Map:excel
Excelsior - Download this map!
Image | Map Info | Player Synopsis/Review |
---|---|---|
A fairly large map, a fortification scheme. By the way, very popular in Australia. |
Player Synopsis: Between the forts there is a wall with two ground passages and one waterway. The inside of the forts is a bit like mbases. In the flagship there are two entrances, to which two corridors from the main hall lead. One of them can still be accessed via an elevator, but for this you will already have to jump on a grenade. |
From the author:
*** This map designed for the TeamFortress quakeC patch *** http://www.planetfortress.com/teamfortress
25th of July 1999
Contents
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Title : Excelsior
Filename : excel.bsp
WWW : http://www.geocities.com/Area51/Capsule/8143/excel.zip
Author : Greymon[AR]
Email Address : mlmanuel@ufl.edu
Map Info: Greymon's TF Mappe Site http://www.geocities.com/Area51/Capsule/8143/fortress.html
Also by me: svalley4.bsp http://www.geocities.com/Area51/Capsule/8143/svalley4.zip
Special Thanks: Carbine[MC], Force[AR], and {MERR}B.Phatti for running my maps so I could test them. Also, to Clan AR for being supportive.
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- Play Information *
Single Player : Just to look around.
Cooperative : No
Deathmatch : No
TeamFortress : Yes, works for 2-32 players, best for 12-24
Difficulty Settings : No
New Sounds : Yes, all go in fortress/sound/items
armor1.wav enemy.wav ex_cap.wav
New Graphics : No
New Music : No
Demos Replaced : None
- Construction *
Base : scratch
Editor(s) used : Worldcraft.
Known Bugs : None.
Build Time : Too long. Much too long.
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-=Details=-
Capture the Flag style Team Fortress map. Flag return time at 60 seconds. Dropitems enabled.
Two teams. Two bases. Lots of fun.
-==SCORING==-
A) 3 TEAM POINTS and frags are awarded each time the enemy flag is removed from its pedestal (not everytime it's touched).
B) 7 TEAM POINTS and frags are awarded for the succeasful capture of the enemy flag.
-=Outlook=-
Flags are on the upper floor of the bases. Capture the flags on the pedestal in the main ramp room. There is a sewer system that connects the two bases. Everything else is pretty standard.
I kept the design of this map simple: straight forward "Capture the Flag". The bases are none too complex, but features wide halls to make for great fighting with few bottle-necks. There is no deck-to-deck sniping, rocks separate the view between the two bases. This makes field sniping much more accessable.
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Copyright and Legal Notices
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This map is property of Greymon, me.
Permission is granted to distribute exlrs.bsp (and I prefer you do). Do not modify this map without my permission. If you run this map on your server you MUST invite me to play. Enjoy.