Difference between revisions of "Graphical Replacements"
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===Individual Maps=== | ===Individual Maps=== | ||
− | Install: Unzip the folder into quake/ | + | Install: Unzip the folder into quake/fortress/textures/ |
− | ''Example: 2fort5.zip should be unzipped into quake/ | + | ''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/'' |
+ | |||
+ | Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps. | ||
+ | |||
+ | ''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1'' | ||
Revision as of 17:11, 28 February 2018
Skins
Map Textures
A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.
Individual Maps
Install: Unzip the folder into quake/fortress/textures/
Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/
Protip: Use map grouping command in EZquake to load one set of textures across multiple maps.
Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1
Models/Weapons
A million available..for example at http://gfx.quakeworld.nu
Sample MegaTF model pak here: Sample model Pak
Skyboxes
Install: Unzip the files into your quake/qw/env folder.
Load a skybox: Type "loadsky <skybox name>" in the console.
Disable skybox: Type "skybox 0" in the console.
Audio replacement
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/
Use s_khz 44 in EZQuake.