Map:excel

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Excelsior - Download this map!

Image Map Info Player Synopsis/Review
Excel.jpg
  • excel.bsp: Excelsior
  • Author: Greymon [AR]
  • Created: 06/25/1999
  • Size: 870K
  • Info: CTF, 2 Teams
  • Map Size: Large 14-24 players

A fairly large map, a fortification scheme. By the way, very popular in Australia.

Player Synopsis: Between the forts there is a wall with two ground passages and one waterway. The inside of the forts is a bit like mbases. In the flagship there are two entrances, to which two corridors from the main hall lead. One of them can still be accessed via an elevator, but for this you will already have to jump on a grenade.
You can also separately mark the scoring system. For the flag pulled off the pedestal is given 3 points and another 7 for its touchdown. That is, it additionally encourages withdrawal (not to be confused with the usual teikaniyami) flags from the flag.

Player Review: The design is stylish and pleasant enough for the eyes. But the architecture is too large. The same ideas could be easily placed on a smaller territory :). Although, for a large number of people, such dimensions are probably just right.

From the author:

*** This map designed for the TeamFortress quakeC patch *** http://www.planetfortress.com/teamfortress

25th of July 1999

====================================================

Title : Excelsior

Filename : excel.bsp

WWW : http://www.geocities.com/Area51/Capsule/8143/excel.zip

Author : Greymon[AR]

Email Address : mlmanuel@ufl.edu

Map Info: Greymon's TF Mappe Site http://www.geocities.com/Area51/Capsule/8143/fortress.html

Also by me: svalley4.bsp http://www.geocities.com/Area51/Capsule/8143/svalley4.zip

Special Thanks: Carbine[MC], Force[AR], and {MERR}B.Phatti for running my maps so I could test them. Also, to Clan AR for being supportive.

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  • Play Information *

Single Player : Just to look around.

Cooperative : No

Deathmatch : No

TeamFortress : Yes, works for 2-32 players, best for 12-24

Difficulty Settings : No

New Sounds : Yes, all go in fortress/sound/items

armor1.wav enemy.wav ex_cap.wav

New Graphics : No

New Music : No

Demos Replaced : None

  • Construction *

Base : scratch

Editor(s) used : Worldcraft.

Known Bugs : None.

Build Time : Too long. Much too long.

=====================================================

-=Details=-

Capture the Flag style Team Fortress map. Flag return time at 60 seconds. Dropitems enabled.

Two teams. Two bases. Lots of fun.

-==SCORING==-

A) 3 TEAM POINTS and frags are awarded each time the enemy flag is removed from its pedestal (not everytime it's touched).

B) 7 TEAM POINTS and frags are awarded for the succeasful capture of the enemy flag.

-=Outlook=-

Flags are on the upper floor of the bases. Capture the flags on the pedestal in the main ramp room. There is a sewer system that connects the two bases. Everything else is pretty standard.

I kept the design of this map simple: straight forward "Capture the Flag". The bases are none too complex, but features wide halls to make for great fighting with few bottle-necks. There is no deck-to-deck sniping, rocks separate the view between the two bases. This makes field sniping much more accessable.

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Copyright and Legal Notices

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This map is property of Greymon, me.

Permission is granted to distribute exlrs.bsp (and I prefer you do). Do not modify this map without my permission. If you run this map on your server you MUST invite me to play. Enjoy.