Map:fort0rz
Fort0rz - The Infiltration (v.1.0) - Download this map!
Image | Map Info | Player Synopsis/Review |
---|---|---|
Game attack on the defense. |
Player Synopsis: The goal of the attackers is to take out the flags. The goal of the defenders is to drag out time. The basis for the defenders is, updated to design, half of the fifth forts. The attacker's bin is made from scratch. Defenders can not cross the bridge. Horalashaya card for the game attack on the defense. Also, a very successful (not vulgar) processing of the dasain of the fort site. It was possible and full-fledged such forts to do :)
|
From the author:
*** This map was designed for TeamFortress v2.8/2.9 ***
"Some people sit and think. I prefer to just sit."
- Maximize this screen to avoid word wrapping errors -
Contents
- 1 ====================================================
- 2 ====================================================
- 3 =====================================================
- 4 =====================================================
- 5 =====================================================
- 6 =====================================================
====================================================
Title/Worldspawn text : Fort0rz - The Infiltration
: [Version 1.0]
: By Orion
: [freadban@hotmail.com]
Filename : fort0rz.bsp
Version : v1.0 Service Release 1 [11/07/99]
Author : Orion [Eddie Wong]
Email Address : freadban@hotmail.com
Description : An Infiltration (offence/defence) map. More details below.
Known Bugs : - n/a -
The Fort0rz Team...
Map construction: Orion
Lead Tester: Kill Kenny
Lead Map Advisor: Silva
QA Team: Kill Kenny, Silva, Fanatic, Insanity, Cerbius, Razzimatazz, Neotiger, Digriz, TTTT, Corrupt, Muzza
Publicity: NZTF Players Vault, NZTFNews
Gamesmaster Liaisons: Shrimp, Slime, Silva
Map advice: Purge, Razzimatazz, Neotiger
QA Clans: - n/a -
====================================================
- Play Information *
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : 32-player limit, suits 8-24 players
Difficulty Settings : No
New Sounds : No
New Textures : Yes
New Music : Plays CD Track 6
Demos Replaced : None
- Construction *
Base : 2fort5 (by TF Software) Callisto (by me)
Editor(s) used : Worldcraft 1.6 Registered
: EntEd 2.0 Registered
Build Time : 4 weeks
Build Details : QBSP std compile - 3 min 16 sec
: LIGHT extra compile - 4 min 47 sec
: RVIS level 4 compile - 2 min 51 sec
: Total compile time - 10 min 55 sec
Level vised for GL : Yes
=====================================================
- Installation *
Files in this archive:
fort0rz.bsp - The map.
cap1.wav - Capping sound file.
fort0rz.txt - You're reading it now.
rules.txt - How to play (identical to the "How to play" section below)
Unzip fort0rz.bsp into your fortress\maps directory.
Unzip cap1.wav into your fortress\sound\items directory.
Don't forget to read fort0rz.txt (or rules.txt).
=====================================================
- How to Play and Other Details *
Fort0rz - The Infiltration is an offence/defence or 'Infiltration' map. If you don't know how an offence/defence map works, or if this is your first time playing Fort0rz - The Infiltration, or if you just need to recap on how to play - then READ THIS SECTION CAREFULLY!
How to play
BLUE TEAM - This is the Infiltration or Offence Team. Your task is to grab the flag located in the basement of the Defence Team's fort, then take it to the Command Centre located in your barracks. Obviously, you'll have to face large amounts of enemy gunfire on the way in... and on the way out! Teamwork and communication is necessary to score.
RED TEAM - This is the Defence Team. Your task is to stop the Infiltration Team from grabbing your flag and capturing it. Easy enough? Don't hold your breath... you won't score any points unless that flag is on that pad in that basement!
SPAWNING - Each team spawns within their respective 'bases'. The Defenders hold a fort similar in layout to the original 2fort5 fort, with the appropriate respawn and resupply rooms. The Infiltrators hold a 'barracks' with respawn areas being a rooftop respawn above the resupply room, and an outside canyon area with pipe access to the barracks.
GAMEPLAY AREAS - The Defence Team's territory extends across the water to just beyond the bridge. DEFENDERS CANNOT ENTER THE INFILTRATORS' BASE. If any Defenders cross the invisible boundary - they are killed, simple as that. The Infiltrators have full rein of the map excluding specific Defender respawn and resupply rooms.
SCORING - For each period of five minutes (300 seconds) that the flag remains on the pad in the basement, the Defence Team gains 10 team points. If the flag is elsewhere on the map, or is being carried by an Infiltrator, the Defence Team will not gain any points. The Infiltration Team gains 10 team points for each successful flag capture. In addition, the capping player on the Infiltration side gains an extra 2 frags, but only if Indi-Frags mode is enabled.
LAYOUT - The map is essentially a made-over 2fort5, with the absence of a Blue fort.
MISCELLANEOUS - Other miscellaneous tidbits:
Ammo - Ammo 'dispensers' are found in every resupply area, with a respawn time of 2 seconds. Look for wall-based pads with a hand etched into them.
