Map:granite

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An Attack Scenario among Granite Outcrops - Download this map!

Image Map Info Player Synopsis/Review
Granite.jpg
  • granite.bsp: An Attack Scenario among Granite Outcrops
  • Author: [SS] Jahandar
  • Created: 06/22/2001
  • Size: 1.2MB
  • Info: Assault, CTF, 2 Teams
  • Map Size: Small 2-8 players

Non-standard map of standard gameplay :)

Player Synopsis: The map has no symmetry, moreover, the command bases are made quite differently. One of the teams is based in a small fort and the other on the shore of the lake. The purpose of the first is to carry out spare parts from the sentries from the second tent. Well, the second, respectively, to carry the chest of gold from the fort first. The bases are connected by several small mountain gorges.

Player Review: The design of the map deserves praise. The main emphasis was on the author. In the complete set of the map, there are several skyboxes initially (in the screenshot you can not see them). At the expense of serious games on this map is difficult to say, because it is very asymmetric ... but play it just for fun it is!

From the author:

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Title : An Attack Scenario among Granite Outcrops Filename : granite.zip Author : Jahandar ([SS] Jahandar, MD) Release Date : June 22, 2001 (2:35 am) Email Address : Antarat@Antarat.com Game : Team Fortress, MegaTF/2k URLs : http://www.antarat.com http://www.secret-service.org http://www.backblast.com/kavorkian http://www.backblast.com

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Play info:

Zip Contents : 20 Files: 1 map (51 textures, 80+ entities), 1 text file, 3 wavs, 6 models, 1 loc file, 1 config file, 1 screenshot, 1 skybox (6 files).

Base : This is a new level, built from scratch.

Tools used : Qoole 2.50, Lord Havoc's Map Utilities, TextPad, EntEd, MipDip, PaintShopPro, ACDSee, TreeQBSP, QuakeForge, and others.

Duration of Construction : 1 month

Build Computer : AMD K6/2 500mhz 64 MB RAM

TREEQBSP Time: : 13 Seconds

HVIS Time : 5394 Seconds (1.498333334 Hours)

HLIGHT Time : 37 seconds

Known Bugs: : None.

Legal: : (c) June, 2001. All rights reserved.

                          Distribution and/or Gameplay on game other 			   than the [SS] Headquarters requires  			   permission from the author.

For information on the [SS] Headquarters, go to: http://www.secret-service.org or connect to hq.secret-service.org:27500

Special Instructions : This map is optimized for QuakeForge and Mega2k! However, until QuakeForge better supports sky boxes, in order for the map to be viewed properly, the server admin should run the map by executing the included config file ("rcon exec granite.cfg") or the players should load the skybox themselves, by typing "loadsky badomen" in the console.

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Files (with structure) :

  /maps/granite.bsp		: The map itself
  /maps/granite.txt		: The map's reame (this file)
  /maps/granite.loc		: Location coordinates for QuakeForge
  /maps/granite.cfg		: The special config file (see above)
  /maps/granite.jpg		: A screenshot
  /sound/misc/flagtk.wav	: A Sound file
  /sound/misc/flagtf.wav	: A Sound file
  /sound/weapons/pkup.wav	: A Sound file
  /progs/treasurechest.mdl	: A model
  /progs/engiegoodies.mdl	: A model
  /progs/banner.mdl		: A model
  /progs/tpad.mdl		: A model
  /progs/backpack.mdl		: A model
  /progs/rlmtree1.mdl		: A model
  /env/badomenft.tga		: Part 1 of the skybox (all are needed)
  /env/badomenbk.tga		: Part 2 of the skybox
  /env/badomenlf.tga		: Part 3 of the skybox
  /env/badomenrt.tga		: Part 4 of the skybox
  /env/badomenup.tga		: Part 5 of the skybox
  /env/badomendn.tga		: Part 6 of the skybox