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CyberBall: Quakeworld - Download this map!

Image Map Info Player Synopsis/Review
  • cyberball.bsp: CyberBall: QuakeWorld
  • Author: Aphasia
  • Created: 2017
  • Size: 7,511k
  • Info: Ball Game, 2 Teams
  • Map Size: Small 4-8 players

CYBERBALL: Suit up or shut up.

Player Synopsis: A fast-paced, close-quarters MegaTF interpretation of the game CyberBall.

Player Review:


This game is based on the original CyberBall games for Arcade, Sega Genesis, and others, but adapted for QuakeWorld.

Because of the small size of the arena, and the close-quarters fighting, team size has been limited to no more than 4 players per side, and only to:


Pick your team lineup wisely, because everyone is going to end up playing offense and defense at some point.

Anyone else present can be a new class of "PARTICIPATORY SPECTATOR," a term I'm officially coining right now, but teams are otherwise 4on4 unless modified by a server admin.


The idea is simple, but sometimes lost to those not reading directions. Take the ball from the center of the map to the opposing team's goal. Think American Football. You score 5 frags for your team every time you do, and one point is awarded to your team score.

DROPFLAG and THROWFLAG commands are available to help you hand-off the ball to your teammates.

IMPORTANT: Do not take your time getting the ball to the goal. As soon as the ball is disturbed from the center, it begins heating up going from:


When the ball reaches critical mass it EXPLODES killing everyone on the play field.

You can disarm the ball by scoring, or by stepping on a DEFUSE PAD. There are four pads on each side of the map, which can only be used ONCE EACH per play. They will also give you a little bit of health to keep you going. If the other team drops the ball near your goal, it will be important to DEFUSE IT quickly so you have time to run it to the other side of the map.

A location file has been added to the package which goes in your fortress/loc/ folder to facilitate teamplay shouts.


This isn't your typical map - hopping and rocketing around the map is much harder than in most. Playing like deathmatch or standard CTF isn't going to work out well. Work as a TEAM, and communicate to WIN.

I suggest having keys bound for shouting "OVER HERE" and "GO" etc, as well as THROWFLAG so you can handoff if you want to.


At the time of this map's release, EZQuake did not yet recognize the scoring system this map uses! Included is a FRAGFILE.DAT that should go into your fortress/ directory. This will ensure EZQuake properly shows not just FRAGS/KILLS/DEATHS but ALSO your TOUCHES and CAPTURES. It isn't required, but it is nice.


Thanks as always to id, for Quake, The TFS crew, for Team Fortress, Ambush, for MegaTF, and DyerMaker for everything you contributed to MegaTF! All the Clan Moose crew who I will never forget!