Difference between revisions of "Graphical Replacements"

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(Map Textures)
(Individual Maps)
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===Individual Maps===
 
===Individual Maps===
  
Install: Unzip the folder into quake/qw/textures/
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Install: Unzip the folder into quake/fortress/textures/
  
''Example: 2fort5.zip should be unzipped into quake/qw/textures/2fort5/''
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''Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/''
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Protip: Use [http://ezquake.sourceforge.net/docs/?commands#mapgroup map grouping] command in EZquake to load one set of textures across multiple maps.
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''Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1''
  
  

Revision as of 17:11, 28 February 2018

Skins

Map Textures

A good place to start is with the Quake Re-texturing Project. It covers all the stock quake textures, it will instantly improve any maps using the defaults.


Individual Maps

Install: Unzip the folder into quake/fortress/textures/

Example: 2fort5.zip should be unzipped into quake/fortress/textures/2fort5/

Protip: Use map grouping command in EZquake to load one set of textures across multiple maps.

Example: mapgroup 2fort5 2fort5r 2fort5sta 2fort5fel ; mapgroup aztec1 aztec1sta aztec1fel miniaztec1


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

Install: Unzip the files into your quake/qw/env folder.

Load a skybox: Type "loadsky <skybox name>" in the console.

Disable skybox: Type "skybox 0" in the console.


Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.