Difference between revisions of "Graphical Replacements"

From The MegaTF/TeamFortress Wiki!
Jump to: navigation, search
Line 6: Line 6:
  
 
===Individual Maps===
 
===Individual Maps===
Include bump/norm/gloss/luma textures where possible for engines that support them.
+
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
 
<gallery widths=240px>
 
<gallery widths=240px>
 
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]
 
Fte-poop-0.png|[http://megateamfortress.com/files/wiki/textures/poop/poop_textures.zip poop textures]
 
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]
 
fte-20180225163332-0.jpg|[http://megateamfortress.com/files/wiki/textures/optics5/optics5.zip optics5 textures]
 
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 
Mtf-miniaztec1-0.jpg|[http://megateamfortress.com/files/wiki/textures/aztec1/aztec1.zip aztec1 or miniaztec1 textures]
 +
Mtf-minino-0.jpg|[http://megateamfortress.com/files/wiki/textures/mininoheros/mininoheros.zip mininoheros texture]
 
</gallery>
 
</gallery>
  

Revision as of 05:14, 26 February 2018

Skins

Map Textures

We can post links to individual map texture replacements, but a good place to start is with the Quake Retexturing Project http://qrp.quakeone.com/, since it covers all the stock quake textures, it will instantly improve any maps using the defaults.

Individual Maps

Include bump/norm/gloss/luma/glow textures where available for engines that support them.


Models/Weapons

A million available..for example at http://gfx.quakeworld.nu

Sample MegaTF model pak here: Sample model Pak

Skyboxes

A million available...for example at http://gfx.quakeworld.nu/browse/other/skyboxes/

Audio replacement

Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/

Use s_khz 44 in EZQuake.