Difference between revisions of "Map:cryptic1"

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(Created page with "cryptic1 Category:Inphidel cryptic1 '''Cryptic Forts 1.0''' - [https://www.megateamfortress.com/files/maps/cryptic1.zip Downlo...")
 
 
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[[Category:Maps|cryptic1]]
 
[[Category:Maps|cryptic1]]
 
[[Category:Inphidel]]
 
[[Category:Inphidel]]
[[Category:Map_Fortress|cryptic1]]
+
[[Category:Map_CTF|cryptic1]]
 +
[[Category:Map_Size|Small]]
 +
[[Category:Map_Teams|2]]
 +
[[Category:Map_Class_Restrictions|Unknown]]
  
 
'''Cryptic Forts 1.0''' - [https://www.megateamfortress.com/files/maps/cryptic1.zip Download this map!]
 
'''Cryptic Forts 1.0''' - [https://www.megateamfortress.com/files/maps/cryptic1.zip Download this map!]
Line 14: Line 17:
 
* Created: 03/08/1999
 
* Created: 03/08/1999
 
* Size: 600K
 
* Size: 600K
* Info: CTF (OvD), 2 Teams
+
* Info: [[:Category:Map_CTF|CTF]], 2 Teams
 
* Map Size: Small 8-12 players
 
* Map Size: Small 8-12 players
  
Line 21: Line 24:
 
'''Player Synopsis:'''  The bridge connecting the forts has a somewhat strange design. Obviously, it would be difficult for snipers to steal, for players running on it :). In order to get out of the water, there are special elevators in front of the fort. Each fort consists of two halls, one above the other. Inside, or rather in the upper (ramp) hall, you can only get through the main entrance. Waterway or the ability to jump on horseback, through sniper loopholes, no.  
 
'''Player Synopsis:'''  The bridge connecting the forts has a somewhat strange design. Obviously, it would be difficult for snipers to steal, for players running on it :). In order to get out of the water, there are special elevators in front of the fort. Each fort consists of two halls, one above the other. Inside, or rather in the upper (ramp) hall, you can only get through the main entrance. Waterway or the ability to jump on horseback, through sniper loopholes, no.  
 
In the lower hall, part-time being a flag, you can get in two ways: on a double-gut and through the elevator shaft. The elevator is activated by pressing the button and both commands can use it. In the lower hall, near the well, there is a branch, implying the presence of a water passage. However, in practice it is not realized and it is just a dead end.
 
In the lower hall, part-time being a flag, you can get in two ways: on a double-gut and through the elevator shaft. The elevator is activated by pressing the button and both commands can use it. In the lower hall, near the well, there is a branch, implying the presence of a water passage. However, in practice it is not realized and it is just a dead end.
<br />
+
<br /><br />
 
'''Player Review:''' The map is well thought out architecturally, but it's a little bit confused by design. That is, it is better suited for playing on an Internet server than for serious clan matches. The design itself, by the way, is quite pleasant. That's just an armor in the neces forced-wooden :).
 
'''Player Review:''' The map is well thought out architecturally, but it's a little bit confused by design. That is, it is better suited for playing on an Internet server than for serious clan matches. The design itself, by the way, is quite pleasant. That's just an armor in the neces forced-wooden :).
 
|}
 
|}
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03/08/1999  
 
03/08/1999  
 +
 
==============================================================================
 
==============================================================================
 
Title:          Cryptic Forts 1.0
 
Title:          Cryptic Forts 1.0
 +
 
File:          cryptic1.bsp                   
 
File:          cryptic1.bsp                   
 +
 
Author:        Inphidel[NOVA]  
 
Author:        Inphidel[NOVA]  
 +
 
Email Address:  inphidel@digivill.net
 
Email Address:  inphidel@digivill.net
 +
 
Map Making url  http://www.novamarines.org/ncl
 
Map Making url  http://www.novamarines.org/ncl
 +
 
Clan URL:      http://www.novamarines.orgPersonal  
 
Clan URL:      http://www.novamarines.orgPersonal  
 +
 
URL:  http://www.digivill.net/~inphidel
 
URL:  http://www.digivill.net/~inphidel
 +
 
Previous works: The Darkages [darkage1.bsp]  
 
Previous works: The Darkages [darkage1.bsp]  
 +
 
The Ditch [ditch1.bsp ditch2.bsp]
 
The Ditch [ditch1.bsp ditch2.bsp]
 +
 
Description:  This map is pretty simple, while all the details to the forts
 
Description:  This map is pretty simple, while all the details to the forts
 
may be confusing at first. its just 2 small forts with a bridge
 
may be confusing at first. its just 2 small forts with a bridge
 
in the middle.  
 
in the middle.  
 +
 
gameplay:
 
gameplay:
 
