Difference between revisions of "Graphical Replacements"

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(Skyboxes)
(Map Textures)
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==Map Textures==
 
==Map Textures==
  
We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.
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A good place to start is with the Quake Re-texturing Project http://qrp.quakeone.com/ It covers all the stock quake textures, it will instantly improve any maps using the defaults.
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<gallery>
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[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z download QRP_map_textures_v.1.00.pk3.7z]
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</gallery>
  
 
===Individual Maps===
 
===Individual Maps===

Revision as of 11:34, 28 February 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project http://qrp.quakeone.com/ It covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.

Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.