Cryptic Forts 1.0 - Download this map!
|Image||Map Info||Player Synopsis/Review|
Two small forts, original design.
Player Synopsis: The bridge connecting the forts has a somewhat strange design. Obviously, it would be difficult for snipers to steal, for players running on it :). In order to get out of the water, there are special elevators in front of the fort. Each fort consists of two halls, one above the other. Inside, or rather in the upper (ramp) hall, you can only get through the main entrance. Waterway or the ability to jump on horseback, through sniper loopholes, no.
In the lower hall, part-time being a flag, you can get in two ways: on a double-gut and through the elevator shaft. The elevator is activated by pressing the button and both commands can use it. In the lower hall, near the well, there is a branch, implying the presence of a water passage. However, in practice it is not realized and it is just a dead end.
From the author:
Title: Cryptic Forts 1.0
Email Address: firstname.lastname@example.org
Map Making url http://www.novamarines.org/ncl
Clan URL: http://www.novamarines.orgPersonal
Previous works: The Darkages [darkage1.bsp]
The Ditch [ditch1.bsp ditch2.bsp]
Description: This map is pretty simple, while all the details to the forts may be confusing at first. its just 2 small forts with a bridge in the middle.
gameplay: This is a very fastpaced level. tho its designed for small matches it can accomidated a large one. all you do is get the flag from the enemy basment and cap it on your sniper decks. pretty basic.
to install: put the two .WAV files in fortress/sound/misc
put the cryptic1.bsp in your fortress/maps
that should about do it.
Single Player No
Cooperative: Yes - TF only
Capture the Flag: Yes - TF only
Team Fortress: Yes
New Models: No
New Sounds: No
New Graphics: No
New Music: No
Mega TF Entities: No
ConstructionBase: New level from scrach
Know Bugs: None
Build Time: 1 weeks
Qbsp: 2 minutes.
Light: 2 minutes.
Rvis: 35 minutes.