This is a very fastpaced level. tho its designed for small matches
 
This is a very fastpaced level. tho its designed for small matches
 
it can accomidated a large one. all you do is get the flag from the
 
it can accomidated a large one. all you do is get the flag from the
 
enemy basment and cap it on your sniper decks. pretty basic.
 
enemy basment and cap it on your sniper decks. pretty basic.
 +
 
to install: put the two .WAV files in fortress/sound/misc
 
to install: put the two .WAV files in fortress/sound/misc
 
       put the cryptic1.bsp in your fortress/maps
 
       put the cryptic1.bsp in your fortress/maps
Line 50: Line 65:
 
==============================================================================
 
==============================================================================
 
Play Information
 
Play Information
 +
 
Single Player          No
 
Single Player          No
 +
 
Cooperative:            Yes - TF only
 
Cooperative:            Yes - TF only
 +
 
Capture the Flag:      Yes - TF only
 
Capture the Flag:      Yes - TF only
 +
 
Deathmatch:            No
 
Deathmatch:            No
 +
 
Team Fortress:          Yes
 
Team Fortress:          Yes
 +
 
New Models:            No
 
New Models:            No
 +
 
New Sounds:            No
 
New Sounds:            No
 +
 
New Graphics:          No
 
New Graphics:          No
 +
 
New Music:              No
 
New Music:              No
 +
 
Mega TF Entities:      No
 
Mega TF Entities:      No
 
==============================================================================
 
==============================================================================
 
ConstructionBase:          New level from scrach
 
ConstructionBase:          New level from scrach
 +
 
Editor:        Qoole
 
Editor:        Qoole
 +
 
Know Bugs:      None
 
Know Bugs:      None
 +
 
Build Time:    1 weeks
 
Build Time:    1 weeks
 +
 
Qbsp:          2 minutes.
 
Qbsp:          2 minutes.
 +
 
Light:          2 minutes.
 
Light:          2 minutes.
 +
 
Rvis:          35 minutes.
 
Rvis:          35 minutes.
 
==============================================================================
 
==============================================================================

Latest revision as of 06:16, 13 March 2018


Cryptic Forts 1.0 - Download this map!

Image Map Info Player Synopsis/Review
Cryptic1.jpg
  • cryptic1.bsp: Cryptic Forts 1.0
  • Author: Inphidel [NOVA]
  • Created: 03/08/1999
  • Size: 600K
  • Info: CTF, 2 Teams
  • Map Size: Small 8-12 players

Two small forts, original design.

Player Synopsis: The bridge connecting the forts has a somewhat strange design. Obviously, it would be difficult for snipers to steal, for players running on it :). In order to get out of the water, there are special elevators in front of the fort. Each fort consists of two halls, one above the other. Inside, or rather in the upper (ramp) hall, you can only get through the main entrance. Waterway or the ability to jump on horseback, through sniper loopholes, no. In the lower hall, part-time being a flag, you can get in two ways: on a double-gut and through the elevator shaft. The elevator is activated by pressing the button and both commands can use it. In the lower hall, near the well, there is a branch, implying the presence of a water passage. However, in practice it is not realized and it is just a dead end.

Player Review: The map is well thought out architecturally, but it's a little bit confused by design. That is, it is better suited for playing on an Internet server than for serious clan matches. The design itself, by the way, is quite pleasant. That's just an armor in the neces forced-wooden :).

From the author:

03/08/1999

==================================================================

Title: Cryptic Forts 1.0

File: cryptic1.bsp

Author: Inphidel[NOVA]

Email Address: inphidel@digivill.net

Map Making url http://www.novamarines.org/ncl

Clan URL: http://www.novamarines.orgPersonal

URL: http://www.digivill.net/~inphidel

Previous works: The Darkages [darkage1.bsp]

The Ditch [ditch1.bsp ditch2.bsp]

Description: This map is pretty simple, while all the details to the forts may be confusing at first. its just 2 small forts with a bridge in the middle.

gameplay: This is a very fastpaced level. tho its designed for small matches it can accomidated a large one. all you do is get the flag from the enemy basment and cap it on your sniper decks. pretty basic.

to install: put the two .WAV files in fortress/sound/misc

      		put the cryptic1.bsp in your fortress/maps

that should about do it.

==================================================================

Play Information

Single Player No

Cooperative: Yes - TF only

Capture the Flag: Yes - TF only

Deathmatch: No

Team Fortress: Yes

New Models: No

New Sounds: No

New Graphics: No

New Music: No

Mega TF Entities: No

==================================================================

ConstructionBase: New level from scrach

Editor: Qoole

Know Bugs: None

Build Time: 1 weeks

Qbsp: 2 minutes.

Light: 2 minutes.

Rvis: 35 minutes.

==================================================================