Difference between revisions of "Graphical Replacements"
From The MegaTF/TeamFortress Wiki!
(→Map Textures) |
(→Map Textures) |
||
Line 7: | Line 7: | ||
<gallery widths=240px mode="packed"> | <gallery widths=240px mode="packed"> | ||
− | qrp.png | + | qrp.png|[http://megateamfortress.com/files/wiki/textures/QRP_map_textures_v.1.00.pk3.7z QRP_map_textures_v.1.00.pk3.7z] |
qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z QRP_normalmap_textures_add-on_v.1.00.pk3.7z] | qrp2.png|[http://megateamfortress.com/files/wiki/textures/QRP_normalmap_textures_add-on_v.1.00.pk3.7z QRP_normalmap_textures_add-on_v.1.00.pk3.7z] | ||
</gallery> | </gallery> |
Revision as of 11:47, 28 February 2018
Skins
Map Textures
A good place to start is with the Quake Re-texturing Project http://qrp.quakeone.com/ It covers all the stock quake textures, it will instantly improve any maps using the defaults.
Individual Maps
Include bump/norm/gloss/luma/glow textures where available for engines that support them.
Models/Weapons
A million available..for example at http://gfx.quakeworld.nu
Sample MegaTF model pak here: Sample model Pak
Skyboxes
Install: Unzip the files into your quake/qw/env folder.
Load a skybox: Type "loadsky <skybox name>" in the console.
Disable skybox: Type "skybox 0" in the console.
Audio replacement
Not graphical, but an upgrade to all of the original quake sounds.http://gfx.quakeworld.nu/details/384/mindgridaudio-high-resolution-quake-1-sounds/
Use s_khz 44 in EZQuake.