cave between. You can blow a generator when a security door opens for 2 minutes. By doing this you open another way straight to the flag. There is also a sewer in both bases. You must use detpack to blow the sewer open at the cave side. The another side opens when you give a little damage to the grate. Engineer can repair that side by hitting the button near the grate with his spanner.
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- Play Information *
Single Player : Not especially
Cooperative : Yes
Deathmatch : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
- Construction *
Base : New level from scratch
Editor(s) used : Worldcraft 1.6a
Known Bugs : None
Build Time : I took the central upper cave from my unfinished Quake2 level. I did that about six months ago. Many of the other places are taken from my TF map which grew up too big for Qauke engine. This is a smaller version of that map. Last parts added in a week or so.
Texture Wad used : jussi.wad quake101.wad dsdv13.wad
Compile machine : P200MMX
QBSP Time : about 15 mins
Light Time (extra) : 972 sec. (16.2 mins)
VIS
Time : 7748 sec. (2 hours 9 mins)
average leafs visible : 167