Difference between revisions of "Graphical Replacements"

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(Individual Maps)
(Individual Maps)
Line 8: Line 8:
 
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
 
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
 
<gallery widths=240px mode="packed">
 
<gallery widths=240px mode="packed">
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]
 
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]
 
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]
 
 
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]
 
ezquake044.png|[http://megateamfortress.com/files/wiki/textures/1on1r.zip 1on1r textures]
 
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]
 
ezquake043.png|[http://megateamfortress.com/files/wiki/textures/2fort5.zip 2fort5 textures]
 
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]
 
ezquake047.png|[http://megateamfortress.com/files/wiki/textures/2night2.zip 2night2 textures]
 
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]
 
ezquake048.png|[http://megateamfortress.com/files/wiki/textures/32smooth.zip 32smooth textures]
 +
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]
 
ezquake049.png|[http://megateamfortress.com/files/wiki/textures/bam4.zip bam4 textures]
 
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]
 
ezquake050.png|[http://megateamfortress.com/files/wiki/textures/h4rdcore.zip h4rdcore textures]
Line 21: Line 18:
 
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]
 
ezquake052.png|[http://megateamfortress.com/files/wiki/textures/japanc_beta7.zip japanc_beta7 textures]
 
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]
 
ezquake053.png|[http://megateamfortress.com/files/wiki/textures/mbasesr.zip mbasesr textures]
 +
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros textures]
 +
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]
 +
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]
 
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]
 
ezquake055.png|[http://megateamfortress.com/files/wiki/textures/rock2.zip rock2 textures]
 
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]
 
ezquake057.png|[http://megateamfortress.com/files/wiki/textures/tf2k.zip tf2k textures]

Revision as of 08:39, 28 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/

Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.