Crusherr's Mars v1.0 - Download this map!
|Image||Map Info||Player Synopsis/Review|
Two Martian bases, smoothly passing one into another.
Player Synopsis: A large map for a large number of people. The bases are rather jaded in terms of all kinds of halls, passages, elevators and fans. At once to understand, what corridor where deduces, it is problematic enough. Have to walk a little. However, it is quite possible to understand. Flagrum can be reached in three ways. At the level there is a quad.
From the author:
3rd of January 2002
Title : Crusherr's Mars version 1.0
Filename : cmars.bsp
Author : Crusherr
Email Address : email@example.com
Description : One of my first TF maps, normal
capture the flag with some tiny powerups
Where to get it : http://crusherr.cjb.net
-- Play Information --
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
-- Construction --
Base : From scratch
Editor(s) used : Worldcraft 1.6
Known Bugs : None yet
Build Time : A couple of weeks
Two teams, red and blue, have to capture their foe's flag and get it back to their own base. Your capture point is located in the corridor to your own windtunnel (a small nuke mark on the wall). Once you capture the flag, it returns and you and your team get 10 points. There are three ways to the enemy flag. The back corridor has a "secret" outside area, where you can find the powersuit. It gives you about 5 secs of invinsibility and 10 secs of Quad. That should be enough for the scouts to get the flag, IF they get the powersuit. The powersuit restores after 3 mins from the last pickup. Happy huntin'!