Class Configs

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Revision as of 09:34, 25 February 2018 by 73.251.253.136 (talk) (Created page with "==Introduction== ''some info here about how each class has its own config file'' ==Scout== ===Useful Scout binds=== *impulse 4 = mac10 *drop1 = drop a flash mine *drop2 = thr...")
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Introduction

some info here about how each class has its own config file

Scout

Useful Scout binds

  • impulse 4 = mac10
  • drop1 = drop a flash mine
  • drop2 = throw a toaster
  • drop3 = disarm detpack
  • special = jetjump
  • jetjump = jetjump
  • scan10 = what do these even do anymore?
  • scan100 = what do these even do anymore?

Example Scout configs

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Sniper

The most important config item for a sniper is probably their zooming script. You should probably create a custom zoom script for sniper due to the important sensitivity requirements of the class. Zoom distance and sensitivity are very personal and mouse dependant so I will only provide a base example below.

Useful Sniper binds

  • impulse 2 = sniper rifle
  • impulse 3 = sniper rifle in fully automatic mode
  • impulse 4 = mac10 gun
  • drop1 = drop a trip alarm
  • drop2 = throw a toaster
  • airstrike = target a point for a future airstrike
  • special = autozoom (highly not recommended, slower to zoom in/out)
  • dot = hide/display sniper laser dot


Example Sniper configs

//Example of a basic zoom script. You can get creative with these for different maps. Or you could have a cycling script with multiple zoom levels, just by repeating the same logic within this script and chaining the aliases together.
//Usage is: one click zoom in, one click zoom back out.
alias z20 "fov 20;wait;sensitivity 1;wait;bind mouse2 z105" //sets your zoom distance and sensitivity at that zoom range, you'll want it lower
alias z105 "fov 105;wait;sensitivity 5;wait;bind mouse2 z20" //reset your zoom and sensitivity to your normal values, use your defaults for the class.
bind mouse2 z20
sensitivity 5
fov 105

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Soldier

Useful Soldier binds

  • impulse3 = super shotgun
  • impulse7 = rocket launcher
  • drop1 = place spike trap
  • drop2 = throw toaster
  • drop3 = place proximity mine

Example Soldier configs

See: Scripts#Rocketjump_Script

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Demoman

Useful Demoman binds

  • impulse 5 = long range pipebomb launcher (server dependant)
  • impulse 6 = grenade launcher
  • impulse 7 = pipebomb launcher
  • +det5 = lay down a detpack with a 5 second fuse
  • +det20 = lay down a detpack with a 20 second fuse
  • +det50 = lay down a detpack with a 50 second fuse
  • detpipe = detonate pipebombs
  • drop1 = release a propelled air mirv grenade
  • drop2 = throw a toaster

Example Demoman configs

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Medic

Useful Medic binds

  • impulse 3 = super shotgun
  • impulse5 = super nailgun
  • drop1 = place infected syringe
  • drop2 = throw toaster
  • drop3 = heal self
  • drop4 = place a temporary medkit (only on select versions of MegaTF)

Example Medic configs

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Hwguy

Useful Hwguy binds

  • impulse 3 = super shotgun
  • impulse 4 = mac10
  • impulse 7 = toggle Assault Cannon / 20mm Cannon
  • drop1 = place spike trap (2x)
  • drop2 = throw toaster

Example Hwguy configs

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Pyro

Useful Pyro binds

  • impulse 6 = flame-thrower
  • impulse 7 = incendiary cannon
  • drop1 = place lava pool

Example Pyro configs

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Spy

Useful Spy binds

  • impulse 2 = tranquilizer gun
  • impulse 3 = super shotgun
  • impulse 4 = mac10
  • impulse 8 = grapple gun
  • feign = fake death with dying sound
  • sfeign = silent feign
  • drop1 = ammo trap, enemy's ammo removed
  • drop2 = toaster
  • drop3 = spy cam
  • special = diguise menu

Example Spy configs

See: Scripts#Spy_Quick_Grapple
See: Scripts#Spy_Feign_with_backpack_throw

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Engineer

Useful Engineer binds

  • impulse 1 = spanner (used to heal teammate armor and interact with builds)
  • impulse 2 = toggle railgun / super railgun (select MegaTF versions only)
  • impulse 3 = super shotgun
  • drop1 = place magnetic mine
  • drop2 = throw toaster
  • drop3 = launch laser drone
  • build = open build menu
  • detdispenser = remotely detonate dispenser (causes small damage to enemy)
  • detsentry = remotely detonate sentry gun

Example Engineer configs

See: Scripts#Quick_Cell_Drop

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