Map:darkage1
The Darkages (Release 1.1) - Download this map!
Image | Map Info | Player Synopsis/Review |
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A fairly large U-shaped map. The bases consist of a courtyard and a dungeon. |
Player Synopsis: The first map of the author. The design is generally typical for that time, except that the detail is quite large. For example, the spawns are made in the form of small personal rooms, with a bed, shelves and all the rest. Instead of a flag, the opponent needs to grab a crystal. However, with the architecture of the basement, the author, IMHO, a little bit oversimplified. For the first time, there you can get lost :).
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From the author:
8-12-98
Contents
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Title: The Darkages (Release 1.1) Updated bug fixed
File: darkage1.bsp
Author: Inphidel[NOVA]
Email Address: inphidel@digivill.net
Clan URL: http://novamarines.home.ml.org
Personal URL: http://inphidel.home.ml.org
Previous works: None
Description: This map is designed for optimum team play and tight defensive
if played correctly. You have to simply go into the enemy castle, retreive the crystal and bring it to your treasure chest located on the ramparts in your castle courtyard. I have also created a teleport room next to the upstairs spawn room, tho only an engineer can access the buttons to teleport themselves (there is a 3 second delay) or fellow players.
How to install:
put the crystal.mdl in your fortress\progs
put the darkage.bsp in your fortress\maps
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Play Information
Single Player No
Cooperative: No
Capture the Flag: No
Deathmatch: No
Team Fortress: Yes
New Models: Yes
New Sounds: No
New Graphics: No
New Music: No
Mega TF Entities: Yes
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Construction
Base: New level from scrach
Editor: Qoole
Know Bugs: None
Build Time: 2 1/2 weeks
Qbsp: 2hours 30minutes
Light: 5 minutes
Rvis: 4hours 59minutes
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Misc
-- Bug Fixes --
Airstrike Fixed
Sky was raised and texture changed
Sentrys now work in the bunkers
You can open your own castle front door by walking into it
Detpack ammo now in ammor rooms