Map:gerador2

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Geradores 2 - Download this map!

Image Map Info Player Synopsis/Review
Gerador2.jpg
  • gerador2.bsp: Geradores 2
  • Author: Capyvara [CCC]
  • Created: 10/05/1998
  • Size: 630KB
  • Info: CTF, 2 Teams
  • Map Size: Medium 8-16 players

The second version, with a heavily modified architecture.

Player Synopsis: Between the bases there is now not one bridge, but two. Sniper positions are made just on the second floor, so it's much easier to jump to them. The architector of the ramps has been slightly modified. From the pedestal, in the upper hall, there is one touchdown. The flag itself moved to the end of the sloping corridor leading from this hall. The corridor is rather narrow and decorated with a similar corridor on 2force1. There is no subterranean path at all, but from the base to the base you can reach the subway! The train goes underground, in a circle, from base to base. Its stop is near the generator. The appearance of the generator is greatly changed, but the principle of its operation remained the same.

Player Review: The design, as before, is quite simple, and the architecture is rational. Unless, because of the corridor to the flag, the map turned out somewhat deaf ... The archive of the card itself is for some reason executed in the form of a self-extracting zip-exe'shnik. Theoretically, if you tell him where the fortress is, then he spends everything on his daddies. In practice, he does not do this and weighs 40 K more than a similar simple zip-archive. What can you do, this was the whim of the author :).

From the author:

        • Este mapa foi feito para o modulo Team Fortress v2.8+ em Quake C ****

05/10/98

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Titulo : Geradores 2 Arquivo(s) : gerador2.bsp (mapa), gerador2.txt (documento),

                        bhplay1.mdl (modelo da flag), 2power.wav e yh.wav (sons)

Autor : Marcelo Duarte - Ciclo Cebolas & 3dmages E-mail para contato : capyvara@geocities.com Nick no Quake : Capyvara[CCC] Descricao : Mapa convencional do tipo "capture the flag" para

                        Quake com o modulo Team Fortress

Homepage Team Fortress : http://www.planetquake.com/teamfortress

                        http://www.teamfortress.com

Agradecimentos : Para o Minhoca [CCC] por ter me dado varias opnioes e para o pessoal

                        do TF por jogar Geradores 1...:)
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  • Informacoes de jogo *

Este mapa nao funcionara corretamente sem o Team Fortress 2.6+ que pode ser descarregado em http://www.planetquake.com/teamfortress

Single player : Nao Cooperative : Nao Deathmatch : Sim, ate 28 jogadores estilo Team Fortress. Novos sons : Sim Novos graficos : Somente modelos ja usados em outros mapas e novas texturas Nova musica : Nao Demos : Nenhum

  • Construcao *

Base : Nova fase Editores usados : Quark, Ented Bugs conhecidos : Um dos trens fica "transparente" no WinQuake

                     (caso encontre algum email - capyvara@geocities.com)

Tempo de construcao : Umas 4 horas.

--   do Qbsp       : 141 segundos
--   do Light      : 560 segundos
--   do Vis        : 369 segundos
Computador         : Pentium 133, 64 mb de ram 
                                           
  • Outras informacoes *
 O objetivo deste mapa e se infiltrar na base oposta, capturar a bandeira que

fica na parte superior da base, e traze-la ate a mesma parte na sua base (ja viu isso antes ?)

 Demomans podem colocar um detpack frente ao gerador da base oponente, assim irá danificar 

o gerador, apagando as luzes da respectiva base.

 Um engenheiro deve ir ate o gerador e apertar a tela para consertar o gerador e trazer 

a luz de volta.

  • Design do mapa *
 Nova versão da fase Geradores, com menos Lag e mais opções.
  • Como usar o mapa *
 Ou use o .exe instalador fornecido junto ou, 
 descompacte o gerador2.bsp para o diretorio MAPS dentro do fortress

(tipo c:\quake\fortress\maps),os .mdl para o diretorio PROGS, os .wav para SOUND\ITEMS e o gerador2.txt onde voce quiser...

Divirta-se..

       Capyvara[CCC]
        - e-mail : capyvara@geocities.com
        - home   : http://members.xoom.com/cebolas