Map:cts3a
Capture The Sheep! - Download this map!
Image | Map Info | Player Synopsis/Review |
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Small 4v4, 5v5, or 6v6 TeamFortress capture the Sheep. Steal the enemy sheep and run back to your pentagram and *uNF* it! |
Player Synopsis:
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From the author:
This map designed for the TeamFortress QuakeC mod. This map does not work properly without the TeamFortress v2.9 QuakeC patch, which can be downloaded from http://www.planetfortress.com/teamfortress/ or from ftp.cdrom.com
-=[------------------------------------------------------------------]=- Title : Capture The Sheep!
Files :
fortress/maps/cts3a.bsp
fortress/progs/ssheep.mdl
fortress/sound/items/sheep1.wav
fortress/sound/misc/score.wav
Author : A. Schultz - MwhahahA, TheNameless[TKN]-J--C-
Email Address : mwhahaha@planetfortress.com
Web Page : http://www.planetfortress.com/syndicate
Description : Small 4v4, 5v5, or 6v6 TeamFortress capture the Sheep. Steal the enemy sheep and run back to you pentagram and *uNF* it!
Other maps : dbox1, dbox1a, dbox2 -=[------------------------------------------------------------------]=-
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : No
New Music : No
Base : Nothing
Editor(s) used : Qoole 2.50, Ented
Known Bugs : Water in sheep room shoots you up as you try to go down (it's a quake thing) and some edges that just won't align on the ramps
Build Time : 3 days - part of my X-Mas Break plus some random
time fixing the many versions
Qbsp : 32.0 seconds
Light : 14.0 seconds
Vis : 4.0 seconds
Level vised for GL : newp -=[------------------------------------------------------------------]=-
Playin`: Run and steal the enemy sheep then return it to your pentagram and *uNF* it. There are water entrances in the out side water to get into the bases. When exiting YOUR BASE the one the left is the entrance to the enemy's water passage and the one to the right is the one to you base. There are resuply bags in on the roof of the ramp room (I love well6!)
Credits: Thanks to Kyle Graehl (eV.Someone) for making Blue1 (thats where I got the sheep mdl). Jim Kaufman (Sgt.Thundercok) for making Well6 (thats where i got the roof resup idea from). And to Null from Fifth Element for the map making help at 2 am. :P Thanks to Tickbox for realigning the ramps for me.
(c)Copyright 1998 by A. Schultz All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only (mwhahaha@planetfortress.com). Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.