Medikits - There are medikit 'dispensers' in every resupply area. In the case of the Infiltration team, medikits are located in the Infirmary. These dispensers 'respawn' after 15 seconds. Look for wall-based pads with medikit signs on them.
Grenades - Gren1s can be found in every resupply area. However, to limit Gren2 spam, Gren2s are only available from the BASEMENT resupply room (for the Defence team), and from the COMMAND CENTRE (for the Infiltration team). Grenades respawn after 5 seconds.
Armour - Armour is found in every resupply area, with a respawn time of 2 seconds.
Detpacks - There are no respawning detpacks.
The flag - 30 seconds after it is dropped by an Infiltrator, it will return to the basement. (This also resets the 300-second counting cycle for the Defenders)
TIPS AND SECRETS - Build up your own stockpile of tips and playing methods (like suitable defence/infiltration classes, etc). A word about secrets: there are none in this version.
Happy fragging! Eddie "Orion" Wong July 1999
Revision info
Version 1.0 Released 9 July 1999 LIGHT: extra VIS: level 4
- Initial release, complete with info on 'How to play'. - This version does not work in GL mode (crashes with 'AllocBlock: full' error).
---
Version 1.0 Service Release 1 Released 11 July 1999 LIGHT: normal VIS: level 4
- Scoring revised. Timer also now checks to see if flag is in basement, and awards points accordingly. - Rules.txt updated with new scoring method. - Cap1.wav added to archive. Place it in fortress\sound\items directory. - Map recompiled. Also fixes the GL 'AllocBlock' bug.
Thanks to
- The Fort0rz team - Clan [ID] - The rest of the NZTF community
- Pink Floyd
- Tim, Dave, Chad, Maria et al over at The Shack - BK for those flame-grilled burgers and Subway for those footlong subs!
- Monty Python, Austin Powers, and any other great comedy shows I've watched
- John Cook at TF Software/VALVe LLC (for not replying to my email, among other things,
such as making the game we all know as TF!)
=====================================================
- Copyright *
Copyright © 1999 Eddie Wong All rights reserved
Usage of Fort0rz - The Infiltration as a base for a new level is prohibited without the author's permission.
Usage of Fort0rz - The Infiltration as part of a commercial project is prohibited without the author's permission.
Distribution of Fort0rz - The Infiltration via the Internet for TF gameplay on Quake TF servers is granted without charge and at own risk, as long as this text file is included.
Distribution of Fort0rz - The Infiltration on commercial media is prohibited without the author's permission.
=====================================================
- Compile info *
---
- Executing...
- Command: Copy File
- Parameters: "C:\PROGRA~1\WORLDC~1\2FORT0RZ.map" "c:\games\quake\id1\maps\2FORT0RZ.map"
- Executing...
- Command: C:\Program Files\WorldCraft\qtools\Qbsp.exe
- Parameters: c:\games\quake\id1\maps\2FORT0RZ
outputfile: c:\games\quake\id1\maps\2FORT0RZ.bsp --- LoadMapFile --- c:\games\quake\id1\maps\2FORT0RZ.map
894 brushes 243 entities 43 miptex 178 texinfo
building hulls sequentially... --- Brush_LoadEntity --- 831 brushes read
CSGFaces ----
5379 brushfaces
16199 csgfaces
4104 mergedfaces
--- SolidBSP ---
6541 split nodes 3051 solid leafs 3491 empty leafs 0 water leafs
11661 leaffaces 10669 nodefaces
portalize ----
--- FillOutside --- 4164 outleafs --- SolidBSP ---
2529 split nodes 1485 solid leafs 1045 empty leafs 0 water leafs 7022 leaffaces 6162 nodefaces
4186 outleafs 5950 outleafs --- MergeAll --- 3432 mergefaces writing c:\games\quake\id1\maps\2FORT0RZ.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 --- FinishBSPFile --- WriteBSPFile: c:\games\quake\id1\maps\2FORT0RZ.bsp added 0 texture frames
1659 planes 33180 7429 vertexes 89148 2108 nodes 50592 178 texinfo 7120 5251 faces 105020 4947 clipnodes 39576 1189 leafs 33292 6817 marksurfaces 13634
26043 surfedges 52086 13132 edges 52528
43 textures 407856 lightdata 0 visdata 0 entdata 27424
- Executing...
- Command: C:\Program Files\WorldCraft\qtools\Light.exe
- Parameters: -extra c:\games\quake\id1\maps\2FORT0RZ
LightFaces ----
extra sampling enabled 243 entities read lightdatasize: 270501 0 switchable light styles 297.0 seconds elapsed
- Executing...
- Command: C:\Program Files\WorldCraft\qtools\Rvis.exe
- Parameters: c:\games\quake\id1\maps\2FORT0RZ
vis ----
1086 portalleafs 3087 numportals average leafs visible: 76 c_chains: 2039415 visdatasize:28295 compressed from 147696 171.0 seconds elapsed